(C) Chasm
STARGLIDER II
Programming and graphics by Steven Dunn
Original design by Argonaut Software ltd
Music and sound effects by
Imagitec Design ltd
Published by Rainbird
(C) 1989 Argonaut Software ltd
If you are our regular reader, then
could see that this game I have unraveled in the "Adventurer #
4", released back in 1996'm year. The reason for re-emergence
popular will explain in the article "Another
shattered dream ...", but to be honest
confess, Starglider 2 has appeared in this
room because of my personal attachment to the downhole igruhe.
Then, in 96'm we strongly Never'om sink on Stargliders and so I
wrote a novel carbon in both games series. However, the
imagination of the imagination, but some facts described in the
novel, as it turned out, not correspond to reality. The point
that igruhi traversed at random
and some things are implemented in games,
we never found, and the prehistory of the game scenario was
invented independently.
The thing is that five years ago, I
played in the 48 kb version of the game, released Mortal Kombat
Hackers Group. In the log, we inserted the full infinite
supplied version, zaremikshenuyu Elf'om. It was also
inserted downhole Never'a track (in my opinion
it was even better than the original)
Naturally, no disk imaging then get
on it could not - the Internet, we at the time
and had never seen. Time passed, and here
before you totally own at 100%
igruha, honestly, from the broken Elf'om
TZX'a. Also during the search for some
disk imaging in the I-net'e revealed a wide variety of
interesting information concerning Stargliders 1 '2 and its
developers.
Firstly, obaruzhilos zapadlo with
hand MKHG revealed that Isaiah (see
interview with them in the appropriate section
-) Because of its natural greed changed the year from 1989 to
1992. And how as follows: "on page Iwamoto only the latest
releases of 90's years! Nove! Take 3 discs with igruhami $ 100
- they are still in Moscow not sold. "Such shnyaga shooing
Isai Never'u Ivanov and John when they
drove him over the purchase of new
games (up to 95'go years we have been prog
trade in Rybinsk).
Secondly, it became clear that the Internet is absolutely
no mention of spekovskoy version of S2. Elf just dug
upomyananiya of additional sountrack in format mp3, which are
generally used to WorldOfSpectrum (specifically, see intruhe).
In fact, information about S2, I began
look after the honest attempts to pass itself
game, as the game spun 96'm
with cheating. The fact that I
quite figured out how to replenish the energy shields, laser
gun vs cube launcher and Supplies gipertopliva. However, the
experience of five years ago, I Zahn, which fueled Fuel can be
the star (Elite like mode), but in practice it proved somewhat
problematic, since the more turned out to fuel tanks, the less
energy in the boards (and here is how I recharge it
did not know). Nothing else to do but
heading into the surf on the I-net. Long
steamed himself until he stumbled on upomyananie
Starglayderah of the website dedicated to
Atari, Amiga and PC games. At atarevskom
site I found online magazine "Digital Antic", something like
our "YS". So in 5 rooms for 87 year, I found a review
atarevskoy version Starglider 1. There are praising the game
and upomyanalis manuals, short stories, etc. Also, there is
described briefly tie the game.
In the novel, to S1, which I wrote
for the third issue of "Adv" was written,
Egrony that - it's the imperial forces that
want podosrat civilians. And in the novel to "Adv # 4"
upomyanalas Space Station Novenia, which want to destroy the
evil Egrony. In fact, it turned out, that Egrony evil invaders
who captured the onset of the planet and try to
help of terroforminga converted into their
needs, these creators of S1 otmazatsya
black background - such as dust eclipsed
And now the sky is fucking off the ground is not
distinguish. Also installed on the planet
special emitters, which makes seeing all the X-ray
- Excuse about vector graphics. So
Now, the remnants of Novenc zatyrilis on local moon, where they
were found depots weapons and, in particular, a number of
AGAV'ov (Airborne Ground Attack Vehicle), in which a player has
been mishandled again on collisions, so that in turn
Egronam foul up, using the rebel
databases that are supported from the moon. Further, in
Basically, my imagination went far from
intentions of the authors. In the second part of the game
developments are as follows:
Egrony realized that stubborn Novenc nagovnyali them on a grand
scale, and the colonization Planet breaks off the course. But
villains would not be wicked, if not resolved
make a big zapadlo - blow to the
Ebony all this crappy ance with
govnistymi Aborigines. Next, look for
my story. I understand from reviews,
The original novel also has a considerable dose of humor and
gave the browser a lot of fun. That only are (he writes)
parallels with the real historical characters. For example,
Commander egronskimi by name Herman Kraad (pun kruud -
kraut, the last expression as
offensive to the Germans as a chock to those non-Russian
nationality), which immediately makes me think of Hermann
Goering - Commander Air Force Third Reich. Also in the novel as
a story of heroes participating designers and programmers
Starglaydera (directly as we Never'om; -).
