Snake FIGHT
(Familiarity with the game)
(C) 1999, Alexander Pelepeychenko
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The purpose of this HELP - to acquaint the user with
the basics of the program's.
I. PRINCIPLES Snake FIGHT
The principle of this game differs from most known games.
Number participants is practically unlimited, but
not less than 2. The role of the player is
that he was preparing to contest its
own a snake, is its founder and
coach, but in the battle itself, he may take
only place viewers. As it begins to snake
live his own life: participating in
competitions, behaves in accordance
with the strategy that you laid in it,
wins or is defeated, and
- Who knows? - Might even bring you
fame and profit. In addition, you have the opportunity to
improve their fighting qualities Snake.
In the battle itself is not involved at the same time
more than four snakes. They attack each
other, and if the head of the snake touches
the tail of the opponent, it "bites" him,
thus shortening the body of an opponent to one
cell and adding it to its own length. The winner is the snake
that has the greatest length after
battlefield.
Establish a taskforce Snake - is:
* Select the name of the Snake
* Set the password.
* Educate the Snake behavior on the battlefield,
Your snake - it's your property, so no one can either change
it or spy secrets of her program, not knowing
Your password ;-).
II. MAIN MENU
Start the game, you see the main menu, which looks like a
set of images and softkey.
PASSPORT
Put the needle indicator on the picture and press M or click
the mouse, and you come into view of your passport
Snakes.
BATTLE
Place your cursor on the picture and press M or click the
mouse to start a match between your selected snakes.
NEW ZMEYUKA
When you finally ate, it
menu item can okaeatsya useful.
Artificial Intelligence *
This mode allows you to program
the behavior of snakes on the battlefield.
HELP (HELP)
Well here comment, and so all
clear.
FILE
I will say one thing - never to push the drive that you have
only one copy. Though I never once saw
(On my PENTAGON'e) a slew of CDs, but
Yet fast disk interface with music on
those companies that stood by us at the CCP killed all even
loading'e. Well, okay, because there was a ROM:
@ 1983 AMSTRAD LET PAUSE dneq
wYer, 1946 = 53 RANDOMIZE nf_COPY
@ 1985 pqi re ^'*(- 0893nd ej
(That's how it was written)
And the drive was the most that neither is
patriotic - Soviet.
! Note: The menu option marked with the star
daughter, available only after the introduction of
Password snakes.
IV. SOME OPTIONS MAIN MENU
A) BOY
Going into this mode, you'll see a game
field in which data become available snakes
participating in the contest. In the upper right
corner placard on which is written the name, color and length
of each snakes.
Remote Control:
START - start the duel;
Slowly - in this mode, the performance of each
first game is the first step
Section slower.
STOP - stops a fight at any moment.
BET - not in principle a very useful op
tion. In vain, I did it at all.
;)))
Output - the main menu at any model
instant of time.
When the fight is over, you need to go out and
go for the new arrangement zmeyuk.
B) ARTIFICIAL INTELLIGENCE
PRINCIPLES FOR THE ESTABLISHMENT OF PROGRAM-SNAKES
During combat, each snake moves on
cell field. Before each game step randomly determined sequence
of moves snakes. Then each snake in the order makes a move.
Progress means that the snake or moves to one an empty cell, or
bites its tail opponent and moves to replace him.
If neither one nor the other neleya do
The snake is in place.
The behavior of snakes is programmed through maps,
consisting of 7 * 7 positions, which the player pushes the
symbols of elements shown in the control panel. Can be used
from 1 to 9 cards.
At each time the snake surveys
portion of the field size of 7 * 7 cells around
his head and compares it with the first
Map of behavior, rotating and reflecting
it as necessary. Map is matched with a fragment of the field,
if imposed by all elements of the cards were the same elements
on the field. If this happens, the direction of his head on the
map show the direction of movement in the next step. If not,
then the fragment is compared with the next card and so on,
until not found a suitable map. If
The situation on the playing field does not match
none of the cards given the behavior of snakes,
the direction of motion in the next step
chosen randomly. When comparing the map
can rotate in any way and can also be turned face down.
Therefore, it makes no sense to insert cards
mutually symmetric arrangement of elements, as they will fire
the same way.
Exit - Use this softkey
You can always exit the programming of intelligence snakes.
In the PR.OPTSII there is a small service. With him, I guess
you figure it out. I can only say that the left upper window
should be chosen first map to which you intend to use the
service functions. AND for some functions after their activation
need to choose a card to which to apply
this function.
Well, go on, I think, on the interface you all so clear. And
if it is not clear, then sort things out themselves. Well,
about the most basic - Intelligence can also be read in the
first part of the Units.
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