Age
(C) Mad Killer
Looked! I saw! Won!
Level of consciousness is exceptionally well
affects the quality of the product, produced
man. Use the same relative to its
(Human), an ambiguous concept and put into the framework danuyu
thing - it certainly proigrashnoe in any form. The concept of
good may result not only in absolute
a specific sense for each individual in
separately. Loyal only be
the proportions of critical levels of consciousness for
untrained minds and those with them objects of society.
Approximately the level of communication
there is a set of interrelated ideas
in the direction of an unknown primary, and
God knows - with the completion of thought or
absolute utopia, from the viewpoint of the ordinary, or more
precisely - the same type of logic. Analyzing single-sided
phenomenon always difficult because of the inability to think
the same way in two different directions, making it by
appropriate conclusions.
That is, I hope, clear to all
entry.
Let's start has not lost a home
ideas in my head:) So, what do you want the software,
especially games and how to make them well, we'll find out in
this material. I hasten to note that this
article, I hope, will not be taken separately, and turn into a
regular column in our journal.
Let's look at the game that we know. Sometimes it manifests
an interesting phenomenon: the game is done with high quality,
everything in it ideal - the graphics, code, music, design.
But, after playing 20 minutes-ty, it does not include
wants. Why? I think because of the lack of principal, namely,
the plot, the script - as you want, and call. Example for
I have such a toy - Opener by Sam
Style. Of course, bravo, guys, for such a powerful code, music
and graphics play an equal very little. But! How much wasted
effort and time to achieve the goal, and the script
missing completely. Match pictures -
cheers, did not become them. And so it level by level. And
nothing more! But power could be spent for Bole powerful on its
own concept of the game. After all, we already have a Fast
Breed - identical to the game. Why repeat
what is already there? Unanswered question. But
good on our ZX is the mass of games that
pleasing and plot, and good design.
For example, considered me a toy "Last Adventure". And the
graphics are not so hot, and many shortcomings, but a powerful
story and breadth of the space to carry away many hours and
forced to return to the game many times. I am a lucky guy, who
understands it and even did something because of BASIC game. A
little distracted. The meaning of this section are as follows:
we are in each room will give you the raw material to work due
to ready or just maturing of ideas, and you turn, may be
interested in this idea and the world will get another ZX
excellent work. Back to the subject;) Let's make one important
conclusion. The game Insanely important than quantity of
graphics and music and uvlektelny plot, which
determines the playability of your toys.
Of course, the beautiful graphics and music, too
very important, but more so in the 21st century. But
Believe me, with zataskanym plot ksli any, you only lose time
in vain and strength. Examples can give a lot, though
meaning, I think, is understandable. And just do to me
like games nondeterministic. Meanwhile,
who do not know what it is and what it
eat explain. Best game of this type -
chess. You can play for years, and situations
their development and autumn very much. The same can be said
about the gambling. I deeply sunk into the soul Gamez Black
Cat'a Strip Poker. We play three of us, there is an element
excitement and randomness.
Briefly like everything. If anything, I'll give a "summary"
in the course of the article. So, we go closer to the body,
ugh, you fucking tree-stick to the point;) The author would put
up general review their own work.
Name this miracle - Legend of Ocean. Quick run on the main line
of the plot. Everything else you can contemplate itself in the
toy, a little (?) Tinkering into it. Well, then, it happens at
sea (Ocean). Initially, the game you have more or less normal
ship and is its captain, navigator and sailor at a time. Type
of images - from the top. Map small and diversity is no
different: there circles - it's ports, a shimmering square -
Your metoraspolozhenie. You dispose of
can until these keys: G (Go) + O, P,
Q, A - movement on the map to the right, left,
up and down. You will also be reserved for a button I, the word
stock.
On our oceans are not just you
but other objects: an ocean police
Pirates and neutral merchant ships to you.
You, too, is a free trader. Therefore, you duty is something to
carry on his ship. Ok, flies in designation of the port -
automatically falls to the manager. Here you will be prompted
to buy and sell a product, put money in or withdraw
bank, to equip the ship in the shop equipment. The whole set of
gentleman;) And interesting is the fact that you two times in a
row in the same port will not be allowed because congestion at
the docks. After the successful purchase and equipment, go to
the next (at your option) port. You can to attack the pirates.
You can take the fight, escape or torpedo the enemy ship. But
bought before that, respectively, of torpedoes. And if you
want, you can even take a boat to board the enemy! If you can
capture the opponent's ship (this affects your equipment
battleship - is it better than, the more your chance to grab),
then you obzavedetes product, which was on a ship of the enemy.
And with success can sell everything in the nearest port.
The police are mainly controlled goods
on your board. In the case of the goods for which there is a
prohibition, you will be fined. Each time, a large amount.
In general, play quite interesting. All
my friends gave a positive assessment. To all this there is a
possibility dimmed and welling toy, and it will agree
important. In short, if you are interested in this miracle, and
you feel strength and the will - contact the editor - will
work. Translate to her code (it is in BASIC), to yield graphs
and cool combat mode ... Uh, would be a powerful igruha! Maybe
I'll do someday she seryozno. It would be desirable, of course,
faster. We are waiting for offers! And also, my friends, If you
have lying around a toy, even BASIC, even the old and you want
it not lost in the wilds of your directory, then
send it to us. We will publish your works and
maybe even give a second wind! If possible, try to at least
briefly describe your product. Suddenly people ofigeyut It is
up to your creativity?
We are waiting for responses. And yet they do not, we will
publish your "old"!