SOFTWARE REVIEW novelties OBESPEChENIYa.Aleksandr
Desyatnichenko, Sumy
01.02.1998.__________________________________________ Like any
decent magazine, ZX POWERtakzhe covers news of the departure of
svetdiskovyh versions of toys that were not previously because
of unknowns in our territory. Today vdannoy section will cover
only oteh programs that have been recently dis-ketirovany
efforts of X-PROJECT Associati-on. So there you go ... TWILIGHT
48/128K, ULTRASOFT'1995 Perhaps nothing like on SPECCY dosih
has seen no prihodilos.Vot kogonuzhno have to learn to write
megaigry on poldiska! It begins with an extensive menu
selection: mozhnorazdelno-random load
INTRO, OUTRO, titles, or one of three independent parts of the
game.
On INTRO worth special mention, as
it, neskolkoraz loading from disk,
besides its direct purpose, tell
about the history of the problem and the aim pursued.
In this case demonstrates the amazing full-screen (sometimes
pseudo-) graph. A story told in the INTRO, something like the
beginning of the first part of the movie "Aliens." Remember -
people return on Earth, but in a way your computer displays them
from a state of suspended animation to make a landing on the
planet, which shliustoychivye signal SOS. True, in this game on
a huge spaceship flies only one person who was asleep in
two-plus hundreds of years, but on Sept. 6, 2801 on-board
systems ordered: "Get up!" Prepare to landing! "Poor, our hero,
he has not yet knows what awaits him in the Land of Shadows ...
In the game color, ochentschatelno,
to each point traced graphics,
smooth movement of the hero, but rather fast, in contrast to
the INTRO, gdeso sound tight throughout the game sounds nice,
unobtrusive melody. All management by means of the usual five
buttons, and the FIRE button works very Literacy (in a note
geymmeykeram!) - if it is pressed during the game,
topoyavlyaetsya arrow, which has access to the plate-icons.
Please - use items, call the extra menus, shorter work, as in
"Zvezdnomnasledii. Press the button again, - again, moving your
arms and legs, pop the plastic or, say, wooden cards in all the
cracks appropriate size. Moreover, the descriptions of items
and other messages are served in the Slovak language, which is
certainly for us, the Slavs, closer than English.
Although, of course, there are also curiosities. For example,
if you can find additional menu item
"Tripped hudbu", no "Hu" and anywhere that you do not zapihnet,
and simply turn off the music. "Kick the hudbu" - and vice
versa.
As mentioned above, the game is
of three parts - access to the first part of
free until the second open source
"MEGAPOLIS", to the third - "STELLARIS".
No shipping on magnetic media the program's authors did not
provide, and this means that the game should pass quite easily,
so if someone wants to write a detailed description of how it
is managed to do, then we will be happy
publish this description. The fact that this game
soar to the top of the charts, personally
I have no doubt.
BOOVIE
48/128K, KVL / PROXIMA '1994
In very simple and, simultaneously,
absorbing game with a decent graphics and music. On a plot of
this entertaining game is a hybrid of the "Baldur's" and
"Sokoban" - at all 40 levels to promote a white stone to the
exit of the maze, and so not to close it by accident in a
corner and not to drop it on his head one of the
heavy objects, which, the farther
deep into the game, so, naturally, more. But
these items can help you and, for example,
they can lock up an enemy or to fill up the hole.
Transparent stones, besides, you can simply crush, if you are
confident in their uselessness. Just not very much in a hurry -
time to complete the task is not limited to, but if you go into
a deadlock, we will have press "BREAK" and start all over
again. K Fortunately, after each mileage level
issued an access code to the next that
completely free hand to want to attend the
game by trial and error. The first levels
Games go over the same breath, but after the second break would
have a dozen of his head.
By the way, on a disk somewhere close to the game,
should be and I've found with the firm helpom:
description of objects, objects, etc.
TOWDIE
48/128K, DSA Computer
Graphics'1993-94
Well, fans of Dizzy, do not miss
Are you expecting out of svetocherednogo
Smagli, Santa Claus, or 49 th of iron? Not
Does anyone else have forgotten how to cook swill in the boiler
Zakk for or where to come to
fall into the next world? There is still
labyrinths and unclimbed not used
subjects, moreover, there is even a new, unprecedented
geroyvashih adventure! Thus, Meet, - TOWDIE, - but it is not
translated as "Tower of Death," not - so called small and very
cool imp. Why hilarious? Play, you will see what he faces and
how you will build on your actions are not always correct for
him, would react.
In general, the game adds quite a decent impression - an
extensive gaming space, a lot of things, the musical
accompaniment. Instead, collect coins fly agarics - their
number is displayed in the upper left corner of the screen in
the upper right, as usual energy. All the dialogues - in Slovak.
