hewle splines ...
alff / cyberpunks unity
hewle splines ...
I want to speak in this article about
spline usage. It would be desirable
to note, that the purpose of this article not to explain what
is spline and how can you build them. You can
receive this kind of information
from rush in 2002, but it would hard for
you because it was russian language magazine ...
Why should we use splines?
In spite of the fact that it is very
slow to build spline, even if will
completely rewrite routine from
rush02, all the same you will not
achieve very high speed. So it
seems, that this thing is hardly
applicable in modern demomaking or
something like that. But it is useful
there a lot.
I think, that all of you frequently
used tables of sine for construction
of different kinds of effects, all looks good, smoothly and
cheerfully. and if we try to use spline table
instead of sine, all become even more funny ... (By the way in
rush02 priest / em has offered such kind of
routine, it builds 256 bytes long
table, and there were eight control points, actually you can
find it in the attachment, with hewle spline
studio)
It is not necessary to mention that
there is an opportunity of
construction of tables for movement of different kind of
objects and etc.
But i didn't find any kind of convenient software for modelling
splines, well and i decided to write my own. I
urgently advise you to read help.
There all is simple and clear.
That's all.
alff / cpu