Promotion - The description and recommendations for the passage of the game MAGICIAN LAND.

Adventurer #07
     (C) Kuranov Sergei (PLAYER).

     (C) Music: Cardinal / Accept Corp.


             MAGICIAN LAND.



     First of all, I want to say a big thank you to the authors 
for an exciting game. 

     Now, let's talk about the nuances and
"Gadgets" of the game. By yet, I did not
unable to complete the game to end, because could not
find a ninth scroll, but "only the holder 9 and can be mastered 
by the tenth ...". 

     It remains unclear:
1. Where is the 9 th roll?
2. What to do with a dead sorcerer?
3. Will there be someone at the cemetery?
4. How and when to go into the courtyard
Lock BORN?
5. Where to decipher an ancient scroll from the ruins and a 
scroll of peanuts? 

     And now that I've learned. Main
enemies (in the stage play, which I took) four: ascending 
(experience points for a win)


     Green savage (1);

     Yellow in the hood (2);

     Snake (3);

     Grey Giant (5).

     Plus, it guards the entrance to the mine
giant spider and the tunnel of death with you
and meet her.

     "Green" and "yellow" live in the woods
and forest roads, and the serpent and the "gray" in
mountains. All they could conjure, but
"Green":

     "Yellow" - an electric shock;

     Snake - selects the magic and can recover his strength;

     "Grey" - paralysis.



       Level, count

                 One unit of experience


         1 immediately

         February 1960

         3 150

         4 250



     At full protective gear, "yellow" start "smear", but they 
can conjure. And after taking the crystal helmet begin to smear 
and green snakes. 

     In the mountains it is better not to walk without a third
level, but to Death and the Labyrinth without the 4 th.
Be sure to have a bottle of water of life
(There with the dead). If you have some water and you killed an 
opponent, it will not take. This voobschem something good:

You can determine what you are
and then "do stocks. If water is taken, then you need to drink 
a "bad" water and rest (as soon as the energy decreases, and

not magic), and leave the rest just "good" water.

     In the mountains near the spider is a spell "paralysis" 
and the spirits after the maze will "Invisibility".


     At the entrance to the maze of mountains W-SW:
Yu-impasse-exit back, I went to B, C, B
further, it is easier poke, but if you see
triple stroke SW-W, go W-U and you get to the creek. All 
streams provide energy. 

     The magic returns, or in circulation and
battle without its application, water or in the tavern. After 
the victory over death, you will find a stone coat of mail, and 
the warrior Rogan will give you a fiery sword. 

     Now the results: I have collected eight scrolls:

     1. Force;

     2. Lightning;

     3. Light;

     4. Renewal;

     5. Nividimost;

     6. Paralysis;

     7. Scroll of Peanut;

     8. Ancient scroll from the ruins.

     About the "Stealth" - it can be
used in combat, although it is unclear why
"Light".

     At the 4 th level mage, about 7 and
8 th scrolls, said that "not reached an appropriate level" and 
does not decode them, and above do not translate, since "can 
not teach anymore." Upon reaching the number experience of 200 
One unit he stops growing. Then I got stuck. HELP!!!


     I found two torches: one in the maze, one in the castle. 
One I used, to illuminate the cave spider. Here's what to do 
with the second - is unknown. After all, Peanuts said that even 
"a lot of evil must be defeated." Apparently remained somewhere 
1 / 4 neisledovannoy territory in the upper left

corner of the map (after the maze). But I have not found ways 
to get the 9 th book, and ask assistance.


     And now propose a map of this game,
I was directly in the process of passing.



     P. S. A huge minus in the game - the lack of shipping on 
the disc!