ZX Power #04

Magazine

09 January 2000 Download

  • ZX Power #04
  • ZX Power #04
  • ZX Power #04

This issue covers The authors of the journal and editorial contacts, Welcome and opening remarks, Describes the features of the shell, Entry, GLADIATOR. Analysis fightingovoy interesting game, BARD-S TALE. Sequel to "storm" classic RPG, SUPAPLEX. Presentation of the Kharkov boulder dash-eobraznoy game, SNAKE Presentation written in Kharkov nondeterministic games, SNAKE-HELP1. Tips for playing Snake, and SNAKE-HELP2. Principles of the game and the story of creation.

Issue contents:

  1. Authors - The authors of the journal and editorial contacts.
  2. Entry - Welcome and opening remarks.
  3. Entry - Describes the features of the shell.
  4. Entry - Content.
  5. Game room - GLADIATOR. Analysis fightingovoy interesting game.
  6. Game room - BARD-S TALE. Sequel to "storm" classic RPG.
  7. Game room - SUPAPLEX. Presentation of the Kharkov boulder dash-eobraznoy game.
  8. Game room - SNAKE Presentation written in Kharkov nondeterministic games.
  9. Game room - SNAKE-HELP1. Tips for playing Snake.
  10. Game room - SNAKE-HELP2. Principles of the game and the story of creation.
  11. Game room - SOLDIERS. The story of the author that he created a strategic game.
  12. Game room - The Ship. Information about the new strategic project.
  13. Game room - BRAIN PRESSURE. A story about a new puzzle game.
  14. Game room - PSEVDOSHASHKI. Another logical game.
  15. Interview - Interview with the creators of the acclaimed game Mirror Group ART WORK.
  16. Interview - An Interview with DEMIURGE ASH.
  17. Interview - An Interview with MIDISOFT / EM.
  18. Interview - An interview with ENERGY MINDS.
  19. Interview - X-PROmotion. XPJ story about a trip to Donetsk.
  20. Interview - SSG-99. The story took place in Sevastopol on the Party
  21. Interview - An interview with a group of Feodosia - X-THEME.
  22. Likbez - RESTORATION OF GAME # 3. The final article.
  23. Likbez - algorithms for fast 3D-graphics № 2. Additions and comments.
  24. Likbez - CHEATS & POKES. The last two parts of the cycle.
  25. Room with laughter - ABM system administrators. A selection of jokes.
  26. Room with laughter - HOW TO MAKE A JOURNAL. Tips 'experts'
  27. Room with laughter - HAMLET # 1. The first part of the new version of the immortal tragedy.
  28. Room with laughter - WHITE PENGUIN. Antinovella on a well-known game.
  29. melomania - Music lovers # 2. The second issue of the music category.
  30. melomania - Album Review. Review of heavy-metal CD for the 98/99 years.
  31. melomania - VOODOO (Russian) Translation of the album King Diamond-98.
  32. melomania - VOODOO (English) The original text of the album.
  33. Review - NOVE? .. Arguments on the subject of fresh software, a list of new games.
  34. Review - Review of recent electronic journals for the ZX Spectrum.
  35. Review - GAMES. Familiarity with the latest gaming software: Kozel, hunting moles, White Eagle, Leprikon, 1912 a secret book, King, CHIF, Raven Black - new missions.
  36. Around the World - Intel: the skeptics wrong again?
  37. Around the World - New cars Silicon Graphics: PC or workstation?
  38. Around the World - News from the MacWorld Expo.
  39. Miscellaneous - OUR beggary. Essay on Chekhov.
  40. Miscellaneous - ROLE PLAYING GAMES. The history of role-playing games.
  41. Miscellaneous - CHAMPIONSHIP snakes. New competition.
  42. Miscellaneous - AGAIN AY. An article about the correction of sounding music. coprocessor.
  43. Miscellaneous - ADVERTISING.
  44. Miscellaneous - COMPETITION.
  45. Desktop - DIGITAL SOUND EDITOR. The presentation of digital audio editor.
  46. Desktop - NEOS. The story about the new operating system for the Spectrum.
  47. Desktop - INTERMINAL. The new terminal program.
  48. Teverna - the first installment, devoted to the game program: the concept of the game "Tavern."
  49. Mail - Letters from readers.