(C) Maltsev, VG (SLON / SCG)
(C) Maltsev, AG (LEPA / SCG)
(C) Ryumin PS (PAVLO / SCG)
War - Father of all, the king of all:
some of them she found the gods, others
people, some she had made slaves
other - free.
Heraclitus
ENCYCLOPEDIA of WAR
Introduction.
... Day draws to a close, waning sunset. Hills, the
valleys have been painted not a carpet of beautiful flowers,
and mutilated corpses of men and horses, and the land was
crimson red from the bloodshed. No evening song of birds filled
the air, and the dying groans of the wounded, asking for the
last grace.
And over all this horrifying picture
on the highest hill, covered with piles of
dead bodies, do you stand, the winner, the
who defeated the Egyptians, slaughtered the entire army
Assyrians, and now the army is formidable
Persians into a pile of corpses. Who?
Who will be next, who is your true
vtopchet soldiers in the mud with his boot to their wrought? ...
What you just read is
the fruit of my imagination, but it can be
reality - just start playing the game ENC of WAR. You will dive
into the wonderful world of ancient armies and ancient battles.
This is not only a huge variety of countries (24) and
their periods, but the killer and the number of arms (a total
of 13). Each country has individual and specific.
In addition, you can create a battlefield
each unit of the landscape in different effects on different
kinds of troops.
Of the armed forces.
1. General (GEN). The main steering unit in the army. With
the help of General can control their troops. Direct the troops
with a limited number persprikazov (ad'yutantov. I hope not
should be explained to that, giving the order, ad'yutanty
returned to the general). Afraid firing and does not come into
close combat in alone. Goes on 5 cells.
2. Battle elephants (EL). Have a great frontal impact, but
are afraid of fire. Converted into a panic elephant can beat
many "dishes" as the enemy, and on
his "kitchen". Go to 3 cells.
3. Heavy infantry (HI). Well
attacking and defending well. Is
the main combat unit of virtually all
armies. Walks on 2 cells.
4. Light Infantry (LI). The lowest combat unit in the
field, but only in field! ;-). Used mainly in
As support and "meat" (a pretty
"Caruncle" Roman tells him or Macedonian
Archers!). As well as
"Pig" (which is what we all about food, but about
food?). Go to 3 cells.
5. B. Infantry (BI. In fact, if
Honestly, we do find it difficult to give an exact transcript
of this abriveatury. "I" - it is clear Infantry (infantry), but
the "B" ... one word among us, this Battle
Infantry, although the more it looks like
Corps Support (Auxiliary). Something
a cross between heavy and light infantry.
Great fights in difficult
areas. Walks on 2 cells.
6. Queen of the infantry (phalanx) (SP).
Excellent defending, but that raises a suspicion in the attack
special pryti does not show. The effectiveness of the phalanx
is in the density series. Do not let them fall apart! Walks on
2 cells.
7. Heavy cavalry (HC). Not bad
operates in conjunction with other genera
troops. Indispensable for setting and pursuit of the enemy. As
with other types of cavalry (Except katafraktov) peak is not
infantry attacks. Running on 4 cells.
8. Queen of the cavalry (lancers) (HCL).
In contrast to the heavy cavalry, can
applied for the collision head-on attacks.
And the rest, the same heavy. Walks on 4
cells.
9. Katafrakty (CAT). Same lancers,
but try to shot them from a bow. Here
we must act with a sling. Not bad breaks infantry supported by
four of a kind fire. Crawls on 3 cells.
10. Light Cavalry (LC). Winged, maneuverable, and if all
is well and shoots, then save it shall not be! Under
Nut is cut "light infantry. Flies
5 cells.
11. Serponosnye chariots (SCH). In
forehead, strangely enough, attack the poor, but
Give them someone to surround - a flight
scraps of zakoulochkam! Beware! With panic charioteer the same
story that the elephants! Riding on 3 cells.
12. Heavy chariot (HCH).
Have a good frontal impact (especially
against B. infantry), but are afraid of fire.
