(C) V. Ovechkin
CROSSROADS DRAGONS
(Chapter from book)
Music by MITCHELL
End. Start see the ZX REVIEW
1997 NN 1-2, 3-4, 5-6.
THE RUNES OF ZENDOS
Rune Zendosa
1984 Dorcas Software
Beautiful and fertile, were
Land tiny principality Dorkaziya (Dorcasia). They did not know
no wars, no disasters, but angry
Sorcerer Zendos (Zendos) devised
to subordinate them to itself. And when freedom-loving people
of Dorkazii refused to recognize its authority, his charms, he
plunged their country into eternal darkness.
Using the power of black magic
Zendos concluded all the months in
twelve hourglass, who hid in a dozen different rooms of their
enchanted castle.
When the earth is dying in the arms of devastating darkness,
must find a hero, able to track down all 12 of the hourglass,
months of release and return Dorkazii her freedom and beauty.
That you'll have to make this feat! Do you have the
determination, courage and resourcefulness that, when
confronted by every step of the manifestations of evil fantasy
Zendosa, one by one other exempt months and save the crumbling
country, returning her normal seasons ...?
Each watch has a runic inscription around the base. In
It's the magic lies
force holding in confinement
a given month. To destroy spells and release a month, you
should read spell encrypted in runes, and pronounce it. Only
then fade spell.
Since 12 hours, then the inscriptions, which will decrypt,
also 12. In addition, to complicate your task,
Zendos has covered every clock is separate from the other
corner of his castle. Where each such area has a separate
entrance and an intricate system of corridors and rooms filled
with no mercy to the servants and all sorts of traps. Only the
most courageous and resourceful can succeed when faced with all
this nightmare ...
Can cause many difficulties communicating with the program.
From good, no one checked adventyuroy teams Dorcas left the
firm unless TAKE, DROP, EXAMINE and even a couple of friends
words. Even the direction of motion
familiar with east - west gave way to the LEFT - RIGHT, well,
though the UP and DOWN are unchanged.
Abbreviations of words are not allowed at all, except for
driving directions that can be specify one of the first letter.
So we'll have quite a lot
practice in English grammar, and again picking up the team,
which was made even the slightest mistake. Even at
omission or substitution of a single letter of the program
always responds unequivocally, stating that she did not
understand you. To some extent, can save the situation
dictionary contained in end of the description.
By THE LOOK command in Runes of
Zendos does not work either, so if you suddenly need
description of the location, which is already on
some reason, crawled away from the
screen, use a small
Tricks: exit at the next
location and return - a description
will again be before the eyes.
As the game need to constantly monitor the well-being
hero and the means at its disposal items. The first is
especially important to know when you are going to enter into
some unknown space, where You can expect to clash with one of
the terrible inhabitants of the castle. All you need
information on the screen one (again new to many) team -
STATUS, or, equivalently, putting a question mark - just? - And
then keystroke ENTER.
Force (Strength) can be restored, but not higher than the
initial value (25) with Team EAT. In this case, one such team
takes one of Provisions and adds it to
Strength. If your disposal is an apple, a slice of cheese
or others found in the castle
products, recuperation
perhaps a more radical way: for example, EAT APPLE will
just 5 units of force, but note
that if this is Strength
was greater than 20, several
units of power wasted. If
someone from the servants Zendosa not
can seduce a bribe in the form required him to object, then
tactics of attack is most often
preferable to any other.
In this case, try to use the most powerful of the available
you have a weapon: the team ATTACK
SKELETON WITH SWORD will be more
effective than simply ATTACK
or ATTACK SKELETON WITH AXE.
But enough about the problems and
complexities. The program has many excellent qualities, which
more than offset any inconvenience.
First, The Runes of Zendos - is, in fact, not one, but
as much as 12 aventyur in one program.
Secondly - the game is equipped with
very decent for 1984
animation, and giving one or
another command, you can see, both in
According to it, your character climbs the stairs, fighting
enemies, etc.
Third, the program provides a multitude of small, but
no small importance for the convenience of users, such as: the
possibility of save the current state of
games; unlimited time to
thinking about running; high "carrying capacity" of the hero
(up to 9 items); many tips on Verification (EXAMINE) available
subjects; repeat the last command is a simple keystroke
ENTER, and many other things that you
must find, putting
on their shoulders the difficult work Dorkazii liberation from
the power of black magic forces Zendosa.
