Still being on CAFe'03 I noticed a large number of
submitted games. Just think - 6 quite decent work
on the compo, did not shine much success previously. And this
Considering that we have a competition 'Your Game' and other
opportunity to realize their offspring. In fact, game making at
sinter can safely be equated with the underground expression,
that in itself is paradoxical if we take into account how
it happens on mainstream platforms, where people make
game, generally tend to earn money by issuing and preview
finding publishers. The situation is somewhat clearer after
reading This poll was among the participants game compo,
namely:
Stanly / Studio
Stall Arhon / GBG
Newart / n-Discovery
Kirill Kagan
Alff / CPU
1. As you know, at this point does not exist on the spectral
any acceptable form of earning money. And the game
making no exception, despite the fact that all
the rest of the world, this industry. What makes you do the game
for Spectrum in this weird time?
Stanly> Intuzizizm. Doing something is nothing. That vayaem
horrible. Personally for me it's the same way of expression,
both for other, say, poetry. If I have some wacky idea -
I Plug it into the game. Of our five games only the very first -
Tower Pod - has no idea, all the other curled around
a raisin, which I wanted to convey to the people. K
Unfortunately, people have either blunt, that is slow, but
as for the understanding of the game need it to start to pass,
then Few people did, so no one in that no kerf.
Sad.
Arhon> It's quite strange, but it happens that even the
begin to think about this question. The main reason
probably in the fact that I want to make a game just for the
Spectrum. 8) the financial side, too, of course is very
interesting, but does not occupy a leading position. However,
the money want it zavsegda very powerful one. On the monetary
gain, as such, speech, Of course, not talking, but the beer I
would like to make money. 8)
Newart> primarily interested in the process. In addition to
Spectrum I was like a fish in water, and in any gba, ps and
other things have long razbiratsya, and then difficult to fuse
his game.
Kirill Kagan> love for this remarkable car, an opportunity
gain experience in gamedev, animation and drawing.
Spektrumskie games are not estimated the number of
and the slope of the required hardware.
Spectrum game - it is primarily an idea.
2. You put your work on CAFe'2003 - why not on the 'Your
Game '? Going to participate in this contest? If not, then
what stops you?
Stanly> The fact that our work contributed to CAFe - net
accident. Will not happen again. We are opposed to participation
our projects in any competitions. We're not going to put
records and wonder what we would sort of throw our game
beat all the others. We are doing just that. We give just
so. And we do not require any response - either in money
equivalent, in any form any feedback. The only thing that
we are interested in - a message that someone was playing. AND
understood. Everything.
Arhon> On CAFe'03 were made with a desire to show that
specifically we are doing. Learn from the people. Estimate that
done. As in which direction to move forward. Competition "Your
Game" considered, but so far it has not is the stage when there
is a guessing about the methods of distribution. Still a little
confused potyarya right of personal distribution. In any case,
as Alternatively, this version is completely treated.
Newart> Fire And Ice was presented at CAFe, because it is not
my rules visit the party empty-handed. And so-as
I have a picture to the party is not prepared then took the
game, but it really does not quite dodelanaya was 95%. In 'Your
Game' try participate, but it is very difficult to make 2 games
at once and make another third by the end of November.
Kirill Kagan> It would be nice, but hardly this year.
3. Over the last year or two up with two foreign label,
Speccy games officially distributed through auctions and mail
order - Cronosoft and Zxif (only adventure games). What do you
prevents try to publish their game with them?
Stanly> We do not need the money for our games. To me, at least
and so lacking. If we make games based on the
commercial interest, they immediately fall on the order of
magnitude lower in quality, and three orders of magnitude in
terms of interestingness create it for us. While we reinforces
their desire to make the game easy do spin more interesting,
more beautiful and all that, we will do. When we will whip up
the money, customers, and simply curious, we can all put the
words "and who it should be? Us? We do not need it! ". As
distribution ... If the game is interesting, then she would
take someone necessary. And those, in turn, dispatch it to all
your friends and familiar. And so on.
Arhon> Frankly, this option was not even considered, so
both studied very little. 8) we'll see. In our time, the value
network can not be understated. This is an interesting option.
8)
Newart> On these distributors know everything except
geymmeykerov, I think so. Publish their games interfere
sleduyushie:
It is unclear to whom these games will be rasprostronyatsya,
respectively impossible to choose an acceptable genre of games
and technical horakteristiki. (128/256 memory, dikovod /
Caseta, etc.).
Yes, and barely through these rasprostroniteley really a game
receive more than $ 50, and in fact in the creation of games is
usually participates at least 3 people. Also, do not understand
the situation with rights to the game, let me sell it
rasprostronitelyu something get over it. But it is not clear
how long it will be free rasprostronyaemoy.
Kirill Kagan> The first time I hear about them. And our
spektrumisty hardly would buy there games. And we do all the
same for its ...