Promotion - Tips for lazy people to survive in the game MURK 3320.

Adventurer #07
     (C) PLAYER (Kuranov Sergei)

     (C) Music: Alos jnr. / Spark


   Tips for lentyaev on survival in

            game, "MURK 3320"

     (Honest players are not required)


     The game is pretty simple and the sense described
in help'e. I want to say that the number of
enemy robots range from 40 to
50. You have only two of them one more
speedboat (1. 5 times). You start
game, picking up machines that kill
robots with the enemy two times. I would recommend immediately 
start moving to the right. Stick with razvedtaktiki fast 
fighter. Ten steps forward (if none is encountered), and five 
moved back, then pulled "snail". And so the cycle after cycle. 
In doing so, you'll be less likely to fall into an ambush. In 
the upper right corner of the building across the river is a 
powerful blaster, which calms enemy with a single fold.


     Your "bystrohod" can pass through
wall, so that skimp on the road. Still,
a very powerful weapon lies in the one-time
building in the center of the map. Its good to use against the 
cyborg-green leader color. His (the leader) is very difficult 
to kill and desirable (if you want to survive), his "spud". 
That is, met him and act accident. Came a shot, and went away,

back, etc. He slug when wounded.

     The hardest thing is not to lose energy and
killing about twenty-five enemy robots, and then everything is 
very simple: find a cyborg (main), kill him, and just go back 
and forth, searching randomly (- () Appears the enemy robots.


     In a building with a green corridor, you can move around 
without losing strokes (transporter?), It is convenient to 
start the game for intelligence. At the end of it (the 
corridor) is the transmitter that tells all the robot 
destroyed. Do not throw the weapon at a minimum of energy, 
neither he nor the other to raise can not! Bottom left in the 
marsh or stand on the cross, and will poison your soldiers 
killed. And last but not least! Often appears low-speed blue 
native. Bumped into him. He'll read the plaintive story raises 
enegriyu 255 points (hoo!) and, most importantly,

give special-ball, which will replace the broken
transmitter battery and you will be able to send
signal ..... That is, after reports that
battery is broken, click again the "fire"
and ... Do not forget that "collide" on the transmitter should 
be a fighter with a purple ball that automatically appear in 
the box next to the weapon, after a meeting with the natives. 

     Well, this, like, that's all.


     P. S. Number of moves required
for:

     1. Fired from a mere automaton -
3

     2. Shot from a powerful machine - 5

     3. Movement:

        River: 4 - 5

        ground: - 1

        bushes: - 2


     Axes, etc., apparently, for near-
fight, but why change a cool machine (with
unlimited ammo) on the ax?


     P. P. S. Do not be deceived noise
repeated shots of a one-
Flares. Noise is, and no explosions! Roll it and get back 
machine.