EXPERT ADVICE
STONKERS
(C) IMAGINE, 1983.
Expert: Komandin Ilya
Kaluga.
STONKERS - Strategic
game, a representative of the genre REAL
TIME STRATEGY. This program relates to the direction of
strategic games, in which the central role played by proper
supply of troops. Although the game is not makes a strong
impression She still has some nice hand: a small amount
forces, ease of control, intense battles and the possibility of
complete the game in a short time
(15-20 minutes). All the same its shortcomings have a very
simple explanation - look at the date.
GAME.
After downloading the program and
various CREDIT'ov you get into the menu where you can choose
the control and the level complexity. This is done several
extravagantly: a special window in turn offers various types of
leave management, and you'll have the necessary time to press
any key. Same thing with the level of complexity.
After any necessary adjustments to start the game itself.
Screen.
The game screen is divided into
five parts. Middle-upper
located the main playing field. At the moment there is a
large-scale map of the area. Your parts are marked for It
attributes high brightness. Initially, all your troops are
concentrated in two dark areas on the right side
maps, the same forces of the enemy - by
similar sites in the left
part. For large-scale map you move the cursor in the form
rectangle consisting of
diagonal lines. Clicking on the
press "fire", you will get in
small-scale map. Here
You get the cursor in the form
cross. In this mode maps
You will finally be able to see
their own and enemy forces, as well as give orders to their
units (But more on that later). To get back to large-scale map,
press the "fire", not moving cursor on any of the
its parts.
On either side of the main playing field are two windows,
which shows all you have left and the enemy forces
(Right - you have left - the enemy).
Below is a message box informing you constantly
about the game (on messages I
will elaborate in the late
description). The entire bottom half
the screen is a window to display information about the selected
part.
Command and control.
Point to one of
their parts (in the small-scale
map) and pressing "fire", you will see the following:
1. Branch (eg, SUPPLY
UNIT or ARMOURED DIVISION).
2. Stocks security (SUPPLY
STRENGTH).
3. Fighting force (COMBAT
STRENGTH).
4.Skorost movement (MOBILITY).
5. State of (for example,
ENGAGING ENEMY or UNDER ATTACK).
Now the details:
1. In the game there are four
kinds of troops, three of them fighting and
a supply:
INFANTRY DIVISION - infantry.
ARTILLERY DIVISION - artillery
theory.
ARMOURED DIVISION - tanks.
SUPPLY UNIT - trucks with
supply.
2. The main indicator of
game. It can vary from
0 to 99. The refractive
constantly decreasing. When it
becomes less than 15, the division
begins to decline fighting force.
If it reaches 0 division
will be destroyed. Restock software you can use the supply
truck.
3. An analog CONSTITUTION in tactical games. With enough
security, it increases, but can not be more 50.
4. Can vary from GOOD
to LOW. Depends on the quality
supply, terrain, and how
a lot of moving parts.
5. Part may be in
the following conditions:
AWAITING ORDERS - part of the absolute
absolutely does nothing and waits
Your orders.
ENGAGING ENEMY - combat divi
Zia attacking the enemy.
UNDER ATTACK - per division on
fallen enemies.
UNIT DESTROYED - part of the annihilation
wife.
The inscription is missing - part of
moves according to ordered it.
So, when you hover
cursor on one of its parts and
press "fire", you will be able to give this part of the order
(the mouse cursor at the same time change). Order is given
trivially simple - move the cursor to the desired
place and once again press
"Fire". Part of the starts moving and
will not stop until until
not reach specified milestone.
Near a given point of the pull a little back and forth,
but in the end stop
where necessary. On the way to part
may happen:
- A collision with the enemy.
Often when this changes color and begins to rapidly lose COMBAT
STRENGTH. Consumed Division
turns into a skull, from which you can always look at, but to
control that you can not. Part supply in a collision with
the enemy is destroyed instantly.
- Truck Collision
supplies with your own
combat division. Truck with
it disappears and gives its full
reserve to ensure the combat mix. If, instead of
disappear, truck bounces
ago, it means that stocks
provide for the division, and so
very well.
- Contact of the water -
instantaneous destruction.
From time to time to the site
the initial landing of infantry
suitable supply ship.
The number of available
You are in the presence of trucks sent to four (and, no
no difference how many there were before: all four or any
one). The most interesting thing here
that while the ship is not retired,
stocks supplies you have are endless. That is, once you
using one of the trucks
to replenish the combat part of
ship immediately appear new.
This can be beneficial to use.
STRATEGY.
The most winning strategy, in my opinion, is
Next: Build your fighting
part of the horizontal line
near the landing of supplies and
abundantly replenish stocks of software, using the above
"focus". After 7-8 minutes to You begin to approach the first
enemy compound. Using the fact that they attack with a few
interruptions by one, You can quietly cracking down on them,
attacking each division opponent to two or three own. When a
short but fierce battle is over, you will discover that the
enemy destroyed all or almost all connection, and you have -
just 2-4. Often remain intact two
enemy units, but you
No one else is attacked. In this
case to see what's going on
you in the rear - with a great deal
probability can be predicted
that's where you are and find
stray enemy troops.
Destroy them fast tank
stroke and can shake the very
his hand and congratulated on his victory.
COMMUNICATIONS.
Well, that time has come to tell you about messages that
appear in the info window for during the game. Below I will
give all (Or nearly all) messages
brief explanations.
SHIP IN ROUTE WITH SUPPLIES
- Ship with software
sent to the site dropped
ki (in general, follow the ne
displacements and rotations of your
zheskom ship is better to
th to the large-scale car
those - there they are shown in
the form of points.
SHIP DOCKED AND UNLOADING -
the ship docked and
unloaded.
NEW SUPPLIES READY FOR
TRANSIT - made you
fishpond truck supplies.
SUPPLY SHIP SETTING SAIL -
ship with software from
walks on the beach.
COMBAT DIVISION RESUPPLIED
- Replenishment ensure
radiation of one of your divi
studied.
DIVISION REQUEST RESUPPLY -
combat division required
supply.
LOW SUPPLY LEVEL REPORTED -
the division is very low UB
Wen Software (less than
10).
UNIT DISBANDED (NO SUPPLI
ES) - part of the disbanded
because of poor supply.
ENEMY ARMOUR ON THE MOVE -
observed the movement of rotation
ship we tanks.
ENEMY ARTILLERY ON THE MOVE
- Observed movement
enemy artillery.
ENEMY INFANTRY ON THE MOVE
- Observed movement
enemy infantry.
ENEMY SUPPLY UNIT ON THE
MOVE - move trucks
supplies of the enemy.
COMBAT DIVISION UNDER
ATTACK - on your combat
part of the enemies attacked.
COMBAT DIVISION ENGAGING
ENEMY - Fighting Division Date
forges the enemy.
COMBAT DIVISION HAS
RETREATED - Your Division
receded.
ENEMY DIVISION IS
RETREATING - Enemy di
vision retreats.
DIVISION DESTROYED IN
COMBAT - Your warhead
destroyed in battle.
ENEMY DIVISION DESTROYED -
enemy units destroyed.
SUPPLY UNIT CAPTURED - y
You captured the truck
supply.
ENEMY UNIT HAS BEEN RESUP
PLIED - restock
provide a more hostile
Eva Division.
UNIT LOST UNDER WATER -
some died, hitting into the water.
YOU'VE STONKED FOR ... N
MINUTES - uninformative
certificate showing
How many minutes have passed on from
We first game.
Well, that's all. Hopefully, this
the game will give you at least a few pleasant hours.
*