"Psevdoshashki"
(C) 1999, Alexander Pelepeychenko
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Rules of the game
On each cell board size MxN is to checkers. Each block is a
circle with one side of which painted cross. Checkers are on
each cell of the playing field. At the beginning of the game
they are parties in a checkerboard pattern.
Igrokihodyat in turn. Make a move -
then select the field rectangle of any size and turn it all the
checkers. The choice is imposed only one limitation: one must
have checkers with a cross in the lower right corner of the
selected rectangle. Both players are on the same side of the
board, so that the notion of a right bottom corner for them
equally. Wins who will be able to turn its course
Last sword with a cross.
Management
You can use QAOP, SINCLAIR,
KEMPSTON JOYSTIK, KEMPSTON MOUSE. If
You do not have any devaysa, it will not be polled.
QAOP - (or their equivalents in other devaysa)
peremeschenie windows on the field, or a change
Raser it. (Depending on the pressed
Do we FIRE)
FIRE - turning windows (execute
stroke). Triggered when a key is released,
if the window has not been changed since
clicking this button.
Authors:
Pelepeychenko Alexander
idea
coding game
coding intellect
Mechanic
user interface
testing
Gerashchenko Sergey
good ideas
moral support
P.S. To evaluate the intellect, try
beat the computer at the IMPOSSIBLE
:-) About myself I can say that once I
managed to win at the level MEDIUM ...
CONSIDERING THE COMPETITION!
Those who manage to win at Very
hard or Impossible (naturally, we must zapisatvse course) will
get free my next and previous game. So send lists of the
winning moves and drive ...
In kachestveprimera sign for how we can
win on the very easy level.
Denote by gorizantali right to left
cell numbers 1,2,3, and vertically from the bottom
up the letters A, B, C.
You: A1-A3
Comp: A2-A2
You: B3-B3
Comp: B1-B1
You: C2-C2
Comp ;-(
Naturally, this is not the only way ...
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