Black Raven - new shipment.
Metallurg (Andrew Kurmanov) continues
design new levels for CV. On
two old drives (see Inferno # 4: "Aerofiliya"), he updated the
8 th of shipment and added another drive, this time with
shipments of Kung. 8 th shipment updated as follows
way: on one disc full shipping
replaced by another level, but on the other - in
avoid cross in 5 minutes - Wizards replaced by a catapult.
Aerofiliya # 1, shipping 8:
Well, wizards are replaced by a catapult (Why three
catapults, I do not understand:)). Of course, it would be
interesting to play without wizards and catapults, and so the
problem complicated, just a little, so no longer
so boring.
Went forward, stood up, lured snakes
and Kostolomov; zhahnuli on them from a catapult;
then recaptured the first blow of demons - and impres ed ...
My time is 0:25.
Aerofiliya # 2, shipping 8:
Lost my shipment: (are gone with the old HDD. Western enemy
is not supported out of the city and keeps in captivity a
peasant. I saved it or not seems saved. Even the city has
expanded in both directions. I remember that the enemy entered
the city from the east. Basically, if you saved the farmer and
survived, the rest is easy to do. Not enough about the enemy's
attack podlyanki crowd through some, such as an hour:)
My time is 1:57.
Disc # 3, shipping 1:
Two of you (in the northern corners), three
of people (in the south). Your eastern city is located near the
mine, in which immediately need to send peons. West
produces firewood. Judging from my shipment (s
I play quite optimal), it is desirable
have four peons in the east and only
one - in the west. Them I had so much
a minute after the start of the game, and as much left to the
end. I hope not to mention that all the peons who
You may be required to do as
ranshe.Oni can, of course, will have time to work out
paid for their rent, but they appeared before
- And you would have developed faster and the enemy would have
you posek less, and the level would be over too
before ...
Yet the enemy has a temporary base in
west woods - around the Church of duty two
Infantry, and vsadnik.Vsya catapult this team is removed as
follows: working around woods along the bank of the river;
entice kakimnibud skeleton catapult; slap her head out of his
brick. Next place you can keep putting herd langolerov. More
south, through a strip of woods, a magician on duty. The doctor
is there only in the city. And in the position where it will be
your team during the fishing catapults, you have control gold
mining enemy. I mean, he was already almost never produces.
More simply: the center, then east, then west ...
My time is 1:57.
Watch for the Eastern squad, without
you are bankrupt. It is curious to note that "Black Crow"
virtually inaccessible static deployment of troops whose work
You can not see that themselves updated for losses, etc. And it
would be very interesting to imagine such a game - it one
player could command the whole thousand units ... Naturally,
for storage and handling such a large number of units needed
develop other, more optimal algorithms.
Disc # 3, shipping 2:
Quite pedestrian and slow
level. Enemies come alternately from the east and west. You
need to expand their gang in the appropriate direction.
Preliminary field study that there was no surprises. Study it
along the coast can be quite far away - in fact the main town
of the people in the corner, and another driven into their town
in the south end of a long peninsula. Before examining the
eastern outskirts of note that you are well zhna force against
two Marines in the mine.
My time is 0:57.
It is a pity that there is no CV for # 3d13.
I'd like to use ramdiskom (and then
and HDD), but - not quite realistic because dayut.A
even realize the record of shipments (quite standard
shipments!) on the disc with the game. And the game will fit on
one disk, if recompress video with the loss of quality
(Very minor). Who will crack? Is not it remains a good hacker?
Disc # 3, shipping 3:
Classical home - once a consumer in voyske.Kem to sacrifice?
Now let's see ... Yeah ... Two infantry, archers and gryunver.
I just sent them to the east, then south, across the bridge,
gate, and - to the middle of nowhere ... No, probably it was
better to sacrifice four Marines, they are easier to
manufacture ... Immediately after the start razmnozhte peons
and blowing some of mine, tell others to hack her broad
dorogu.Esli mine over, looking for another in the woods in the
north. Cut on the left ...
So, the enemy's two towns on the southern corners and two
dives in the corners of the north; the past you are now not
interested, because the road there is narrow and dangerous, and
only prevented from there skorpiony.Goroda same - so currently
the city, feeble. East is taken Detachment of 5 langolerov, 2
warlocks, 2 catapults and nekromanta.Zapadny - those who
of this order was:)
My time is 1:26.
In fact, I dispatch of Metallurg
held under an emulator and a single level
doing pieces for 50 snapshotov.Nu simply no
Time to play fair:) Oh sorry:)
Disc # 3, shipping 4:
Warlock you almost in the enemy camp,
in a square fence. You can save
This warlock until the end of urovnya.Prosto periodically
updated paukov.Pochti none in those places does not go, but
these partisans warlocks, more precisely, its spiders can be
very, very successful. I do not get with them
help convince the enemy catapults to demolish the city walls,
but this is not you afraid of the lack of trebuetsya.Esche
lesa.Ne so much of this forest and malo.Ego can be in any
amount from the north, there is even no not attack (warlock
doing his own thing:)). It should be technically accurate to
cross the western bridge, it is easy to resist.
