Dizzy 7 – Crystal Kingdom
Following the success of the earlier instalments, another adventure (or, rather, four adventures) starring the likeable egghead Dizzy appeared.
Here is a complete walkthrough to help you finish the game.
Direction shorthand
- G — up
- D — down
- L — left
- P — right
- GL or GP — up-left or up-right, respectively
- DL or DP — down-left or down-right, respectively
- PG or PD — right-up or right-down
- LG or LD — left-up or left-down
Scenario 1
L, take the weight (WEIGHT), 2P, put the weight on the button, go up the platform, G, L, 2L (over the clouds above the waterfall), G, L, take the screwdriver (SCREWDRIVER), return to where you started jumping across the clouds, enter Denzil's house and talk to him, take the spanner (SPANNER) and leave, PD, D, 2P, take the weight, enter the house and use the spanner on the machine, leave and 2L, G, P, enter Dora's cottage and talk to her, take the cake (CAKE), leave, take the cake to the elephant and talk to him, take the umbrella (UMBRELLA), 6L, take the diamond, 3P, use the diamond on the well, talk to the Genie, leave the umbrella, 2P, enter Daisy's house (through the window), take the whip (WHIP) and leave, G, L, put the weight on the button, 2PG (so that you end up above Dora's cottage), G, L, use the whip at the edge, cross to the other side, L, enter Dylan's house and talk to him, take the newspaper (NEWSPAPER), DL, enter Denzil's house and talk to him, take the glasses (PAIR OF GLASES), leave, LD, enter Grand Dizzy's house and talk to him...
Scenario 2
P, take the fish food (FISH FOOD), P, use the food; cross via the fish to the ship, 2P, climb the mast (G), take the tape (STICKY TAPE), D, P, climb the main mast (all the way up), take BLUE TAK, jump down onto the sail and jump right, take the wheel (STEERING WHEEL) from the mast, DL, 3L, use the wheel on the wooden post, 4P, take the saw (SAW), 2L, D, P, LD, go all the way L, take the plank of wood (PLANK OF WOOD), P, D, use the plank where the water is dripping, PD, take the needle (NEEDLE & TAREAD), L, G, L, PG, take the patch (PATCH), L, PD, P, take the scissors (SCISSORS), go to the deck, climb the mast up to the furled sail, use the scissors on the board holding the sail (it should unfurl), use the patch over the hole, go to the captain and talk to him, return to the starting point and talk to Dozy, take the flag (FLAG) and climb the main mast to the crow's nest, use the flag (it should be raised), go to the captain and talk to him, take the badge (BLUE PETER BADGE), 2*L, talk to Freddy, take the map (MAP) and telescope (TELESCOPE), return to the ship and give the map to the captain, climb to the crow's nest and wait...
Scenario 3
Take the torch (TORCH), 2P, go up the platforms, take the flippers (FLIPPERS), D, 3P, take the oxygen tanks (OXYGEN TANKS), P, from the pier jump into the water and sink to the bottom, L, swim back up, leave the tanks and flippers, G, L, PG, take the pick (PICK), L, LD, take the pin (PIN), D, 2L, break the wall with the pick, leave the pin, 4P, take the tanks and flippers, leave the torch (repeat these actions each time you come up to the pier; when you reach the cave, leave the tanks and flippers and take the torch), swim up to the pier, 2L, use the pick on the pipeline, leave the pick, return to the cave, G, L, LG, go all the way L, PG, take the oil can (OIL CAN), return to the pier, use the can beneath the pipeline, go to the well and use the can in its centre, press the button (the lift should come down), return to the cave, G, L, LD, D, 2L, talk to Joe, L, take the chalice (CHALICE), sword (SWORD) and crown (CROWN), carry them to the lift and press the button, take the pin and return to the pier, leave everything, 5*L, talk to Joe, take the puncture kit (PUNCTURE KIT) and return to the pier, use the kit on the dinghy, return to Joe, take the royal items, return to the pier, take the tank and use it on the dinghy, leave the tank and put the royal items in the dinghy, take the pin and tank, use the pin on the dinghy and wait...
Scenario 4
G, P, D, P, LG, G, take the diamond (CRYSTAL), return to the starting point and talk to the knight, take the royal items, 3P, put the items in the catapult and press FIRE, P, take the salt (SALT POT), G, P, GP, use the salt, take the crown, 2D, P, take the parachute (PARACHUTE), L, G, GL, P, jump right and take the sword from the cloud (SWORD), fall down, leave the parachute, L, G, L, G, take the block of ice (BLOCK OF ICE), leave the sword and crown, 2*D, L, throw the block into the water (from the ledge), take the chalice, return to where you left the sword and crown and pick them up, L, leave the items in the slots from right to left: sword, crown, chalice, talk to the dwarf twice...
And so the seventh encounter with Dizzy comes to an end. We look forward to the next instalments...
Gofer
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