Adventurer #13

Magazine

31 March 2002 Download

  • Adventurer #13
  • Adventurer #13
  • Adventurer #13
  • Adventurer #13
  • Adventurer #13

This issue covers help: a description of the shell magazine, the contents of the new magazine, Forever young, or the Spectrum in the new millennium. Call Jam / XPJ to save the log ZX Power, The authors of the magazine, new game from Studio Stall - opener, the new font editor Hewly Font Editor, A new version of the music editor of Sound Tracker Pro, a program for optimization of black and white images skonverchennyh with a PC, ASCII graphics editor for directories in the TR-DOS, and "Bard's Tale Merger Programm" - a program to manage shipments of the game Bard's Tale.

Issue contents:

  1. From the authors - help: a description of the shell magazine.
  2. From the authors - the contents of the new magazine.
  3. From the authors - Forever young, or the Spectrum in the new millennium. Call Jam / XPJ to save the log ZX Power.
  4. From the authors - The authors of the magazine.
  5. Presentation - new game from Studio Stall - opener.
  6. Presentation - the new font editor Hewly Font Editor.
  7. Presentation - A new version of the music editor of Sound Tracker Pro.
  8. Presentation - a program for optimization of black and white images skonverchennyh with a PC.
  9. Presentation - ASCII graphics editor for directories in the TR-DOS.
  10. Presentation - "Bard's Tale Merger Programm" - a program to manage shipments of the game Bard's Tale.
  11. Interface - News from: Placebo, Brain- wave, Phantom Family, Volga Soft, Studio Stall, Gogin, Anarchia, Image Crew, Hackerz 'Design Software, Peters +, Fatal Snipe, Ellipse.
  12. Interface - see what tusni are scheduled for Speccy freaks vtechenie year: Forever 3, ASCII ^ 2002, 2nd International Sinclair Sam days, Millenium 1902, Twilight Demoparty 2002, Syndeecate Demoparty 2002, Paradox 2002, CaFe 2002, Chaos Constructions 2002.
  13. Interface - a letter reading rooms: NoViSeT / Brutal Creators, Di / LSg, Moroz1999, Shame / Madness Technology, Cannibal / Techno Lab.
  14. Interface - "for the market to answer!" Russian language is so "Great and powerful", that well use it, unfortunately, is given not for everyone.
  15. Interface - Overview of Windows like shells and systems for ZX Spectrum.
  16. Interface - City of Dzerzhinsk and its Spectrum inhabitants.
  17. Exchange of experience - How to write a 3D game such as DOOM.
  18. Exchange of experience - Floyd-Steinberg method for converting images from a larger number of colors in the least.
  19. Exchange of experience - an unscientific Algorithm for Random Number (RND).
  20. Exchange of experience - Direct Programming General Sound.
  21. Exchange of experience - work with the western disk systems MDOS and MD02.
  22. Chaos Construction 2001 - an interview with Raid.
  23. Chaos Construction 2001 - an interview with Stanly / Studio Stall.
  24. Chaos Construction 2001 - an interview with Gogin (Hacker Smir).
  25. Chaos Construction 2001 - an interview with the Constellation Team: Screamer, Kot, Justinas.
  26. Chaos Construction 2001 - Interview with EYE-Q: Organism, Time Keeper, Mr. Wizard.
  27. Chaos Construction 2001 - an interview with Justionas / Constellation.
  28. Chaos Construction 2001 - an interview with the Moscow encoder Asman / Proxium.
  29. Chaos Construction 2001 - intevyu with Vivid, Megus, Tiggr of Brain-Wave.
  30. Chaos Construction 2001 - an interview with Stingrey and Steep from Izhevsk.
  31. Chaos Construction 2001 - an interview with amizhnikom and organizer CC - Big Black.
  32. Chaos Construction 2001 - an interview with the encoder from Ulyanovsk Faster / TNL.
  33. Chaos Construction 2001 - an interview with Cyberfreak (mooh).
  34. Chaos Construction 2001 - an interview with Ming spektrumistom Equator / PHD.
  35. Chaos Construction 2001 - mini interview with Kano.
  36. Chaos Construction 2001 - an epic dispute: Vivid VS Sairoos, Chanks VS Multicolor, Dogma VS Triptomine Dream.
  37. Chaos Construction 2001 - an interview with Maddy and Drv53b6 of the Phantom Family.
  38. Chaos Construction 2001 - an interview with the Paracels and Sairoos of Placebo.
  39. Chaos Construction 2001 - an interview with Pheel and EA from Antares.
  40. Chaos Construction 2001 - continuation of the epic dispute between megakoderami Vivid and Sairoos.
  41. Chaos Construction 2001 - a detailed report from the CPU.
  42. Promotion - Another shattered dream or a description of the "500 games" - where truth and falsehood.
  43. Promotion - the story creators of the game Star Glider 2 - Steven dunn / Software developement and design.
  44. Promotion - Dizzy in a dungeon or omelette again did not turn out: short story for the game Dizzy Unterground.
  45. Promotion - description of the game "Talisman" - RPG with elements of arcade.
  46. Iron - the modified scheme IDE-HDD adapter.
  47. Ottyag - clean ottyag: Children's self-made newspaper Bird Kar Kar. "
  48. Ottyag - intro: We will not pull the cat by the balls and start with the run ...
  49. Ottyag - Army Suxx or How zakosit from the army, if you are completely healthy.
  50. Ottyag - the depth of a gloomy world outlook Maxima Magnet ...