Of course all this was interesting, but
specific information was given, so
I began to dig further. In the process, found
firm to cheat pisyushnoy version, unfortunately not implemented
with spekovskoy, but the most interesting thing I found on the
site of one amizhnika. Honestly Angus
Manwaring helped me a lot on his page
Reviews found on the Amiga versions of both
Starglayderov. True, a review of the
S2 was nothing I learned described there
features and coolness the game were known to me
a long time. But a review of the S1 revealed
my eyes on one chip: Published in
"Adv # 3" Starglider I also took a cheat, and therefore not
particularly zaparivalsya with replenishment of fuel, but in
vain. If I completely kerf would be in S1, then S2 Trouble It
would be much less. In his review Angus describes in detail the
process of charging Energy Capsule Engine: it is necessary to
hedge-hopping to fit between the two
to nearby power towers
(Energy towers) and fly along the tracer towards the third
(present in the middle relative to the first two) in
this time will be charged with fuel. S1 downloading and
checking it all on practice, I drew parallels with the second
igruhoy and decided to look up something
similar. After many hours of aimless
flying, accompanied by inscriptions
"Icarus destroed" because of my poking in
egronskie various designs, I finally filled up their shields
and laser gun. Just as I suspected, it should be
produce, feeding on the power transmission
(Energy line). That only I did not do: and
flew under it as Chkalov under the bridge and knock off props,
like a drunken man drove bollards marking the turn and flew
over them, as Icarus, afraid to fall (pun intended -), but
After all, I randomly freezes
just above the discharge and in my battery
energy flowed, until the end of rising indicators of charge
sheets, and then the laser. A little longer, I steamed himself
with the fuel - If the Elite such a charge provided for the
authors as the main (not counting purchase), the S2 was not the
case. To get a little bit of fuel from
stars, it was necessary to make the dizzying maneuvers while
driving pitch, speed and hyper-drive, but
still shields-fuel ratio was
inadequate, considering that after a couple of
Hit egronov or pirates fueled vehicle followed annoying label
with a dizzying (in the literal sense of the word) a cartoon of
its own destruction. Prikinuv horseradish to the nose, I began
to look for an alternative - which found the first planet from
the star. Dante - Something like our Mercury with all
its volcanoes, explosions and lava flows.
In general, in order to safely refuel from the volcano, we must
first ship, hang on a certain
height above the crater (which does not get erupting rocks),
and calmly watch the filling of fuel tanks.
In general, this is all that I have not described in
third and fourth rooms. If you want to chop in Starglayderov,
then recommend finding "Adv # 3" + "Adv # 4 (if you have not,
and if so, at the same time poprikalyvatsya on the design of
our early numbers, and -), and reading novels, watering in full
egronskih invaders. For full satisfaction (as I did this) I
recommend not to use cheat, and then you propreshsya in full
Playing on the type of final cut'a that
waiting for you at the end of S2. And for those who have gone
back in igruhi 96'm year, I recommend beat in 128'yu version S2
again, so as in a game removed some glitches 48'y
version (unless, of course, they were made
by the authors themselves and not Isay and his comrades -
such as inability to get on Broadway
Built beside the projector), added
More animation console ship
music and effects for AY (of course, a few nudnovatye, but in
places very steep), several pererabotannaya schedule engine
(now the star is not black, but light, etc.), so nazyvaenmy
paint with rolf (type interrogate computer from S1),
giving the opportunity to familiarize themselves with all
objects of the game throughout their three-dimensional glory
(they can rotate their playful handles as you like), and of
course, already the above-mentioned final cut, made in
tradition of the best science fiction movies
optional explosion egronskoy station
followed by an annular shock wave.
By the way, I almost forgot. Certainly be useful to
describe the control keys in paint mode:
d - clearing the previous frame on / off
w / fire + up - zoom in
s / fire + down - object deletion
r - rear view
g, t - a turn in the vertical
h, y - rotation in the horizontal
j, u - rotation about the center
z, x - previous, next
Now about this disk version. It is made by Mr. Fixxar'om,
and I would said that a few through the ass. Firstly, initially
in the cheat menu includes all the gadgets and the infinite
weapons. Secondly, due to laziness, it is not global made a
waypoint shipping, and Save is a file "sg2_save.C", which
should always appear immediately after
master file "STARGL.2.B". File for
Save to isolate from the ground to be able to make a backup
save by the Census it on any free space of any free your disk.