DICTIONARY
ACID - ACID
ADVENTURE - Adventure
ALL - ALL
ANCIENT - Antique, OLD
ANTEROOM - FRONT
APPLE - APPLE
APPRENTICE - STUDENT, apprentices
APRIL - APRIL
ARCHED - arched, vaulted
ARMOUR - ARMOR
ATTACK - Attack
ATTIC - Garret, ATTIC
AUGUST - AUGUST
AWAY - AWAY, there were no
AXE - AXE
BALLROOM - DANCE HALL
BANQUETING - BANQUET
BARREN - barren
Vapid, boring
BE (ARE, AM) - BE, BE
BEAM - shine, Ray, RAY,
BEAM, BEAM
BEAUTIFUL - BEAUTIFUL, BEAUTIFUL
BEDCAMBER - BEDROOM
BEDROOM - BEDROOM
BEGIN - BEGIN (CR)
BEHIND - BEHIND, FOR, AFTER
BIRD - BIRD
BLEND - mix, combine,
MIXTURE
BLOODSTAINED - bloodstained
BODY - BODY, MASS, to give
FORM
BOLT - the bolt, bolt,
LAM, Throwing (running)
BONE - BONE
BOOK - THE BOOK
BOTTLE - BOTTLE
BOW - ONION (weapons)
BRASS - BRASS, BRASS
BREAK - Loma, DESTROY
BRIGHT - brilliant,
TRANSPARENT, JOLLY
BUT - BUT, HOWEVER, ONLY
BUTLER - Butler
CAGE - CAGE
CANDLELIT - light a candle TWILIGHT
CANOPY - Shelters, CANOPY
CARRY - BEAR, TRANSPORT
CASTLE - CASTLE
CEILING - CEILING
CELLAR - CELLAR, Cellar
CERTAIN - SOME IDENTIFIED
CHAMBER - ROOM
CHAPEL - CHAPEL
CHEEKY - Nagle, cheeky
CHEERFUL - Beaudry, JOLLY
CHEESE - CHEESE
CHEST - CHEST
CLIMB - Climbing
CLOCK - CLOCK
CLOISTER - cloister
CLOTHES - CLOTHES
COINS - COINS
COLD - COLD, COLD
CONSERVATORY - Greenhouse,
CONSERVATORY
CONTAIN - INCLUDE, holds
COOK - Cook, Cook
COOL - Cool, Cool,
COOLING
CORKSCREW - Corkscrew
CORRIDOR - CORRIDOR
COVER - COVER, COVER,
COVERS, POUCH
CROSS - CROSS, cross,
CROSS
CROSSBONE - crossbones
CROSSBOW - Crossbow
CRYPT - The Crypt
CUNNING - Cunning, Artful
CURVE - Bending (CR), Flex (CR)
DAGGER - Dagger
DANGER - DANGER
DARK - DARK, DARK
DEAD - DEAD
DEATH - DEATH
DECEMBER - DECEMBER
DECORATED - JEWELLERY
DELICATE - REFINED, FINE
DEMAND - REQUIREMENT TO CLAIM
DEPART - Dispatched CARE,
DEVIATES
DEPEND - DEPEND
DESCEND - omit Falls
DEVIOUS - evasive, meandering
DIAMOND - DIAMOND
DIMLY - DIM
DINING - DINING
DIRTY - DIRTY, unfair
DO - DO TO PERFORM
DOG - DOG
DOOMA TAPEN GENOR - spell
a gateway to one of
Screens
DOOR - DOOR
DORCASIA - DORKAZIYA (name
principality)
DORMITORY - Dormitory
DOUBT - DOUBT, DOUBT
DOWN, D - DOWN
DRAGON - DRAGON
DRAWING ROOM - LIVING ROOM
DREAM - DREAM, DREAM
DRESS - Clothes, clothes (CR)
DROP - Throw
DUSTY - Dusty
DWARF - GNOME, dwarf
EAR - EAR
EAT - EAT, EAT
EERIE - Creepy
EFFECTIVE - EFFICIENT
EIGHT - EIGHT
ELEVEN - ELEVEN
ELF - ELF
ENCHANTED - Bewitched,
ENCHANTED
ENCRUSTED - Encrusted
END - END OF ENDING (CR)
ENOUGH - ENOUGH ENOUGH
ENTER - ENTER, INSERT
ENTRANCE - ENTRANCE
EVIL - EVIL, evil, misfortune
EXAMINE - INVESTIGATED
EXPLODE - explodes (CR)
FAIL - BAD
FEATURELESS - featureless,
COLOURLESS
FEBRUARY - FEBRUARY
FIERCE - Ferocious, STRONG
FIERY - FIERY, quick-tempered
FILIGREE - filigree
Filigree
FIND - FIND, FIND
FIRE - FIRE, LIGHT UP,
Perrin. SHOOT
FIVE - FIVE
FLAG - Flags, banners
FLEE - RUN, rescues
LAM
FOR - FOR
FORCE - strength, power, make,
Break open
