WITCH'S CAULDRON
Cauldron witch
Mikro-Gen
By accident you hit the
clutches of the evil witch Heyzl (Hazel), and she turned you
into a frog, and then locked in his house on the island Molveyn
(Molvayn). For greater reliability witch instructed protect you
its crazy assistant
Moktuperu (Moctuper).
Fortunately, you have saved the human mind, but here is a new
slimy green body you fairly limited.
Your goal - to regain his human form, but note that
do it in one go is not
succeed. Before you succeed, will have to go through many
transformations. In the final eventually you have to cook in
Heyzl boiler, and then drink
very specific magical
cocktail, which will return you
human nature.
Introducing the words North, South,
East, West, UP, Down, IN, OUT,
UNDER etc., can travel through the house Heyzl. In this case,
you 'll find a variety of subjects, as very necessary (part
of them will go on cooking
the already mentioned "cocktail")
and utterly useless.
To deal with them more often
Use the command EXAMine and
HELP.
Other useful for you
words will be:
TAKE - take
DROP - to quit, to leave
BREAk - (c) break
STIR - move (be)
MOVE - move (be)
CUT - cut
LIGHT - light, lighting
TIE - bind, tie
DRINK - (you) drink
GIVE - (from) to give
ON - enable
OFF - off
LIST - to display a list
your existing items
SCORe - display the results of the game reached nutye
SAVE - save the current state of the game (on tape)
LOAD - load deferred u py (with tape)
QUIT - to end the game
LOOK - display a description of the location in which we find
you dites INSTructions - display
text embedded in program
How-
Giving the team a computer, use clear and precise English.
If your instruction do not understand the program at first
times, try to rephrase it. Examples of input commands:
PUT THE WATER IN THE CAULDRON -
Pour water into the boiler
UNLOCK THE NORTH DOOR - indentation
Ret north door
OIL THE SOUTH DOOR - lubricate the southern
nuyu door
CLIMB ONTO THE CHAIR - climb
a chair
TAKE EVERYTHING - to take all
items
The program has a set of all possible clues, you just do not
be lazy and look for to translate them. Try to keep the
translations have been possible more accurate, since many
puzzles to solve important may be the most insignificant at
first glance, the details.
A few more words about the
things that you find in
house. A full list is given
at the end of the description, but the place
where these items can be found,
not specified, and this is not done
accident. The fact that
Each part of the program start
items scattered about the room at random, so that
will not be bored - from
a new game, will need to carefully examine every corner.
In fact, in the guise of a frog
available to you space is very limited - it's only one single
room in house (living room), and at first you can even do
without the card, although she eventually you likely to be
needed. If you decide to make a map,
try to take into account that each
screen-illustration corresponds
a few places where it may be a frog, so it's worth
predetermine: to portray
each such place of separate locations or it will be enough to
indicate on a map only displays. The first option, of course,
significantly increase the size of the card, but rather to
simplify further the game.
But let's get down to business
Considering that the program is already loaded, and a brief
statement that appears at the beginning gave way to the screen,
place of the first location. This location is chosen randomly
from the three-screen illustrations that will described first.
Suppose you were
under the piano. Cover Tool
opened and closed the door behind him. Open lid piano -
it is very tempting ... Carefully scout out the situation -
EXAM PIANo - and the program helpfully informs you that here
you can climb into a piano. UP - and
you're inside him. And there are already waiting
first finds: a gold ring
(A Gold Ring) and a sheet with notes (A
Sheet of Music). Ring if you want to be able to grab a
(TAKE RING), but the notes carry
until you are on the forces, but on
You can read sheet music sheet
(READ A SHEET OF MUSIC) something
interesting. Name of the play -
"Music of metamorphosis, and then
are the words: "Change, change again and again, cat
the name tells you this way. "
But do not start turning - with the magic trifled with.
So even if you are already familiar with words such as TURN and
TACYSSUP, do not let them out - Your face instantly changed,
and new dimensions will not be allowed to get out of the piano,
and the game is over, has barely begun. To avoid such troubles,
and now and in the future, let's take it a rule: before any
conversion necessary to maintain the current state of the game
using the command SAVE.
It seems nothing more interesting things around to be seen.
