Editorial - alff: Change is the air that we breathe ...

Adventurer #15
Changes ... is air ...
alff / cyberpunks unity

 Change is the air that we
 breathe ...

Yesterday we were different, and tomorrow
we shall be changed, the next day we all will not look like that
it was a month ago. Here and now
We are brought to you in another
quality, and try to make peace
more ... probably no other ...

it's time to stop writing plays for 3
minutes. world in a hurry and had no
time, in the era of gigahertz N
processors, slow down a thousand times ... but managing to 
capture the moment, we lose forever ... let me but did not turn 
... in Gadget, screws, wires that make up a huge grasping a car 
... what awaits us tomorrow, perhaps a holiday ... No

Today is a holiday ... Today
You are adventurer ...

perhaps needless to say,
magazine was again different. he became
better, and I do not mean better! and
better. feedback received from
last issue, no doubt
influenced me and I did everything
even better ... switching sections skrolbar interface ... all
again changed ... may
worth a closer look better ... I would say that, as no one will 
tell you: there were Two new arrows move you to the beginning / 
end of the text, if they continue to stand, then there is a 
second part-worth clicking ... it is certainly better ...


So it's time to change ... become
more ...

alff / cpu