If you need replace the main Save the file to backup, then
it should be written immediately after the main game file,
erasing previously been offloading unwanted file.
In principle, everyone can have
start to play / look in their bins
"Adv # 4, and for very curious, what is
there are several materials directly to the creators of the
game.
(C) Fuckin trackin translation by
Chasm
STEVEN DUNN / STEPHEN DUNN
SOFTWARE DEVELOPMENT AND DESIGN
email: CEO @ StevenDunn. com
BRIEF BIOGRAPHY
I'm living in the UK, a free programmer with 14'i years of
experience working on original projects and the conversion of a
PC, other computers, and various game consoles.
In my talents include:
3D programing;
Creation of graphic renderings for
different platforms;
Coded on C + +, using technology
MMX, floating point, MIPS. Few Gil
in Java;
Complete development and design projects;
Working under Direct 3D and emulation;
The development of artificial intelligence
for different gaming formats;
Conversion code for various platforms (including the
conversion from PC to PSX);
Management of the finished product;
Disc mastering for Playstation;
Artwork;
2000-2001
Labrat Virtual Athlete
(Bits Studios) (Bits Studios)
2001 2000
PC - Win9X, Win2K and NT4 PC - (DirectX 3 '5' 7)
2D maze with displacement-3D interactive Internet
Niemi counterclockwise. With the multiplayer game in the style
the possibility of playing in onli-Tamagotchi. , Allows to
trenirone, and by e-mail. Render a vat of athletes for future
50 fps eats only 5-20% of resu-participation in competitions,
prorsov percent of a standard PC, the men of the virtual
stadioprekrasnye visual effects are not. perfectly complements
the sound of a DirectSound, which allows you to enjoy all
10,000 labyrinths.
1997-2000
Jimmy White's 2 Cueball (Virgin)
Playstation 1998/2000
PC 1997/1999
3D Snooker / Billiard + many sabgeymov including DropZone.
Review:
"After two strikes, you're" game drew the
stop sweating with management attention to different
realistichnoniem everything is done intuitively, Stu and study
of the smallest although the aiming requires details ...
besides, it is great accuracy. This is the best the best
simulator on the pool snooker simulator of those that today ...
" we have seen ... "
Score 88% - Playstation Pro Score 88% - PC Zone
Version, PSX uzhata to 3. 5 mb, compared with pisyukovskoy
to 32 mb, by optimizing the code and use overlays, besides
"looks" like pisyukavaya: 512x256 hi-res. 20-30 fps for NTSC.
1995-1997
S.C.A.R.S.
(Ubisoft)
1996/1997
Playstation
The original 3D racing / shooter 30fps, with a fully
three-dimensional models of machines, supported multiplayer.
Review:
"The game has intuitive controls, good AI and balance.
It has everything to keep you behind the screen for a long time
"
Score 83% - Gaming Age
I was the lead programmers of the three, we wrote the play
while under the PC, PSX and N64. I wrote a 3D engine (at ACME
by PSX) and the AI for the computer machines, which were used
in all versions.
Street Racer (Ubisoft) 1995/1996
Playstation
Conversion / upgrade from the SNES version to 60fps 3D
racing / shooter with a sprite models of cars. The number of
simultaneous players on the screen increased to eight.
Review:
"Say what you like, but the Street" If you did not know
until now Racer is currently, then that means multiplayer,
Xia most zarubnoy multiplicative then after reading this
igernoy race ... "everything will swarm your nA months
Ta. "
Score 84% - Play Score 8 / 10 - Playstation Pro
I was the lead programmers of the three, we wrote the play
while under the PC, PSX and Saturn. I wrote a 3D engine (at
ACME by PSX). Split screen for eight players at 60 pfs C is, in
my opinion, cool.
1994
This year I moved to 3D coding, programming
80,386 percent in the ACME for PC. Wrote various 3D routines
to work with polygons, vectors, and texture mapping.
1993-1994
Sierra Soccer - World Challenge Edition
(Sierra / Dynamix USA)
Amiga
The original 3D arcade soccer simulator, including team
manager. Based on the World Cup 1994.