You can come down (Down or
South) and continue to study the situation and its
possibilities, gone at least to the south (S).
This step will move you by
Sofa. There is there any useful object, pre-
One can not say, but another
tooltip will surely: 'to
east (E), between the sofa and
wall there is free space. "
This gap - not only
a place where you can get out from under
sofa. First, you can get on the sofa itself, and secondly,
making the move to the south (S), it is easy to find oneself
under the seat, and then even climb on it (CLIMB ONTO CHAIR).
In these places, you waiting for a number of interesting
findings. Here and odnopensovy whistle (A Penny Whistle), and
the Magic mirror (A Magic Mirror), and
Curling up toy
(A Caddly Toy), and much more.
There will be very helpful tips. All, so once, and you name it.
But some of the implicit things should be said.
For example, the coiled
Kalachik toy (A Caddly Toy)
always in the chair. If
try as it should be evaluated (EXAM TOY), the program
impassively informs you that it is shaggy sheep and nothing
more. Carry out a toy (TAKE TOY) you do not manage - too loud. A
Incidentally, the eye of this most
lamb very soon come in handy, and its no problem
take (TAKE EYE).
Spider, whom you somewhere
here will meet, if not already
met around a piano, the first time in his hands will not. But
sooner or later you'll get to it, but I do not advise it
is (EAT SPIDER). Given that
you are still wearing the frog skin, spider you overcome
disgust, of course, to swallow, but the most will lose an
important components of a witch's brew
(Think of any fairy tale about the evil
witches - well, some of them could
do without spiders?)
Pay attention to the inscription
under the seat, it is easy to read
(READ WORDS): "From the ashes - the ashes, from dust - the dust
... Throw soot over his shoulder, and turning
to be. "
Especially important is the second
Line (THROW SOOT OVER SHOULDER), it is essentially ready
team for one of your
transformations, we must not only forget about it when
razdobudete soot.
A few words about the magic
mirror. Its verification problems are
call (EXAM MIRRor), but give a lot of useful information.
First, you'll see in the mirror
himself in his next appearance -
in the guise of a cat. Secondly, under
mirror has been written previously mentioned the word -
TACYSSUP. Come on, try to read it
in reverse order: it is difficult not
note the coincidence - because PUSSY
CAT is in Russian fluffy cat.
Take a mirror and try to
"Play" with the words MIRRor,
TURN, TACYSSUP, add a little own imagination and see what
happens.
It is not excluded that from the first
times anything worthy of attention you do not get anywhere. Well
the same loss - only the beginning
victory. Temporarily switch
on anything else, well, at least
the survey period between
sofa and the wall: if you remember,
it is to the east of the sofa (E).
The first thing you see here
- Mouse hole. No less noticeable and a bottle of whiskey (A
Bottle of Whiskey), but do not rush to drink from
her. Drinking alcohol is rarely yields positive results, but in
this case, the consequences could be truly disastrous: you are
here you turn into a little
Triton and, falling into the bottle
completely dissolve in the golden beverage. But forget about
This finding is not dangerous in a hurry
- A drop of whiskey (A Drop of Whiskey) then very useful.
Sometimes in this location there are also some other items,
including The number and usefulness. Bring
those who see fit, just remember that more
five subjects did not carry a frog
able. But thanks to its small size, it can squeeze into the
mouse hole (IN HOLE or E).
Alas, this step is very dangerous, though necessary.
Infiltrating into the hole, you get caught in a trap, out of
which alone can not (I hope that before such a decisive act you
are not forgotten click SAVE, and if forgotten,
still not too late to use it).
Now it's time to call for
help - HELP. Help came quickly, but it will be very specific.
Yavivshayasya the call of the mouse categorically state that
will save you only if you could recognize its mystery. And
guess the riddle must be for limited time, or a mouse,
adoring frog legs, simply dine you.
Mouse puzzles are not too
complex, and an arsenal of them quite small, but that the
critical a moment to puzzle over the translation, here are a
couple of them:
1. Hazel `s assistent, What is
his name? Arrange the letters To
continue the game. What is the name assistant Heyzl? Rearrange
the letters - and no problems. (Otgadka - the name of the
assistant Moctuper, very easily altered in a well
you are familiar word Computer).