Only effective in open terrain.
Strongly lose cavalry in maneuver
melee. Go to 3 cells.
13. Light Chariots (LCH). Although
firing on losing light cavalry and
infantry, but in the melee much superior to them. Go to 4 cells.
How to start the game?
Start the game "ENCYCLOPEDIA of WAR"
you'll see the inscription:
1 SELECT (optional)
2 BATTLE (Battle)
By pressing "1" you will find yourself (after podgruzki)
in the selection of the army. And if you press "2", then load
the main part of the game and you will be prompted to choose:
LOAD NEW GAME - load a saved game.
SELECTION PROGRAMM - recruit an army.
Set the army.
Management is carried out using cursor
keys, ENTER - choice, "Q" - output (in
menu of the country).
In the beginning you will be prompted to select the number
of points on which both players will to recruit an army. They
are: 750, 1000, 1500, 2000 or the UNLIMITED (sunglasses are not
limited to). Here we have to consider one feature of the game
(especially when playing on UNLIMITED). The fact that the
maximum the number of teams for both players together, not
exceeds 136, so that agree in advance, but who currently pick
up orders.
By selecting a country, you can choose
his historical period and the corresponding allies (if they
exist).
Next you'll see a list UNIT 's (
UNIT under so-called one or more identical or different units
into one). By clicking ENTER you can alternately view the data
on all military parts UNIT 'as well. These data along the lines
of, for example: Elite Legion (Imperial Rome)
1. Kohort * 2
2. HI Unarmoured Shield
3. JAV 100% Skill 100%
4. STR 800 MOR 7120% FT 0%
5. DIS DRILLED
1. Title companies, and the number of its
in the compartment.
2. Designation of the armed forces (HI,
HCL, EL, etc.) and protective gear
warriors. It is very diverse due to
combinations of items, such as:
Shield - Shield.
Armoured - kind of light armor.
Slightly worse than the Shield.
Unarmoured - not Armoured.
Plate - Heavy armor (in this version of the game is not
implemented).
H Armoured - a cross between
Plate and Armoured.
Bard - protective armor for the horse.
3. The string is intended for infantry squads. Means:
- View of small arms
JAV - dart
BOW - Bow
SL - sling
MIX - mixed range of their firing, respectively, 1, 3, 3
and 3.
- The number of percentage shooters in
detachment.
- Mastery of fire (also in percentage).
4. Shows:
STR - number of persons in the unit.
MOR - the morale of soldiers.
- Mastery of cold steel.
FT - Fatigue (valid at the time
fight)
5. The degree of discipline on the group. As well as
protective equipment can be made up of several components:
DIS - disciplined.
DRILLED - otmushtrovany (can walk
without disturbing the general order).
WILD - savages. Hard manageable. These data are also in
some degree of influence on the detachment force (especially
WILD).
Make your selection, you will be able to
find historical names to his generals or enter your own (ENTER
OWN NAME).
Gaining first troops first, and
then the second (when playing against the computer will have to
dial for him) a player. Followed by a load master
part of the game and the appearance on the following menu:
DEPLOY FORCES
CHANGE SETTINGS
MAP EDIT MENU - Edit menu
card. Here, you can:
1. EDIT MAP - edit the map.
Pressing in the bottom editor
button, you select the type of terrain, and
FIRE-click install on the map in the desired
quantity.
2. NEW MAP - create a new map.
Once you answer yes to the question of erasing the previous
cards, you will be prompted to choose the length
(WIDTH) and height (DEPTH) of the future
battlefield so that their work was
approximately equal to 1500 (optimal
version 50 * 30). Can create. Try to create maps from as close
as possible to the reality of the landscape (such For example,
as proposed by us).
3. LOAD MAP - download the map (for
ease of loading (the game does not provide
Call directory disk), we have numbered
their cards: pole1 ... 12).
4. SAVE MAP - stored on disk, their handiwork.
5. EXIT TO MAIN MENU - exit to main menu.
CHANGE SETTINGS - change the playing field
such as:
1. MAX TURNS - clicking on this line
FIRE, you can change the duration of the game in TURN 's
(ducts).
