Review: Wudang

Woot! #04

Review: Wudang

I'm not going to say "I can't believe it's BASIC", because I can - I just probably wouldn't have guessed. Wudang builds on Ariel's 1991 game "Kung Fu 2", and is an astonishing entry to this year's Bytemaniacos BASIC contest. It won't be at all surprising if it turns out to be the winner. You are Qi Wen Wei, and with the help of his Wudang sword and Wushu skills - which include mystical parkour - your task is to rescue your Taoist monk friend from buddist oppression. The game sidesteps BASIC's biggest weakness of slowness by only having one main active sprite on the screen, but it tackles all of its other shortcomings head on. The large varied map and numerous sizeable (not to mention gorgeous) graphics are not easy to manage in BASIC. I can only imagine what a pain it must have been to juggle all those redefined font sets.

Programming language aside, it's a great game. There are strategic fights and puzzles, so to include decent intromusic and a batty style minigame almost seems like showing off! Is Wudang a great game? Yes. Is it the best game ever in BASIC? Maybe. Is it the most impressive BASIC game ever? Definitely.

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