ORION
48/128K, KVL / PROXIMA '1993
Surfing? Shoot? And why
No, especially if the graphics, plot, build weapons, a variety
of enemies in the game as two drops of vodynapominaet
R-TYPE, - probably the best game of the genre
showdown on the star roads.
WACKY RACES
48/128K, HI-TEC 'PAL
DEVELOPMENTS'1992
I wonder what assotsiatsiivoznikayut,
when I think games such as HONG KONG
PHOOEY, SCOOBY 'SCRAPPY DOO, POTSWORTH,
TURBO the TORTOISE ... Well, of course -
jumping over bumps and pads, lifts,
collect the bonus and the fall in the pit with water ... More
would, in fact all these games are made the same
firm, so they look like twin brothers.
And today we have been on the agenda yet
a masterpiece, which, however, differs
from previous ones. Firstly, it is unusual
difficulty in passing. The third level -
already a problem, but only six of them. And, secondly, each
level consists of two stages: first you have to
gonochnomavtomobile (Imagine that!) Jumping on the islands,
and then, on arrival at the destination in a relaxed atmosphere
assemble bombs with lit wick.
Unfortunately, the game is very scant musical accompaniment
- there are faint feeble effektiki mode 128K, and for the 48K
did not hear anything, except sepulchral silence.
SHERWOOD
48/128K, DSA Computer
Graphics'1992
"Year 1148, Robin, son of Robert of Locksley, returned home
from Jerusalem, where it side by side with Richard saved the
Holy Land from the infidels. While he fought for the throne
England sat on the king's brother Prince John. Robin found his
house destroyed and his father - dead. This was the handiwork
of the sheriff Nottingham, servant of Prince John. AND
Robin swore on the grave of his father, that
He will avenge the enemy. Together with childhood friend, the
son of a miller, he went to Sherwood forest and reputed thief.
Hearn, the king of the forest, gave Robin a magical bow and
said ... "
And so, knowing the two Slavic languages, Ukrainian and
Russian, can be completely free read a third language, such as
Slovak. And have read a lot, because this new game is
practically almost adventyuroy text, however, largely
Recalls DEFENDER of the CROWN. The game
Beautiful graphics, music dlyaAY missing, although the beeper
sounds quite impressive. Even I, not being a player
adventyurnogo genre, gladly throwing dice in the tavern and
shot an arrow at a target.
MYSTICAL
128K, INFOGRAMES'1991
After all CASTLE MASTER and TOTAL
ECLIPSE, this work seems somewhat
unusual for this company, which specializes in flooded
3D-graphics. Nevertheless, the game simply mesmerizing. Is not
original: driving bald monk
hard to move forward, fighting off monsters, ghosts, heretics
and other sinful evil with prayer and improvised subjects,
occurring from time to time on a dangerous path. It should be
noted, as nicely applies this unusual weapon and
How beautiful it otobrazhaetsyas help
carefully-drawn style graphics
GAUNTLET 3.
Only in the game are four levels at the end of each, as
usual, required uhryukat large and powerful enemy. Moreover,
each of the levels consists of three phases and, when
phase will be performed must be in the center of the star
painted on the ground and press on anything. By the way, you
can play and together - for the first seconds of the game you
must click on FIRE and the second player, in addition to the
monk added MAGO GOLEM, however, benefit from it a little.
Beautiful music oformlenie.K Unfortunately, there is only
version for 128K, although when restoring programmybyla clearly
traced architecture of the main unit game designed to work in
the 48K, but levels, then come down to us only 128-e.
JMENO RUZE
128K, KVL / PROXIMA '1991
And once again tried our neighbors in Europe, this time for
fans of oldest and most famous games such as SPELLBOUND,
KNIGHT TIME and STORMBRINGER. As in these
games, the protagonist JMENO RUZE shustrenko
progressing through a maze, communicates with all sorts of
useful and vrednymipersonazhami uses scattered objects, the
management actions - through the menu.
SUPER CARS
128K, GREMLIN Graphics'1990
History of the disk version is the same - until we
reached only version for 128K, although initially the game was
like "page" version to 128K, and separate podgruzki for
48K.Vprochem, the story for us is not new - TERMINATOR 2 also
has long been considered a game 128K ONLY, although later found
a version for machines easier.
I have no doubt that this game will take its rightful place
in your collection. Even people far removed from racing, will
be very nice poshnyryat on a small typewriter,
pushing opponents, mainly
The reason is that the game is very good
for this class of games management. View of the
car - from the top, and he is very obedient
perform any of your commands, get a couple of
runs even without CHEAT MODE on the shoulder any
layman, the more that the choice of routes from
free list. In the early game, you can look in the garage or
office and spend their £ 5000 nadopolnitelnoeosnaschenie.
To win the track, you must pass 5
laps and cross the finish line first. Quite
satisfactory sound effects, music plays the whole game.