Review:
"Foot-fucking" in annuyu igruhu m-"... this is the best
bol "army simply kicks' soccer simulator
CU Amiga from the left in the 94'm
Score 87% Amiga Action was ... "
Score 89%
The Games Machine
(Italy)
Score 93%
In this igruhe I zabatsal yourself. Dynamix helped only
with music and a little bit with the graphics.
1992-1993
Kodil at ACME at 68000. Programmed on Amiga C.
Experimented with the 3D engine, torn from dem.
1990-1992
Crazy Pilot Trailblazers
(Argonaut) (Argonaut)
1992 1991
Gameboy 128K cartridge Gameboy128K cartridge
Original 3D letalka with original 3D racing game with
elements of the quest. upgradeable cars.
Fully trehmeranaya for
cast animation units and
landscape.
Days of Thunder (Mindscape / Argonaut)
1990
Gameboy 128K cartridge
Trehmernaya simulation racing NASCAR. Vector to
twenty cars on the screen, the ability to connect up to four
players (link up).
Review:
"... Such a cool three-dimensional" ... whatever you say,
igruha graphics Gameboy still just fly away ... "
was not ... "
Score 73% - Total Score 80% - C'VG
Loopz
(Mindscape / Argonaut)
1990
Gameboy 32K cartridge Review:
Conversion of the puzzle. A simple "This game is addictive"
Programming Z80, was
springboard for future projects. Score 77% - C'VG
1989-1990
Hammerfist (Activision / Vivid Image)
Spectrum 48K
Conversion of progressive igruhi arcade fighting game with
elements of puzzle and (2D).
Review:
"In this game, collected all the ma-'Action in combination
with elements stragicheskie sovershenst-tegiey do Hammerfist
Dowa" can not be an entertaining game "
Score 92% - Sinclair User Score 95% - Crash
Code and the combat AI is written specifically for the
Spec (the game was developed simultaneously by Speck, the Amiga
and C64). 2D masks sprites are generated in real time. Close
combat AI for the enemy sprites.
1988-1989
Starglider II
(Rainbird / Argonaut)
Spectrum 48/128 K
Conversion of 3D simulator spaceship with elements
strategies and quest.
Review:
"Game of the Week"
Rated 5 / 5 - New Computer Express
The game is written entirely in the Spectrum, without the
use of Amiga code (on the Amiga, I just played and prosekal
different chips). Also, I drew all the graphics and loading
screen. In game used in a very fast vector line code and 3D
matrix. AI is based on the game story.
1987-1988
Virus (Firebird)
Spectrum 48K
Conversion of 3D arcade-style "kill them all."
Review:
"Peerless conversion infinite" Excellent conversion of
16-bitpodobnoy game. Unbelievable! "Noy play. Very realistic
and
the brutal world of 3D battles.
Reko Estimated 95% - Sinclair User mended that a buy! "
Score: 9 / 10 - Your Sinclair
All graphics and code is completely written on the
Spectrum, with some chips from the game Zarch (PC Archimedes),
by the way, the author - David Braben, one of the creators
Elite. Fast drawing of vectors using self-modifying code, based
on sprites 3D objects.
And now a little info about the original manufacturer
Starglayderov:
Argonaut Games
Address: Argonaut Games plc
Argonaut House
369 Burnt Oak Broadway
Edgware
Middlesex. HA8 5XZ
UK
Tel: +44 (020) 8 9516000
Fax: +44 (020) 8 9516050
URL: http://www. argonaut. com
Email: general @ argonaut. com
Argonaut Software was founded in
the mid-eighties Senom Jez (Jez
San), a consulting company
on the software, then
while the founder was not yet twenty-
years.
Sen wrote his first play Skyline
Attack for the Commodore 64, before the creation of
legendary Starglider'a.
In 1993, Argonaut has developed a
Super FX Chip dimensional graphics accelerator for the Super
Nintendo, as well as three games supporting the new technology.
Among them was the famous Starfox -
bestseller, sold over four million copies.
In 1997, Argonaut has made a name for itself
PS scene, releasing igruhu Croc: The
Legend of the Gobbos. In the same year the firm
moved into its new office in Edzhvere
(Edgware). A year later the company was split into two
independent offices: Argonaut Technologies, and Argonaut
Software.
In 2000, shares of Argonaut Games
began trading on the London Stock
Exchange.
