Promotion - the passage of text adventyury Knightmare.

Adventurer #08
     (C) Dmitry Ivanov

     (C) Sergei Cheburashkina

     (C) Ishutko Anton


           *** KNIGHTMARE ***

       __________________________



     PREFACE.


     You control a knight. Right of the screen is lit 
candle-time given to you by game. On the back you have a 
hanging bag, which you can put things. Also, you can 
communicate with oracles, which will always prompt you need to 
do. 

     Management SINCLAIR 'om. To
enter a command, you can press the letter
key in accordance with the first letter
command and press ENTER. Likewise,
with the subject. Listed below are the entire list
commands and objects:



                 TEAMS


 ASK ASK
 CLOSE CLOSE
 DIG COPA
 DRINK DRINK
 DROP PUT
 EAT EAT
 GIVE CEDE
 HIT IMPACT
 INVENTORY INVENTORY
 LOAD LOAD (RAM)
 LOOK VIEW
 OPEN OPEN
 SAVE RECORD (RAM)
 SPELL SPELL Speech
 TAKE TAKE
 THROW Throw



                 SUBJECTS

 ALCHEMY ALCHEMY
 ANVIL ANVIL
 CASPAR OPEN ZAP.DVERI
 DOOR DOOR
 DUNGION MASTER Jailer
 EXECUTIONER EXECUTIONER
 FAT FAT
 FOOD FOOD
 GHOST GHOST
 GOBLIN Goblin
 GOLD GOLD
 EARTH GROUND
 HOLE HOLE
 ICE ICE
 KING OF KING MEVLUT Mevlut
 KNAPSACK BACKPACK
 LOCKET MEDAL
 MAID GIRL
 MERLIN MERLIN
 METAMORPH TRANSFORMATION
 OLD MAN OLD MAN
 ORACLES ORACLE
 TAR PITCH
 POTION magic drink
 ROCK STONE
 SCROLL SCROLL
 SNAKE SNAKE
 SPADE SHOVEL
 SWORD SWORD
 THE HAND HAND
 TOAD FROG
 TORCH TORCH
 TRAPDOOR HATCH
 WALL WALL
 WATER WATER



     All teams work with certain objects and not the whole list.



     HOME GAMES.


     You start the game in a castle in the room
A1. Next to you goes the old man. On the right is the door. 
Take the food (TAKE FOOD). Give the old food (GIVE FOOD)

and water (GIVE WATER). Then talk to
them (ASK OLD MAN). He will give you the shovel, it can be used 
once. Take it (TAKE SPADE), not forgetting to pick up Stone 
(TAKE ROCK), which will serve you are a good weapon, unless you 
have a sword. Stand facing the door (it's required)

and open it (OPEN DOOR). Go into the next room (B1). Do not 
forget to pick up stone. Dig up the ground (DIG GROUND) and

be selected out. Here you find two
guard configured not explicitly friendly. You can either kill 
them with stones (THROW ROCK), clicking on the "0" twice,

or just run down (C2). But even
and if you kill someone (be it
either guard or evil, or even
anyone), then only as long as
exit off the screen. When you regard evil spirits (ghosts hand 
with a knife, snakes, etc. etc.), as well as security guards, 
the candle begins burn much faster.


     As you can see, the stones are scattered
everywhere, just pick up. But best of all
find the sword, it lies in the room D4 (see
map below), then more stones you will
not needed. You can use the sword key
"0".

     As the game progresses, some characters are you guessing 
riddles, not guessed that you would condemn himself to certain

death. Room in which these
characters, as well as the number of responses to their
puzzles are listed below.


ROOM ANSWER 1 ANSWER 2 ANSWER 3



   D5 2 1 2



   G1 2 3 2



   H4 2 2 1



   I1 1 4 3



   I3 2 1 2



   K1 3 4 1



     The rooms G4, L2 use graphic responses in the form of 
squares, drawn below. Squares can be turned on 90, 180, 270 
degrees. 



            - ANSWER TO ROOM G4

   (C)



            - ANSWER TO ROOM L2



     In order to get into the room L2
(After all, the door will not open it!), We need
in room L3 take magic drink
(POTION) and drink it (DRINK POTION)
where there is easy access (eg,
E2). Fly the witch, and out of the ground will come out evil 
spirits. Do not try to kill-it is useless, better run away for

screen. Now, if you give the command
INVENTORY, you'll see that you have each
magic one. Next go into the room G4
and give the command SPELL CASPAR. Door
opens. Once you could recognize
riddle (the answer above), can take the items, as well as a 
shovel. 


     And here is where ITS USE, YOUR PROBLEM.