FORMAL - OFFICIAL
FORTUNE - Good Luck, Luck
FOUR - FOUR
FREE - FREE, FREE
FRIENDSHIP - FRIENDSHIP
FUMES - EVAPORATION, STEAM (S)
GALLERY - GALLERY
GATEWAY - GATES
GIVE - GIVE
GLASS - GLASS, GLASS
GLOOMY - Grim, SAD
GOLD - GOLD
GOLDEN - GOLDEN
GOOD - GOOD
GOTHIC - GOTHIC
GRAND - Grand,
MAGNIFICENT
GREEK - GREEK, GREEK
GREET - WELCOME
GRIP - Tong, Capture,
Grip RUKOYADKA
GUARD - guard, PROTECT
HAG - WITCH
HALL - HALL
HANDLE - TAKE HANDS, HAVE
DEALING WITH ..., ARM
HAPPILY - HAPPY TO HAPPINESS
HAUNT - HAUNTED,
Pursue HAUNTED
LOCATION
HAVE - HAVE
HERE - HERE
HERO - HERO
HIGH - HIGH, HIGH
HORSE - HORSE
HOUR - HOUR
HUGE - HUGE
ICE - ICE
IF - IF
IN - In (being within
something)
INSCRIPTION - INSCRIPTION
INTO - B (restrict movement inside
where space is restricted)
JANUARY - JANUARY
JOLLY - JOLLY, slightly
Inebriated
JUICY - Juicy, tempting
JULY - JULY
JUNE - JUNE
KEY - KEY
KILL - KILL
KITCHEN - KITCHEN
KNOW - KNOW learn DIFFER
LABORATORY - LABORATORY
LAND - LAND
LARGE - BIG, BIG
LARGER - GIANT
LATTICE - GRILLE
LEAD - NEWS, direct
LEAVE - LEAVE, LEAVE
LEAVES - LEAF
LEFT, L - Left
LIBRARY - LIBRARY
LIFE - LIFE
LIGHT - LED, the light on
LIQUID - LIQUID LIQUID
LOAD - LOAD
LOCK - constipation; Latching
LONG - LONG
LONGBOW - large onion
LUCK - happiness, good luck
LUMINOUS - BRIGHT, LUMINOUS
LUMP - COM, lumps, mix,
Lump
MAGIC - MAGIC
MAGNIFICENT - GREAT,
Majestic
MAIDEN - GIRL FIRST
MANUSCRIPT - manuscript, the manuscript
MARCH - MARCH
MASTER - MASTER
MAY - MAI
ME - ME
MEAT - MEAT
MESMERIZE - hypnotize
METAMORPHE - Metamorph, mutant
MIGHTY - STRONGER
POWERFUL, VERY
MINSTREL - Minstrel, singer
MIRROR - MIRROR
MORE - More, more
MOSS - MOSS, overgrown MOSS
MOVE - MOVE (CR)
MUFF - HEADPHONES
MUSEUM - MUSEUM
MUSIC - MUSIC
MY - MY
MYSTERIOUS - MYSTERIOUS
NIMBLE - FAST, nimble
NINE - NINE
NO - denial, denial
NOT - NO, NO
NOTEBOOK - Notebook
NOTHING - NOTHING
NOVEMBER - NOVEMBER
NOW - NOW NOW
NUMBER - NUMBER NUMBER
OBEY - obey, OBEY
OCTOBER - OCTOBER
OLD - OLD
ONE - ONE
OPEN - OPEN
ORNATE - Ornate
OVER - OVER, THE TOP, EXTRA
OVERCOME - WIN, OVERCOME
OVERPOWER - WIN
PAINFUL - WAN, heavy,
DIFFICULT
PANTRY - PANTRY, Chula
PARCHMENT - PARCHMENT, manuscript
On parchment
PASSAGE - PASS
PASSAGEWAY - passages, corridors
PEG - peg FIXED
Pegs nailed
PENDANT - PENDANT
PERFORMANCE - COMPLIANCE,
EXECUTION
PET - favorite, favorite animals,
Caress, cuddle,
PETRIFY - OKAMENET,
Petrify stun
PICK - TO CHOOSE, TO COLLECT
PIECE - PIECE PART
PIERCE - pierce, puncture,
ABSORBED
PIERCING - piercing
Penetrating
PILE - A lot, Chest, set,
Folding, COLLECT
PLAN - plans, diagrams, plotting,
CONSTITUTE THE DRAWING
PLANETARIUM - The Planetarium
PLAY - PLAY
PLAYER - PLAYER
PORTRAIT - Portrait
PREPARE - PREPARE (CR)
PRIME - insert (fuse)
Instruct
PROTECT - PROTECT
PROVISIONS - PRODUCTS
FOOD
QUICKLY - FAST
RATING - EVALUATION
RAW - raw, uncooked
READ - READ
RECEPTION - RECEPTION
REFLECTION - REFLECTION
REFLECTOR - REFLECTOR