2. A sign of the devil You `ll
need to name Three numbes together And all the same. The sign
of the devil you will be called, "Three these figures can not
know. (Jnuflrf - 666).
Those who cope with the enigma of a mouse without a murmur
free, and they will only get
of the hole. But before the command OUT (or W), it is necessary
to take the snail shell (A Snail `s Shell), which is in
powdered form should be serve as part of a witch
potion.
Once again at the entrance to
hole, and continued exploration of the apartments witch, try to
go north (N). And this
time you'll be all in the same
most living Heyzl (rather
adventyurah rare case in which the set of gaming locations
placed in the same
room), but the new location -
near an old gramophone. Be sure to inspect it (EXAM
GRAMophone), and get the opportunity to get a diamond (A
Diamond), that before the check was a phonograph needle and for
this reason the eyes are not rushed.
But the huge fireplace you could not miss, despite all
troubles related to diamond mining. To reach it,
try to command the UP.
It seems that we are a bit overdone, and instead of the fire
were in his chimney. As it should be, nothing but black here
No (Some Soot), but it's something you
needed. Remember, because it is already
somewhere mentioned: THROW SOOT
OVER SHOULDER.
Beware! Do not rush to throw soot, its use may
turn you into a bat,
which will be eaten immediately appear out of nowhere
Moktuperom. However, soot, just in case tack with a (TAKE SOOT)
- not interfere with - and only then
get down down (Down).
Here is something you and you're in
fireplace. Objects there
finding is usually not possible. Checking the clock, standing
on the mantelpiece, too little is encouraging, not giving no
new information beyond reported that for an hour of the day
and it was time to lunch.
It remains to rejoice
that the entire living room you have already bypassed
- Any new movement now
will result in one of those places where
you have already visited before,
if the advice given description. Is it time to finally take
over the main thing: to try to back into a man, and to start to
become at least have a fluffy cat?
This task is doable GTA,
you only gain a little
patience, show a little ingenuity, and not to forget
from time to time use
magic command SAVE.
LIST OF ITEMS
Bottle of whiskey - a bottle
whiskey
Caddly toy - Curling up toy
Chest-Chest
Crushed snail `s shell - crushed shell snail
Crystall ball - crystal ball
Dead dragon - the dragon dead
Dead spider - dead spider
Diamond - Diamond
Drop of whiskey - a drop of whiskey
Empty whiskey bottle - empty
bottle of whiskey
Fierce dragon - fire-breathing dragon
Friendly Lion - the friendly lion
Gold key - gold key
Gold ring - a gold ring
Jam jar - jam-jar
Jewelled crown - a jeweled crown
Knife - Knife
Large key - a huge key
Lion - Lion
Lit lamp - lighting the lamp
Lock hair - curl
Magic eye piece - a piece of magic eye
Magic mirror - Magic Mirror
Magic wand - Magic Wand
Mortar - Mortar
Mouse trap - mousetrap
Oar - oar
Oil lamp - an oil lamp
Old gramophone - an old gramophone
Pearl - Pearl
Pencil - Pencil
Penny whistle - odnopensovy
whistle
Pestle - pestle
Piece of bone - a piece of bone
Playing card - a playing card
Red bow - red bow (bow)
Red ribbon - red ribbon
Rope - Rope
Ruby - Ruby
Sand - Sand
Sheep `s eye - sheep's eyes
Sheet of music - sheet notes
Silver key - the silver key
Silver spoon - silver spoon
Skeleton key - Skeleton Key
Small key - a small key
Snail `s shell - shell snail
Some broken glass - a bit of broken glass
Some gold coins - some gold coins
Some magic dust - a little fairy dust
Some matches - a few matches
Some sand - a little sand
Some soot - a bit of soot
Spider - Spider
Ten pence piece - a coin of 10
pence
Witches hat - hat witch
Wooden spoon - wooden spoon
It is not accidental that all names
and the names used by the program are given in full.
The fact that the puzzle
game are often built on the transposition of letters, reading
words from end to beginning, etc.
The following examples and
list of items presented in
end of the description, the dictionary program is not limited
to - She understands many more words. Try to make yourself a
complete dictionary Witch `s Cauldron, and if not will read the
chapter "Where are the dictionaries?".
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