Gameland - the third demo of the game Wolf 3D.

Inferno #02
       Wolf 3D demo # 3


(C) Alone Coder/i8


 Here Alone Coder has a word to say ...
This demo is a natural
continuation of a series of demos, launched in
ZX-Guide # 1, # 3. Moreover, inquisitive
view sees the lack of difference maps of this and the previous 
demos, except that now our hero travels through the looking 
glass;). Just This demo was done at the request of the workers, 
and therefore did not pursue specific goals, such as: the 
opportunity to play , etc.) In short, the demo shows the 
features of the game engine at the moment. 

  The possibilities are (compared to the previous demo version):

  - Some monsters can sort out his feet;

  - Fixed bugs with cashew;

  - Repainted, and painted on to finish the schedule;

  - Added a panel which displays
communications;

  - There are items that they can take -
actually, this message and displays:);

  - From the rocket launcher can shoot, but the rocket
yet unfinished - they do not explode, and
stick to the wall;

  - Added sounds for AY (wishing
fuck version SB - write! This is not
joke, a version exists and develops in parallel, but the last 
option no place to check - my comp with the world's only Sound 
Blaster'om now repaired); 

  - It seems like the average maintained
mouse button, but no place to check (I
masday rearranged, and she passed out; ()


  For those who do not know: the output is
about the center of the map and it looks like
tiny room. Just because it does not
find, without papers can not do.


  Map editor to write Nikfe, but
it is problematic to do it on 48k :-(.
Perhaps soon I myself for it
'll take it.

  Music can be replaced. If you, reader, podberesh appropriate 
Mouzon of their creations, send it to me :))).



                        3:15 am 17.4.2001

Alone Coder/i8 aka Dima Bystrov
2:5029 / 35.18 Dima Bystrov
390026 Ryazan, High Voltage, 37k.1, kv.1