Info Guide #06
Magazine
This issue covers Entered from the editor, Interview with AIG - coder from the group MKHG, ACE 0.888: different from 0.666, macro assembler debugger ALASM 4.47: difference from 4.44, Arithmetic coding, The authors of the magazine, BGE 4 graphical editor for ZX, The Compo 2: The results of the vote, Decompiling programs - the revival of the old prog, and Errors in the previous numbers.
Issue contents:
- Inferno - Entered from the editor.
- Interview - Interview with AIG - coder from the group MKHG.
- Softinka - ACE 0.888: different from 0.666
- Softinka - macro assembler debugger ALASM 4.47: difference from 4.44
- For Coderz - Arithmetic coding.
- Inferno - The authors of the magazine.
- Softinka - BGE 4 graphical editor for ZX.
- Events - The Compo 2: The results of the vote.
- For Coderz - Decompiling programs - the revival of the old prog.
- Inferno - Errors in the previous numbers.
- For Coderz - Small programmers' tricks.
- DIY - The scheme of my elektrofumigatora.
- Gameland - about passed games: Imperia 2, Hexagonal Filler, From Beyond.
- Iron - device extended keyboard (58 keys).
- Gamedev - Gaming cycle - a cycle within which caused all the sub games.
- Gameland - the passage of Lords of Time on Level 9.
- For Coderz - Macros Part 2 - makes your life in programming.
- Inferno - Letters to the Editor.
- Gameland - passing a level playing Raven Black.
- For Coderz - Description of the modular structure of programs.
- Inferno - On the shell.
- Softinka - the benefits of packing algorithm Optimal LZH.
- Events - Serpukhov Festival ParaDiGMus party 2003. As it was.
- Events - Serpukhov Festival ParaDiGMus party 2003. Afterparty.
- Gameland - the passing game The Price of Magik by Level 9.
- Iron - Description of a block of memory from the printer Robotron CM 6329.01 M. Part 1.
- Iron - Description of a block of memory from the printer Robotron CM 6329.01 M. Part 2.
- Advertising - advertising and announcements.
- DIY - advice on repair hours, Dream Cast and joystick.
- Interview - An Interview with Shaitan / Stars of Keladan: Interred Inferno.
- Gameland - the passing game from the Level 9 Snowball.
- Iron - Video GoldStar RN800AW Art vision. The history of repair.
- Iron - Video GoldStar RN800AW Art vision. Tips on disassembly and repair.
- Interview - an interview with musician Visual ^ Extreme (Sergei Agapov).
- Gamedev - the assembly of the game Wolfenstein 2004. Part 1.
- Gamedev - the assembly of the game Wolfenstein 2004. Part 2.
- For Coderz - How to get the sound device more bits.