ZX Power #04
Magazine
This issue covers The authors of the journal and editorial contacts, Welcome and opening remarks, Describes the features of the shell, Entry, GLADIATOR. Analysis fightingovoy interesting game, BARD-S TALE. Sequel to "storm" classic RPG, SUPAPLEX. Presentation of the Kharkov boulder dash-eobraznoy game, SNAKE Presentation written in Kharkov nondeterministic games, SNAKE-HELP1. Tips for playing Snake, and SNAKE-HELP2. Principles of the game and the story of creation.
Issue contents:
- Authors - The authors of the journal and editorial contacts.
- Entry - Welcome and opening remarks.
- Entry - Describes the features of the shell.
- Entry - Content.
- Game room - GLADIATOR. Analysis fightingovoy interesting game.
- Game room - BARD-S TALE. Sequel to "storm" classic RPG.
- Game room - SUPAPLEX. Presentation of the Kharkov boulder dash-eobraznoy game.
- Game room - SNAKE Presentation written in Kharkov nondeterministic games.
- Game room - SNAKE-HELP1. Tips for playing Snake.
- Game room - SNAKE-HELP2. Principles of the game and the story of creation.
- Game room - SOLDIERS. The story of the author that he created a strategic game.
- Game room - The Ship. Information about the new strategic project.
- Game room - BRAIN PRESSURE. A story about a new puzzle game.
- Game room - PSEVDOSHASHKI. Another logical game.
- Interview - Interview with the creators of the acclaimed game Mirror Group ART WORK.
- Interview - An Interview with DEMIURGE ASH.
- Interview - An Interview with MIDISOFT / EM.
- Interview - An interview with ENERGY MINDS.
- Interview - X-PROmotion. XPJ story about a trip to Donetsk.
- Interview - SSG-99. The story took place in Sevastopol on the Party
- Interview - An interview with a group of Feodosia - X-THEME.
- Likbez - RESTORATION OF GAME # 3. The final article.
- Likbez - algorithms for fast 3D-graphics № 2. Additions and comments.
- Likbez - CHEATS & POKES. The last two parts of the cycle.
- Room with laughter - ABM system administrators. A selection of jokes.
- Room with laughter - HOW TO MAKE A JOURNAL. Tips 'experts'
- Room with laughter - HAMLET # 1. The first part of the new version of the immortal tragedy.
- Room with laughter - WHITE PENGUIN. Antinovella on a well-known game.
- melomania - Music lovers # 2. The second issue of the music category.
- melomania - Album Review. Review of heavy-metal CD for the 98/99 years.
- melomania - VOODOO (Russian) Translation of the album King Diamond-98.
- melomania - VOODOO (English) The original text of the album.
- Review - NOVE? .. Arguments on the subject of fresh software, a list of new games.
- Review - Review of recent electronic journals for the ZX Spectrum.
- Review - GAMES. Familiarity with the latest gaming software: Kozel, hunting moles, White Eagle, Leprikon, 1912 a secret book, King, CHIF, Raven Black - new missions.
- Around the World - Intel: the skeptics wrong again?
- Around the World - New cars Silicon Graphics: PC or workstation?
- Around the World - News from the MacWorld Expo.
- Miscellaneous - OUR beggary. Essay on Chekhov.
- Miscellaneous - ROLE PLAYING GAMES. The history of role-playing games.
- Miscellaneous - CHAMPIONSHIP snakes. New competition.
- Miscellaneous - AGAIN AY. An article about the correction of sounding music. coprocessor.
- Miscellaneous - ADVERTISING.
- Miscellaneous - COMPETITION.
- Desktop - DIGITAL SOUND EDITOR. The presentation of digital audio editor.
- Desktop - NEOS. The story about the new operating system for the Spectrum.
- Desktop - INTERMINAL. The new terminal program.
- Teverna - the first installment, devoted to the game program: the concept of the game "Tavern."
- Mail - Letters from readers.