2. NORMAL VISIBILITY - if click on this line, you can
change limit of visibility, which can be:
NORMAL - good visibility. Seen
almost everything.
POOR - poor visibility, but within a screen (6 cells).
NIGHT - night. Have to fight
almost to the touch (2 cells !!!).
Suggest that simulate combat in a few
days. For example: put the MAX TURNS 4,
and the appearance of doing POOR (there is a possibility in the
predawn pomanevrirovat mist in front of the noses of the
enemy), then after the 4 th TURN 'and, MAX TURNS =
12, and the visibility NORMAL (coming battle promises hot day),
well then, so evening and night. Imagine how
killer looks week siege
city with a desperate assault and defiant
forays!
3. NORMAL DEPLOYMENT - similar to
imposes limits on the place
building armies.
NORMAL - built only in
its (proportionally allocated) area.
FREE - anywhere. Beware of enemy spies! ;-)
4. CHANGE CONTROLS - a set of management standard.
DEPLOY FORCES - selecting this option
you can determine who will play
for each of the parties:
COMPUTER - computer (in the sense of a player).
PLAYER - player (in the sense of people).
SHARED - together.
Meaning the first two seem to be clear and
Here SHARED ... So SHARED, is when
you allocate some of its troops components, and
part of managing themselves (see details
below). But beware, the army, under the power of artificial
intelligence are becoming easy prey for the enemy - a man! To
effectively use SHARED 'a (perfectly surrounds obflangovyvaet
and finishes!) Should be well aim!
Next you will see the ratio of troops
Both warring sides in the cavalry
(HORSE), infantry (FOOT), elephants
(ELEPHANTS), and chariots (CHARIOTS).
After that you start immediately
to work on building (well, at last!).
Rejecting the suggestion dirty AUTODEPLOY
(Autobuilding), you will see a
map the terrain and his troops. Describe
process (it's easy) and subtlety (a few
constructions we have given in the appendix) constructions, we
will not, but at AUTODEPLOY 'e slightly delayed. This feature
is designed for lazy people, beginners and experienced outright
suicide. Here from you need to say what komp'u flank
What will:
CHARGE - to attack (for cavalry)
ADVANCE - advance (for infantry)
DEFEND - defensive
SKIRMISH - fire (for shooters), and all! (MDA-ah, no self
respecting strategist malomalski not entrust such a fine
operation a left procedure.)
When you postroetes and press "Q"
You can divide the forces between the generals (but only if you
are installing the Army hand), ie, to show them what units they
will be able to manage persprikazami (Personal orders). Last
General (more first) to get the remaining squads. These "left"
and you will control the "last" in general
If you install game modes SHARED.
How to start a battle?
And finally, you and your opponent
built. Now what? Now you can:
BEGIN BATTLE - start the battle
SAVE SCENARIO - save the game on
disc
LOAD NEW GAME - download game
Disk
Methods of control of forces is as follows:
1. Select General separating him from
Detachment, where he "sits" button "G".
2. Ordered him to go there and then.
3. Give all the orders of his connection order
FOLLOW-click "F".
Further, to change direction
this office, it will be necessary to give orders to only one
general.
After both players will give
orders, you will be able to personally witness the fruits of
their strategic research.
Key "Q" will be out in a menu from which you were actually
here and hit.
In this menu, except for adjustments of such equipment,
you can view the changed balance of forces (DEBRIEFING), as
well as complete shambles (END BATTLE). However, even pressing
the END BATTLE, you leave this very remarkable
game, and tumbled to another menu, where
among those already known to you options, you will see:
EXTENDED GAME - continue the game.
RESTART BATTLE - to start fighting again.
Just here you can download
redial the Army program, described above.
Young strategist tips.
1. Substrate, "pig" to the enemy!
2. Successful "pig" - a pledge of victory!
3. Do not skimp on the generals and not
keep them in exploration alone!
