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SCORPIONS: DIEMACHINES
Experts: Ilya Komandin, Andrew
Cherebaev, Kaluga
"We beat the monsters on the run, on
everywhere around the burning flesh and
smoldering bones ... Wind otgo
nyal smoke and fog. Rocks in
terms were stained black
blood. We shot cont
vigayas forward ... "
Roger Zelazny
"Guns of Avalon
SCORPIONS refers to the
class of strategic games in which you do not just give orders
to his troops, and they themselves are acting in the mode of
direct control. Perhaps this is not such a masterpiece as Last
Battle, but and this game has a lot of good sides.
The first thing that catches the
eyes when the game starts - is
performed in three dimensions
map with more details. Unfortunately, the merits Game Maker is
clearly impossible classify more and artistic talent, so
graphics in the game suffers. But this does not worsen the
overall impression of her.
The essence of the game lies in the confrontation between
humans and strange mechanical scorpions. In the course of
events one battles taking place on an unknown territory,
interfere You. You are fighting, of course, on
the side of people, but there is opportunity to play together.
On the battlefield are military bases (like yours and the
"Scorpion"). The main to the warring parties
is the destruction of a flag on
the enemy base.
GAME
Before the start of the battle itself you
can assign keys, select the number of players (1-2), the level
of complexity - from the simple (10 scorpions) to
named by the authors' "To get"
(40 scorpions). You can read a little instruction.
So the game began. You see in front of a three-dimensional
map in the lower right corner is located in your base, and in
the upper left - the base of Scorpion. Large
part of the map occupied by impenetrable
objects, so that the detailed
nowhere in particular. The middle map is a river. Jump to it
can only be in two places (on rail and pontoon
bridges), so the hassle of scorpions is inevitable.
As long as you do not have any
combat unit, but there is much
20,000 cash to buy
army. This can be done only
inside the base - on the plates, labeled HB.
But, before embarking on
purchasing troops, we need to understand
with a system of menus from which you control the game. Thus,
after pressing the "fire"
you are greeted by the following
Menu:
1. CHOICE - to switch to
direct control of units to
by the pointer.
2. BUY - purchase mode
Technology (only in
base).
3. Information - data
military unit to which the pointer.
4. END OF - Transfer
of the scorpion.
5. CONTINUE - Exit
menu.
At the moment, we need
second menu item. Selecting it,
You'll see information about the military unit that can buy.
This information includes name, speed, capacity,
fuel consumption, throughput,
price and protection. Total in your
before there are six types of combat units. Once you've chosen,
press the "fire". After this you will need more choose: whether
to buy military unit, or just exit.
Now more in detail about the characteristics of technology:
SPEED - speed
are given in conventional units, each of which is equal to three
real steps. Steps are being spent
just walking, but not in turns. Shots are also steps - two at a
shot.
Capacity - the maximum weight of arms and ammunition, which
can take on this unit.
Fuel consumption - the number of
fuel, spending one
step. Initially, each unit
given 250 units of fuel. Replenish its stock may be at the
filling points, marked letter F.
FLOTATION - an opportunity
walk through the swamp.
Know your data and enemy units is very important, so
Here we present a table of all
indicators of the troops:
NAME SKO-Together-FLOW Prokh-PRICE PROTECTION
GROWTH CAPACITY OF FUEL LEFT REAR convergence
FR
TANK NO 4 10 1 50 70 30 50 500
DISH March 1920 2 No 35 40 40 35 350
Trailer 2100 5 No 10 50 60 10 640
Tower 1 50 4 NO 80 80 80 80 800
Droid 20 May 3 YES 20 20 15 20 400
ROBOT April 1940 3 YES 35 50 20 35 750
SCORPIO 30 May 3 YES 40 60 10 40 1200
Thus, the purchase of equipment is over, now it's time to
arm. Move your mouse over one of his
combat units and type the first
option to the main menu. Press
FIRE once more, and before you get the following menu:
1.1. CONTINUE - Exit
menu.
1.2. GATES / BARRIERS - opening / closing the gate or
barrier. In order to function to work, should be approached
close to the obstacle and turn to her before.