One of three catapults in the central
city you can easily break the best shot across the river (the
main thing - it distract than whatever). Next there is nothing
you will not prevent destroying four buildings on the same
side, including krepost.S this moment the central city will not
bother you.
At the same time you attack in the south-western city, lured
him from a catapult, and also organize your warlock environment
major soldiers. Then it all happens
quickly - within 15 minutes of playing the south-western town
ends, then you attack with both sides of the north-west, 10
minutes, destroying the fortress in it - and let go of the army
to demolish all the buildings here and in center. You can even
hardly keep track of this. Press F.
My time is 1:31.
Does not anyone besides me has not passed the "New Mission"
Makc / Compu-Studio for the Black Crow? Why do not swear as to
where take the final cartoon? Common
crack, belonging, it seems, a group of Eternity
Industry, the cartoon is not soderzhit.No I do not believe that
he was not there, somewhere in the documentation even, it seems
there is hint at it ... And then and two - for both sides!
Were? Where can I take? Why not have a good crack and break
not the best game hairy years, most
of them, and so has a disk version?
Disc # 3, shipping 5:
All areas of the island are divided among themselves rivers.
In the west no attacks, simply no. There's only one hut, and
that beyond the forest. From the south - very rare. Therefore,
concentrate in the north-eastern corner island, there build a
sawmill. Then forward - to the east until it stops. Leave it
there a pair of robbers on duty near the mine. Go to the bridge
in the north. Pass out in the north-east to the mine, leave one
specialist to monitor and follow it. Now the little people have
a problem. They run out for them Half an hour later, because
during this time with you easily burn all their villages.
Starting on the east.
My time is 1:01.
Another interesting idea: football with the characters from
the CV:) Russian football on Speccy, it seems, is not there,
which is strange, because playing football people love. True,
more on the streets than on the screen. Perhaps, therefore,
need to draw something original:)
Disc # 3, shipping in June:
On the map to see just what it takes move north through the
right prohod.Dezhurnyh on the left until you leave, notice -
Rasstrelyayut.Kogda warlocks demons are, then move the. And yet
- kochuyte right, one to shoot down the enemy catapults, the
daemon runs in the rear. Catapult with a little training it is
easy to flatten spinogryza. With the help of demons from two
Left parties to catch human, which you prevented. No one else
will not interfere.
Snapshots I lost: (
My time is 0:48.
And imagine the game in CV together:
one player makes a "move" within 5 minutes
for the other side thinks the computer, then the parties are
changing, and the seat is another way igrok.I dalee.Udivitelno,
why the editor of FT by Makc (Max) / CompuStudio not provided
not only an automatic exchange of the parties, but generally
the exchange of : (Who would undertake break?
Disc # 3, shipping 7:
I remember! I remember at least half a year has passed. All
enemy's buildings outside the city wall easily
removed katapultami.Tolko stand carefully so no one you can not
brosilsya.S north side can be without any consequences for
himself and another slap in the house the city itself. After
that, these houses have the enemy will be only three:) Round
the town, broke the northern wall, and can occur in it. Since
the enemy does not reproduce win it after that nothing at all
worth it.
My time is 1:06.
Are you aware that there are snapshots
CHV2 with all the graphic characters and field
magic mode patrol and transportation
goods? So the game looked in the summer of 1999.
And imagine that he managed to appear in the source over the
next year, while Mednonogov do not let his hands? And so he
wrote in April Of 2000, promulgating these snapshots: "reflect
only a small part of what is available in "Black Crow-2" today.
"Does not it seem you that the build finished the game from
sources, Give them the right person the author would be
No more than HACKERS WORK? I understand
Of course, that Mednonogov set himself the bar, who could not
jump, but is This bracket restricts hacker:) He can
to release the game as a bit worse than
was originally intended, but ISSUE
:)
From an article about Wolf2004 you can see
that the presence / absence of intelligence programs
enemies affects the yield of the game less than the presence or
absence of a complete graphics, music and levels. Because the
first spell for the month, and the second is going years. And
Vyacheslav SECOND already have. Accessible even to the intro
and the epilogue! All the music for the FT 2 lies in the
collection Newart'a. Already otkonverchennaya Mednonogovym
interlevel graphics - where not only is:) Still have
Mednonogova is editor urovney.Navernyaka suit even the original
editor of the first CV, he rasprostranyalsya.V demos CHV2
marred two ready cards, and how many were ready to the most? By
my experience that when
demo featured a map already drawn three. So figure out how many
of them Vyacheslav Mednonogova hidden in the trunk
:)
Disc # 3, shipping 8:
What can I say? It's simple. Top toptop ... If you make a
mistake, take the old shipping. And once again the top-top-top
... Desirable quickly get to the center and gain a foothold
there. Can release six captives of them are already three
catapults. (A short path to four captives: from launch to the
south-west cut through the forest.) Which of the following
questions? Moisten all. Two more enemies and catapults
a magician for a snack tucked away on the east Rowy.
My time is 0:41.
The 3 disc shipments due Vlodek
posted on zx.da.ru! Who will bury the levels in the shell?
A. Coder