Review: Funky Fungus Reloaded

Woot! #04

Funky Fungus Reloaded

Alessandro Grussu

Funky Fungus #1 was Alessandro's third game, released in 2013. It was well received as a bit of an epic, but many said it was too hard, naming AGD's harsh (nay - excruciating) collision detection as the main culprit. There were also parts of the game that Alessandro wasn't completely happy with. Being the diligent chap that he is, Ale dealt with this unfinished business and released Funky Fungus Reloaded seven years later. You still play the eponymous mushroom, jumping around to collect the spinning star that enables you to destroy the acolytes of Seto Taisho. This reloaded version builds on the good stuff: more and better levels, several AY tracks (Ale is quite the all-rounder!), improved graphics, and some changed baddies to give is a more international feel, and it removes the bad stuff: the collision detection is better, and you get infinite continues. It's still a beast of a challenge, but now it's an enjoyable and importantly - achievable one.

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