CHUCK YEAGER'S ADVANCED FLIGHT TRAINER
128K, ELECTRONIC ARTS'1988
Another fairly steep flight simulator on an airplane. That
only worthy that implemented full-screen
bathed in a three-dimensional graphics (with the possible
not only to include any type of aircraft cabin, but watch your
flight side), with around will swarm mass
variety of foreign objects, self
landscape. Of course, this could not be displayed on the Ping
program, but if is the mode of "Turbo", the fly is quite
possible.
LAST NINJA 2
48/128K, SYSTEM 3'1988
Perhaps, many will be surprised that such a
a well-known game got to Review
news. I just wanted to draw attention to it because our
version. Many Does might say that took place this beautiful
game to the end? Some people complain about the lack of levels,
others at what levels there, but the disc is not loaded, third
do not make the play without the infinite
life.
And now the differences of the new version.
Firstly, there are six levels and all
They tried, though not without its corporate bug: on the third
level, if at the second time you face a choice of one
of three doors, one can only go in the middle. Second, because
the game is not easy, right before loading you can make your
own choose what level you start the game.
In this case, all the necessary items that
had to be transferred from the previous level, you will be! Of
course, at your service all the Trix, - choose though all
together, though separately: infinite life, energy, time, a lot
of shurikenov.
For those who take up this game for the first time, I remind
you about the keys. At any time games can be modified slightly
by pressing the control button J. Key Q - hara-kiri if tired of
living. Items taken key P, and it is used, but this in the
hands should not be oruzhiya.ENTER - choice of subject, SPACE -
choice of weapons. After passing the level of the program will
ask Are you fully completed their task at this level. Pressing
Y loads the next podgruzku, N - a chance to run a little more
on familiar terrain. The sixth-level code
access to the safe - 0208, but it can be
others, if you're fair game pass
from beginning to end.
The only mystery for me remains,
how can dunk this very LAST NINJA, I
tried all kinds of weapons, keeping in mind that
that this ninja has nine deaths, felled him twenty times in a
row, and he dog, tenacious: resurrected - and again for
his own. All sorts of descriptions of this game ends about the
same: "And now you can compete with the very Konishuoki. "And
everything. By the way, with infinite energy to kill
all the enemies are not necessarily, except for
testing of new weapons, its easier to just obbezhat, focusing
on the essentials. I strongly recommend to all fans of truly
beautiful graphics to find and pass this great game.
Well, what we have today for dessert?
Perhaps some fresh zabugornye demos.
THE RAVERS PARADISE
48/128K, ILLUSION'1996
Not a bad job, especially the design and service. In the
INTRO original method of adjusting the velocity of vertical
scrolling - by pressing Q and A can simply increase / decrease
the distance between the lines.
INTRO After the boot menu. Arrow
choose one of the nine tunes and ship
it. And now can begin the problem. Case
that tunes some rather steep and
made according to the type of our INSTRUMENT'a, then
is played back digitized instruments, and if the decoding of
ports you suffer, then you, instead of the slope, you will hear
silence. But the trick piece of hardware, you can:
Select the menu item instead of AY BEEPER,
add volume and slushaytecherez AY,
Naturally, with the loss of quality. Special
I want to draw attention to the length of the melody and
the fact that such a long music is placed in the 48K, even
less, especially for people okolomuzykalnyh-okolosistemnyh say
more precisely: from 31,342 to 65,000 - the data itself, and
the remaining 535 bytes - a versatile player for the three
devices.
TRITON MIX
48/128K,
TRITON / SPECTRAVISION '1995
Same problem. Otsifrovochka again, but
true, primitive, just the whole memory hammered data, which,
byte by byte sold about the player. Enough
for a few seconds playing time, and at 48K -
second and a half. In addition, should play on the middle
channel, and if you have channels are wired differently, you
can play at any resort. There are, however, and multicolor, But
I knew, only the original boot from tape, or rather, its
indication. Discard was sorry, had to remake a disk.
TWIN WORLDS
48/128K, EXODUS'1994
Demo of three parts. In the first part
quite original scroll, in
Second-weight DOTS-effects, but in
the third part again digitizing "not for
all "- of course, could ProFIX for
of a certain number of machines, but that
say those with the ports all right?
Let so will all the way to work on
This SPECCY.
DUCK MANIA
48/128K, DEPECHE CODE'1993
Homely at first glance, view the demo at the end leaves a
very pleasant impression. Immediately after the launch in the
ears silence on the screen is almost the same. And then she
went: first there is nothing quite Muzychka begin ducks fly
back and forth, there is an additional menu to choice of
melodies, effects, and just think, mikroigra! Therefore, I urge
before you erase this miniature, watch it till the end, who
knows, maybe you It will replace many of the games ...
That's all for today. There was
DESALEX / ARIS Company Ltd
X-PROJECT Association
__________________________________________