Presentation - new game from Studio Stall - opener.

Adventurer #13
     (C) Stanly / Studio Stall


         . I.n.t.r.o.


     I wanted to do something. I'm attracted to this people, 
and together we have made game. What was intended at first, and 
then that was the result - two different

things. But I do not regret it. Turned
even better.

     But the game itself is not sufficient information, so I 
doskazhu missing. So read it ...



     . O.t.k.r.y.v.a.sh.k.a.


     It is a pity that the diary of the game was
lost somewhere in the middle of the process, so
exactly how I wanted to give him, instead of text. In his diary 
reflected the many interesting facts. 

     Were ...

     I will not retell the contents of
diary. I will not describe what happened during the writing of 
the game that slowed time. Why? I'll tell you what remains to 
this day. 

     Yes, the game was written as a mockery
contemporary scene. Not demoscene, and Spectrum scene in 
general. We specifically did so that the game no one would 
play. Zero information. Zero sense. Null ideas. And many small 
but annoying chips, which are constantly thwarted, distracted, 
nervous. 

     We did not write the game impassable, no.
All levels have been covered by me personally. At the level I 
am reckoning on the basis of its own success. We have written a 
game that nobody would play. 

     The sequence of the plot limps on
both legs, both arms and one head (mine).
Looking intro, reading the info, playing in
game and looking outro, you can absolutely
do not see any connection between them. The impression that the 
authors simply took the word 'can opener', and hung on him

All that came to mind. I hasten to dispel
such an opinion - about the way it was.

     We tried ...

     We did not want anyone to know
what we are doing the game. We do not want to call
terms, since these terms all the time shifted. We were not even 
sure that the game be done.


     Creating a game depended only on
us. Why talk about creating the game and hope for the support, 
if we know that the support would not be? The only motivation 
was our desire to do so we have not promised anything. Because

desire could abyss. A break off people waiting game, we do not 
want. Him without have broken off, and not once.


     Generally, this game - sort of statement 'bird in the hand 
is better than a pig under my pillow. " If no one wants to do

normal game, scoring on their design, you'll get here is. 
Obtain and sign it. This does not apply to those who

still makes the game until the end, no matter how
They have not received, not hoping for a reward.

     We made a game for yourself. In the first
all for himself. Just to make.
The game served as a kind of experiment.
And we did we need the conclusions that you know is not 
necessary. Based on the findings of etoh, or we will not

will do the next project. But in any
case, no one will know what we're working.

     And what about work at all, despite
my optimistic statements, our
activity is at issue. But
our problems. So what to expect from us
More projects are probably not worth it, though it
your business, you want to - wait, you want - no.

     I promise nothing will. E-mail
me, and we will discuss the feasibility of our
further action. Or better still, nothing
Do not write and leave it at our discretion.

     I do not care ...


          . K.o.d.o.n.


     And in conclusion, I wish to say that
our game is not without its hidden parts, passwords and other 
things. For the sake of Inters can dig it. Although, of course, 
if you do not like the game, and it does not delve into worth 
it. I also want to thank CyberPunks Unity. Yo, guys, Decl Loh, 
and your Journal - rulez.


     Okay, it's time to round out and this
text. However, I bid you farewell ...

     Happy End!