REIGN - reign
Dominate, REIGN
RELEASE - FREE,
EXEMPTIONS, Split
REMEMBER - REMEMBER, Remember
REMOVE - shifted (CR)
RETRACE - traced back to the source
ka, to recreate
RETURN - RETURN (CR)
REVEAL - DETECT, OPEN
RICHLY - Rich, LUXURY
RIGHT, R - RIGHT
RING - RING
ROOM - ROOM
ROOT - root, rummage,
SEARCH, ROOT, REASON
RUNES - RUNES
RUNNING - Running, running
RUSH - race, rapidly
MOVEMENT, rush, rush
RUSTY - Rusty
SAND - SAND, clean sand
SANDWICH - SANDWICH, INSERT
In the middle, squeeze
SAVE - SAVE
SAY - SAY
SCRAP - thrown away, garbage
The quarrel, quarrel
SCROLL - SCROLL
SEA - SEA
SEASON - THE TIME OF THE YEAR, SEASON
SEEM - seemed REPRESENT
SEND - SEND, SEND
SEPTEMBER - SEPTEMBER
SERPENT - SNAKE, SNAKE
SERVANT - SERVANT
SEVEN - SEVEN
SHAGGY - Lokhmatov hairy
SHAKE - Shake (CL)
SHATTER - shatters,
DESTROY
SHIELD - SHIELD, TO DEFEND
SHIMMERING - Shimmering
SHINE - LIGHT (CR), shine,
Shine
SHOE - shoe, Shoes
SIGHT - Remarks, SEE VISION
SILENT - SILENT, SILENT
SILVER - SILVER, SILVER
SINISTER - Durnev, sinister
SIX - SIX
SKELETON - SKELETON
SKIN - rip off, hides and skins
SKULL - SKULL
SLIME - Slime
SLIMY - viscous, slippery,
OTHERWISE
SMALL - LITTLE
SMEAR - SPOT
SMELL - smell, smell
SMELLY - smelly, stench
SMOULDER - smolder, lurk,
Smolder
SNARL - growling, angry, growling
SONG - SONG
SPELL - SPELL
SPOT - dirty, COVER
Spot SPOT
STATEROOM - reception hall
STATUE - STATUE
STATUS - STATUS
STEAL - (Y) Krasta
STEP - STEP, STEP, STEP
STOCK - STOCK Stores
STONE - STONE
STOP - STOP (CR), in this
case - the output of the BASIC
STOREROOM - Pantry
STRENGTH - POWER
STUDY - STUDY, study
SUCCEED - achieve their objectives
ACHIEVE
SUCCESS - SUCCESS
SURLY - rough and harsh
SWORD - SWORD
TABLET - PLATE
TAKE - TAKE, TAKE
TAPE - TAPED, tape
TAPE, Tape
TAPESTRY - TAPESTRY
TARNISH - dim
TATTER - rags, tatters,
Tear to tatters, torn
CUTS
TEN - TEN
TERR - TERRORIST
THESE - THESE
THEY - THEY
THIN - A thin, lean, DO
THIN
THOUGH - HOWEVER, although
HOWEVER
THREE - THREE
THRONE - THE THRONE
TICKING - TICA
TIME - TIME
TINY - TINY
TOO - WELL, TOO, TOO, VERY
TORTURE - tortured, torture, Torture
TROPHY - TROPHY, prizes, awards
TWELVE - TWELVE
TWO - TWO
UNLOCK - Unlock
UNSHIELDED - VULNERABLE
UP, U - UP
USE - USE
VANISH - PERSISTS Disappears
VAT - BARREL, Tran, POT
VAULT - REDD, vault, cellar,
Jump over, jump
VERY - VERY, VERY
VICIOUS - VICIOUS,
WRONG, Angry
VULTUS - VALTAS (name, something
like the Hawk)
WAIT - WAIT, WAIT
WARTY - warty
WEAR - Wear, Clothes
WELL - WELL, SPRING,
Stairwells, GOOD,
THE GOOD, GOOD
WHITE - white, clean
WICKED - WICKED, viciously, DANGEROUS
WILL - Will, desire, want,
MAKES
WINE - WINE, drink wine, treated
WINE
WITHOUT - without anything
WIZARD - KOLDUN
WIZEN (ED) - Dry, shriveled,
Wrinkled
WOLF - WOLF
WOOD - WOOD
WOODEN - WOOD
WORK - WORK, WORK
YES - YES
ZEAL - diligence, zeal
ZENDOS - ZENDOS (the name of the sorcerer)
ZODIAC - ZODIAC
ZOMBI - ZOMBIES
ZOMBIE - ZOMBIE
*