Project of the Year - World of Darkness: a description of a new real-time strategy.

Miracle #03
    (C) Crite / Triumph

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    Once I read the novel "The World
Darkness "and decided to revive this novel in its
game. In the novel, everything began with that
protagonist Edward Bond flew
from his vacation home on the plane. This
plane crashed, and it
the crash was no accident. Edward Bond
exchanged with its counterpart from the concurrent
Ganelon our world. Edward was
a simple man, when his twin was
main mage in his world. They exchanged
forest dwellers who spend their lives
struggled with the magicians Sabbath. Ganelon
recorded memory of Edward Bond. Forest
residents taught him everything they knew
themselves. And, in turn, Bond has taught
forest dwellers to produce firearms and use them as well
much more.


    Edward helps people to deal with
masters. But during a crucial
battle, Bond captured and exchanged Masters
back to Ganelon, which in our
the world even better added to his magic
By studying the magic of our measurements. But
he forgot everything he knew Ganelon. And the magicians
used this to
to sacrifice him to his god
Lluru, they ventured to take this step because
that they all hated Ganelon.
But on the way to the castle Coeur ax, which should
happen sacrifice his
released forest dwellers taking the
Edward Bond. Ganelon decided to stay
Edward Bond and revenge graduate and undergraduate
Lluru.


   I think that is not too far
I will when it's all you can read
in the demo version, which will be released soon. The demo 
version will consist of novel based on the novel and have a 
full description of features, as well as certain future. Also, 
it will map editor, it allows you to create and edit their own

mission. At the time of writing, the editor is almost ready, 
his chances are you read more.



    I did not write in any style
will my game, so it will be called
real-time strategy.


    Now I will describe some technical
details of my future games:

 - The size of the game window 11x11 spraytov,

   Each sprite is 2x2;
 - Color graphics of all static

   object known;
 - Animation of some stationary

   object known (water, smoke, etc.);
 - A giant setup;
 - Using 128k of memory, possibly

   will support the expanded memory;
 - Support for mouse, joystick, keypad
   tours, etc.;
 - The set of characters;
 - Save the current game to disk;
 - Multiple levels.


    As I promised, I will describe some
features editor map:

 - Pointer interface, has become in our

   time standard;
 - The image of a large of number of sprites

   (40 sprites);
 - Several sets of sprites (underground
   Melle, forest, castle, etc.);
 - Placement of characters, but with one condition
   condition - the number of your people, not

   exceed the number of human computer
   tera;
 - Shipping in the file (your disk) in place

   allotted for a given level (in

   drive with the game, if it remains

   free space);
 - Interception of errors in the disc.


    This is natural, not all features editor, after the end of 
it all not finished.



    Expect a demo version in the near future
come out and there you can play
One mission of the Forest zhitiley.