(C) Dmitry Ivanov
(C) Sergei Cheburashkina
(C) Ishutko Anton
*** KNIGHTMARE ***
__________________________
PREFACE.
You control a knight. Right of the screen is lit
candle-time given to you by game. On the back you have a
hanging bag, which you can put things. Also, you can
communicate with oracles, which will always prompt you need to
do.
Management SINCLAIR 'om. To
enter a command, you can press the letter
key in accordance with the first letter
command and press ENTER. Likewise,
with the subject. Listed below are the entire list
commands and objects:
TEAMS
ASK ASK
CLOSE CLOSE
DIG COPA
DRINK DRINK
DROP PUT
EAT EAT
GIVE CEDE
HIT IMPACT
INVENTORY INVENTORY
LOAD LOAD (RAM)
LOOK VIEW
OPEN OPEN
SAVE RECORD (RAM)
SPELL SPELL Speech
TAKE TAKE
THROW Throw
SUBJECTS
ALCHEMY ALCHEMY
ANVIL ANVIL
CASPAR OPEN ZAP.DVERI
DOOR DOOR
DUNGION MASTER Jailer
EXECUTIONER EXECUTIONER
FAT FAT
FOOD FOOD
GHOST GHOST
GOBLIN Goblin
GOLD GOLD
EARTH GROUND
HOLE HOLE
ICE ICE
KING OF KING MEVLUT Mevlut
KNAPSACK BACKPACK
LOCKET MEDAL
MAID GIRL
MERLIN MERLIN
METAMORPH TRANSFORMATION
OLD MAN OLD MAN
ORACLES ORACLE
TAR PITCH
POTION magic drink
ROCK STONE
SCROLL SCROLL
SNAKE SNAKE
SPADE SHOVEL
SWORD SWORD
THE HAND HAND
TOAD FROG
TORCH TORCH
TRAPDOOR HATCH
WALL WALL
WATER WATER
All teams work with certain objects and not the whole list.
HOME GAMES.
You start the game in a castle in the room
A1. Next to you goes the old man. On the right is the door.
Take the food (TAKE FOOD). Give the old food (GIVE FOOD)
and water (GIVE WATER). Then talk to
them (ASK OLD MAN). He will give you the shovel, it can be used
once. Take it (TAKE SPADE), not forgetting to pick up Stone
(TAKE ROCK), which will serve you are a good weapon, unless you
have a sword. Stand facing the door (it's required)
and open it (OPEN DOOR). Go into the next room (B1). Do not
forget to pick up stone. Dig up the ground (DIG GROUND) and
be selected out. Here you find two
guard configured not explicitly friendly. You can either kill
them with stones (THROW ROCK), clicking on the "0" twice,
or just run down (C2). But even
and if you kill someone (be it
either guard or evil, or even
anyone), then only as long as
exit off the screen. When you regard evil spirits (ghosts hand
with a knife, snakes, etc. etc.), as well as security guards,
the candle begins burn much faster.
As you can see, the stones are scattered
everywhere, just pick up. But best of all
find the sword, it lies in the room D4 (see
map below), then more stones you will
not needed. You can use the sword key
"0".
As the game progresses, some characters are you guessing
riddles, not guessed that you would condemn himself to certain
death. Room in which these
characters, as well as the number of responses to their
puzzles are listed below.
ROOM ANSWER 1 ANSWER 2 ANSWER 3
D5 2 1 2
G1 2 3 2
H4 2 2 1
I1 1 4 3
I3 2 1 2
K1 3 4 1
The rooms G4, L2 use graphic responses in the form of
squares, drawn below. Squares can be turned on 90, 180, 270
degrees.
- ANSWER TO ROOM G4
(C)
- ANSWER TO ROOM L2
In order to get into the room L2
(After all, the door will not open it!), We need
in room L3 take magic drink
(POTION) and drink it (DRINK POTION)
where there is easy access (eg,
E2). Fly the witch, and out of the ground will come out evil
spirits. Do not try to kill-it is useless, better run away for
screen. Now, if you give the command
INVENTORY, you'll see that you have each
magic one. Next go into the room G4
and give the command SPELL CASPAR. Door
opens. Once you could recognize
riddle (the answer above), can take the items, as well as a
shovel.
And here is where ITS USE, YOUR PROBLEM.