1.3. Refuel - resupply of fuel at the filling points.
1.4. PURCHASE - Purchase of weapons and ammunition.
1.5. BRIDGE SET - Set a pontoon bridge on the river (to do
this can only trawlers and scorpions).
1.6. Take - pick up fuel, weapons and ammunition from the
remains of combat units.
1.7. FIRE - fire mode.
1.8. Leave the object - Exit from the direct control
unit.
Select 1.4. You
ask what you want to buy -
weapons or ammunition. To start
choose a weapon. Purchase of weapons produced in the same way as
technology. Before you brought
the following data: name, weight,
lethal force, shooting range
(In steps), and price. Necessarily
Remember designation purchased
Weapons (eg: howitzer D-600),
since it is the marking
You have to choose the ammunition for weapons.
When buying cartridges you will see their designation, weight
and price. Any ammo you buy a cage for 5 pieces.
The most important characteristic
as weapons and ammunition is their weight. He will always be
taken into account, otherwise you can buy
weapon, leaving no reserve capacity to purchase ammunition.
Below we provide a table of characteristics of weapons and
ammunition:
ARMS
Name Weight U.S. PRICE RANGE
GUN AM-60 3 20 2 50
GUN AM-90 5 40 3 50
GUN AM-180 7 50 4 60
GRENADES: SE-3 10 80 2 80
GRENADES: SE-8 15 90 2 85
MORTAR MH-4 25 100 3100
LASER LU-1.20 1 10 5 150
LASER LU-5.30 5 40 5 150
LASER LU-10PH 20 80 5180
HOWITZER D-100 30 100 5200
HOWITZER D-600 40 100 5250
CARTRIDGES
NAME WEIGHT PRICE
AM-60 May 1925
AM-90 October 1925
AM-180 35 30
GP-10 March 1940
GP-20 August 1950
MH-25 April 1950
LU-1.20 May 1975
LU-5.30 20 75
LU-10PH 30 90
F-100 35100
F-600 15125
Well, with armed troops ended. Now you can pass the course
scorpions (immediately after the purchase of still
can not move). When the Scorpion runs off his own, the time
comes to move and you. If you have do not forget, your task -
to destroy a flag on the basis of Scorpion and let them destroy
your own. Fortunately, because of the limited time does not
pass defense strategy at the base, followed by unimpeded
destruction of the enemy flag (game would lose interest). So
get ready for the campaign. I would advise you to buy more
robots and equip them with grenade launchers GP-3 with three
stores. This weapon is very powerful, and
robots will be plenty enough room to shoot.
By the way, how to shoot.
Shoots combat unit directly to
stay the course, so getting out should be on one line
with the enemy and come to a distance shot. If between you
there is an obstacle, then your shots first smash it.
When you select option 1.7 (fire)
You will get a menu similar to the menu, buying weapons. You
can choose to shoot any kind of weapon, but shoot, of course,
be only one that is in your presence (status = 1) and for which
there is ammunition (cartridges> 0). To exit the menu, press
RIGHT, and for Fire - FIRE.
Do not get too carried away
fire, because after the destruction of a scorpion on his left
a very useful little box, which
You can randomly divided over
shot. From this a box you can pump the fuel, as well as
to take arms and ammunition (the latter have, however, did not
work - apparently, the computer forces and armaments
"virtual"). Of your combat units the destruction of such remains
the same boxes, but scorpions throughout
apparently, people do not like,
and usually the boxes are destroyed.
If you can still destroy all the Scorpio, then run
more on the way to the railway bridge, tucking in the way
Located on the road filling station. Then - on the basis of
scorpions and destroy them flag - you won!
If you are afraid that they could miss at least one
scorpion, then leave the protection of
flag. Please note only that the scorpion is unlikely to go
through the door - They prefer to destroy
wall.
In conclusion,
that artificial intelligence
game presented in a very good level. Scorpios never
think a long time, easily find the crossing of the river, are
able to themselves to build bridges. They do not get lost in a
collision with multiple opponents, ably choose the most
profitable target and etc. Perhaps the simple level of
complexity you can easily break the enemy, but, believe me, all
not so elementary to higher levels of complexity. Try it!