Presentation - All programs: SPRITES GENERATOR v. 4. 7

Adventurer #07
        SPRITES GENERATOR v. 4. 7


          (C) REAL SOFTWARE '1997



     The program generator designed to create a sprite sprite 
blocks through their on-screen clippings files, prepared in a 
graphics editor. Also, this program is useful for printing on a 
printer of any piece of the screen. C using it can superimpose 
one image to another on a mask, for this download screen 
imposed pattern, cut it, having first established

the desired type of mask and attributes (if needed). We ship 
the screen on which to impose an image and put the cut sprite 
in the right place on the screen, and, of course, write to the 
disk. 

     The program features a full-fledged
processing unit sprites: you can delete any of the sprites to 
create a block, view sprites and their parameters,

save to disk any group of sprites
from the block or archive (sprites with parameters), to connect 
with the existing archive sprites in memory, to put sprites

anywhere on the screen and save the modified display on the 
disk, and print on your printer by sprites or their parameters. 
The program uses its own driver for the EPSON-compatible 
printers. Printer ports are used adopted by PC Bytes 01.


     Sprites can be cut with both attributes, and without. In 
addition, you can create a mask to cut out the sprite.

You can specify a fixed size window, and
the number of sprites, carved in
one access point to "cut
sprite. "When you create a sprite with a mask
byte mask will alternate with byte
sprite, thanks to this you can significantly speed up the 
withdrawal of a sprite with a mask on the screen. The block 
produced by the generator can be any format sprites (with 
attributes or without a mask or no mask). Sprites are created 
in the progressive format, but if you need to create sprites, 
character by character format (eg create a font), then use the 
version 2. 1. (Or spetsializirovanOy programmoyprim. Ed.)


     When cutting out sprites attributes
the latter will be positioned in front
sprite is always better to take first
attributes, then the sprite. After loading
programs and short decompression appears on the screen main 
menu in Russian language, in the bottom window provides 
information about the number of sprites and created the amount 
of free area. Using the program is extremely simple, so you can 
deal with it without a detailed description. If you activate 
the arrow outside the main menu, you can watch the downloaded 
file on-screen. Information about the format of the program 
created an archive of sprites you can see help'e in the program.


     And yet, before running the program checks to himself on 
integrity, and, if damage it will restart the TR-DOS.

The program is tested by many programmers, and I hope you will 
not find bugs in it, otherwise call me, correcting, and call if

you have any ideas for improving the program.


     Supplement:


            Work with archives


     Function of preserving the archive of sprites
allows you to store sprites along with their
data that will easily get them in the sprite generator 
(hereafter SG) for further use. Keeping sprites

in the archives, but not in the display file, you
save your disk space and
the time required for re-cutting
sprites. With the unit sprites in the SH can be
perform any operation: load file with the disc, remove any 
block sprites put the sprites to the screen and save it

for further editing in a graphics editor, move sprites
block. The latter possibility requires a more detailed 
description, as a direct the displacement of sprites in the SG 
no. To move a sprite to the end

block is required to put this sprite
screen, cut it and remove the old one. For
move the whole block will be faster,
preserving all files on disk, if it
is not there, remove all the sprites, but moved the block to 
write the resulting archive and then download the complete, 
remove move blocks and load from disk

Archives move blocks. Direct function
moving sprites will be implemented in
subsequent versions. If someone writes or intends to write a 
program for cutting out sprites of code blocks, edit sprites, 
creating multrolikov or any other program distortion of 
sprites, I propose to use a format created or used archives 
taken in SG. Probably many faced with the problem of a long 
assembly in the presence of a large number of block sprites. 
Copying itself SG, you solve such problems as

it works with all types of sprites. K
program included two archives of sprites, which converted from 
a well-known package LASER BASIC. Program C does not is 
commercial, and distributed free-conditions.



      MY PHONE IN BREST: 256-276 (Paul)

      (C) REAL SOFTWARE from "NEW" corp.



     ADV: SPRITES GENERATOR v. 4.7 is quite different from 
version 4.5, and not in appearance (same interface), and 
filling and adding new features. A sprite files - this is 
pretty good (that's why not much enough Sprite Land 'y).