Igrografiya
Spectrum Commodore 64 Amiga Atari ST
Starglider Skyline Attack A. T. A. C Afterburner
Starglider 2 Afterburner Starglider
Macintosh Birds of Prey Starglider 2
Starglider
Starglider 2 Starglider 2
PC Game Boy Super Nintendo
A. T. A. C Crazy Pilot FX Fighter
Alien Odyssey Days of Thunder King Arthur's World
Alien Resurrection Loopz Star Fox
Birds of Prey Race Drivin 'Star Fox 2
Creature Shock Trailblazers Stunt Race FX
Croc 2 Vortex
Croc: Legend of Gobbos Sega Saturn
FX Fighter
FX Fighter Turbo Creature Shock: Special Edition
Starglider Croc: Legend of the Gobbos
Starglider 2
PlayStation Playstation 2
Alien Resurrection Cash on Delivery
Creature Shock Malice: Kat's Tale
Croc 2 SWAT: Global Strike Team
Croc: Legend of the Gobbos
Disney's Aladdin in Nasira's Xbox
Revenge Malice: Kat's Tale
Disney's The Emperor's New Groove SWAT
Harry Potter and the Sorcerer's
Stone
Dreamcast Nintendo64 3DO
Alien Resurrection Buck Bumble Creature Shock
Croc 2
Red Dog
In this excerpt from the interview, published in the July
issue of Your Sinclair for 1988, you can learn about the
publisher first Starglaydera - Tony Reynberde
(Tony Rainbird) and its role on the British
spekovskoy scene of the mid-eighties.
Author of the original interview with Graeme Kidd
(Graeme Kidd).
"I am engaged in Spectrum because
broke his collarbone after falling off the map at a speed
of 55 km / h. "
My first home computer in
Life was Spectrum 48K. This happened for one simple reason -
having gone from professional go-kart, I do not know what
to do and decided to buy a computer for
home use. Why
Speck? Just my wife would not even
listen about how to spend a large
amount of money on a useless toy ", so the choice fell on the
Spectrum because of its cheap - I bought it on credit, well
then just fell in love with him. I began to write in BASIC,
guided by a manual to the PC (still do not forget that the
orange booklet), and then I came book "Melbourne House's
Machine Code for Absolute Beginners ". I was at the time
It is this "absolute beginner".
At that time I worked as a night watchman
in the warehouse -) and during short breaks wrote various
procedures on paper and then stuffed, tested at home on your
computer. Soon, those sleepless nights take the form
several utilities and two games - Race Ace and
Run Baby Run. To sell their programs,
I founded the label Micro Gold and began to promote its
"creation", selling them by mail.
For each sold game I cut down on
'2 .75, Not bad at that time, as
practice of paying ongoing projects (budget
games) has not yet been applied, especially when you consider
that Race Ace was drip game with an idiotic management; -)
In the end, realizing thus about 100 copies of their
programs, I decided to tackle the proliferation of programs and
other authors, providing programs directly to the stores selling
companies and software. Things were going well,
two-page article in the journal "Personal
Computer World ", really helped the business.
It is time to expand, but on its own it was difficult to do.
After I was denied a bank loan, I
cast down. But soon proznal that
British Telecom recruit people for the opening of the
dissemination of software. It was 1983, and a new department
called the Firebird.
Together with James Levy (James
Leavey), we have launched about 20 budget
Games and planned the work of the department at
Eight months ahead. Then went on a C64
Elite - time began prosperity of the company. At this time we
bought Beyond and opened an American branch of the Firebird
Licences Inc. Things were going well, I was promoted to his
transfer to administrative post and I decided to put their new
ideas.
I've always looked ahead and decided to
orient kompaniyu a new generation
68,000 cars, as they idelalny to
create a more global and interesting
utilities and games, targeted at more
advanced users. So I decided to create a new label, whose
philosophy would be based on the isolation of total mass and
publishing only high-quality programs (at the time Firebird
then launched over 300 new projects per week). Well, I decided
to call the new label is very modestly - Rainbird; -).
We have created a label that cared
of its employees, if a new idea I was interested in, then the
project immediately invested the money and we started
advertising company before the end of the project. Demonstrated
Jeremy Sahn "point on screen turned into Starglider, and
ordinary English interpreter
Language has become a great adventyuru
Pawn, Rainbird also published and the unforgettable image
editor Art Studio.
The truth is not so rosy, as
it might seem. Too large degree of independence in
decision-making beginning to irritate rukovodstvo British
Telecom and was soon under pressure from the bureaucracy, I
decided to leave the company. By this time, Rainbird, a label,
much stronger and I knew that the team I put together, not in
vain. Of course, all it's sad, but I see that the label lives
and thriving ...
P. S. After Tony Reynberd
left BT, he joined the firm
Magnetic Scrolls, which deals with menedzhmentom.