4. Troops, standing in close proximity (ie in focus) from
General receive "free" persprikaz, as the saying goes, "first
hand" -).
5. If the party, which was a general appeal to panic, then
the general himself follow his example! Be scrupulous in the
choice of the guard!
6. Watch for fatigue among the troops,
she is not sorry, not decrease!
7. Use troops had run into
as the "meat", because the enemy will be happy to cut them, and
accordingly spend FT!
8. At the beginning of the battle (unless you have chosen
FREE DEPLOYMENT), while the enemy is far,
Your troops can jerk so that you
just do not believe your eyes!
Impossible in a small description to describe all the
details and merits this excellent game. Yes, we are not going
to do this, you yourself will much nicer to know it.
Good luck in your battle!
(It is useful to you)
Historical information about some
armies of antiquity.
The Immortals - Guard Persian
King of 10000 people, and one thousand was a bodyguard.
Klibanarii - warriors of heavy cavalry
In DR. 4.6 Persia centuries BC. er., dialed only from the
Persians and the armed spears, swords and axes. Riders and
some horses have been protected by armor. Were the shock force
of the army.
Hoplites (Gr. hoplitai - heavily armed Marines.) - The
soldiers in the DR. Greece 54 centuries BC. er. who formed a
selective, the most part trained infantry. Armament: long (2-3
meters) and short spear swords. Protective equipment: armor,
shield, it, Greaves and Greaves. To maintain
battlefield applied closely serried postroeniefalangu.
Peltasty - the kind of infantry in the DR. Greece in
4.5 centuries BC. er. occupy an intermediate
position between heavy and light infantry.
Weapons: spears and short swords. Protective
gear: a helmet, a canvas shell, lightweight leather leggings
and a shield Pelt (hence name).
Gastaty - in Ap. Rome 5.4 centuries BC. er.
- Most young warriors legion formed the first line. Equipment:
Helmet, leather jacket, shield. Armament: long double-edged
sword, spear-Gastaut (hence the name) and throwing spears
piluma. At the beginning of the fight throwing spears at an
enemy, then broke into the ranks and fought Gastaut.
Principles (Lat. princeps - first,
main, main) - heavy infantry soldiers
In DR. Rome in the early 5-2 in BC. er. Armament: long wooden
(with 2. BC. er. short, iron-bound) spears.
Protective weapons: shield, helmet and armor.
Manned by experienced soldiers aged 30-40 years.
Praetorians (Latin praetorium - rate, a tent commander) -
the privileged part of the army in the DR. Rome (3-1 centuries
up to Mr. e).. Originally made up protection
commanders. Emperor Augustus (63 g
BC. er. 14 n. Oe.) were converted into
Praetorian Guard (12-14 cohorts
960 people in each), which was
the core of the army. Had, in comparison with the legionnaires,
a number of privileges.
(C) Maltsev, VG (SLON / SCG)
To me this toy has got a certain odiskovannaya Shalaev, so
that the lack of opportunities to call
directory of the drive all the fuck 'and send to him.
Ask him why I did not correct? My answer: "I'm not a hacker,
and the wrong bend far laziyu!
And yet. I appeal to everyone who has ever
a little savvy in programming and
enjoys strategy. The game
ability to create new lists of armies
(File: ANCIENTS. L, loaded at
while typing forces command: Load new
lists.)! If someone wants to create a new
Army, then email me at:
346340
Gukovo, Rostov Region,
st. Karl Marx, d. 63-A, Apt. 26
Maltsev, Vyacheslav
pre-investing it in an envelope
prototype a couple of armies (on a sheet). We all appreciate
your team effort and if they prove worthy, then we
completely free of charge send unto this noble husband to
format blocks of data groups and the countries with the
necessary explanations and remarks. Just write to me about
every glyuchkov and errors than I can,
help.
It's time to call it a day. Bye! Bye!
Sincerely yours, Viatcheslav. 21. 7. 98g
Text stuffed SLON Editor
ZX-WORD 2, 5 +