Review: Proof that Satan exists (AGD)
Proof that Satan exists and has discovered AGD.
This game hurts. It was designed to hurt. Almost every jump needs to be pixel perfect, seemingly sub-pixel if that were possible. Most actions need femtosecond perfect timing, the rest let you off with the nearest microsecond or so. Blocks are placed knowingly to encourage you to plummet onto the spikes below. It's a minor miracle that you don't die if you fall too far (probably an oversight by the author).
In many ways it's a typical AGD platformer (standard mechanics, graphics and sound all more than good enough), but I got so much more from it. The challenge is so intense, that you either focus properly, or you get nowhere and give up. You need to plan. You have to try and fail. Finishing a level, or even just a bit of one feels like a reward.
An infy lives poke would be redundant here, as the fifty you are alloted is about right - the average human wouldn't be able to tolerate much more. At the time of writing, I still have the scary prospect of 11 levels to complete.
BEFORE PLAYING
AFTER PLAYING
It won't be everyone's cup of tea, but give it a go and see if the old magic is still there. Do be careful though, because if you play this too much, you'll be clawing out your eyeballs and screaming "libera te tutemet ex inferis" during the family skype call.
OH, AND JUST WHEN YOU THOUGHT YOU WERE SAFE...
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