Game room - PSEVDOSHASHKI. Another logical game.

ZX Power #04
"Psevdoshashki"


(C) 1999, Alexander Pelepeychenko
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       Rules of the game


   On each cell board size MxN is to checkers. Each block is a 
circle with one side of which painted cross. Checkers are on

each cell of the playing field. At the beginning of the game
they are parties in a checkerboard pattern.
Igrokihodyat in turn. Make a move -
then select the field rectangle of any size and turn it all the 
checkers. The choice is imposed only one limitation: one must 
have checkers with a cross in the lower right corner of the 
selected rectangle. Both players are on the same side of the 
board, so that the notion of a right bottom corner for them 
equally. Wins who will be able to turn its course

Last sword with a cross.



        Management


   You can use QAOP, SINCLAIR,
KEMPSTON JOYSTIK, KEMPSTON MOUSE. If
You do not have any devaysa, it will not be polled.


   QAOP - (or their equivalents in other devaysa)
peremeschenie windows on the field, or a change
Raser it. (Depending on the pressed
Do we FIRE)


   FIRE - turning windows (execute
stroke). Triggered when a key is released,
if the window has not been changed since
clicking this button.


 Authors:

Pelepeychenko Alexander

       idea

       coding game

       coding intellect

Mechanic

       user interface

       testing

Gerashchenko Sergey

       good ideas

       moral support


   P.S. To evaluate the intellect, try
beat the computer at the IMPOSSIBLE
:-) About myself I can say that once I
managed to win at the level MEDIUM ...


   CONSIDERING THE COMPETITION!


   Those who manage to win at Very
hard or Impossible (naturally, we must zapisatvse course) will 
get free my next and previous game. So send lists of the 
winning moves and drive ... 


   In kachestveprimera sign for how we can
win on the very easy level.


   Denote by gorizantali right to left
cell numbers 1,2,3, and vertically from the bottom
up the letters A, B, C.


      You: A1-A3

      Comp: A2-A2

      You: B3-B3

      Comp: B1-B1

      You: C2-C2

      Comp ;-(


   Naturally, this is not the only way ...
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