IFC: We have already written about
Game FIRELORD in heading FORUM.
Now, as a logical conclusion, we publish a description of the
game.
(C) Yuri Bragin
s.Prelestnoe Belogorodskaya region.
FIRELORD
The game was written by Steve Crowe
programmer company HEWSON. You
known games and STARQUAKE
WIZARD'S LAIR? They also created
This brilliant programmer.
In this game you appear
the role of Sir Gallahad. Your task: first, to survive in a
city-maze, constantly being in dangerous proximity to the
Aboriginal and knights, and secondly, to find and maintain four
pieces of spells (you can find them more but the problem is
preserved). And, Finally, thirdly, you must
to find and disarm a beautiful,
but the evil queen, who captured the magic diamond, and
terrorized with his help the entire city.
After downloading the program
select Manage. If you have
Kempston Joystick, then start
play immediately, without jumping on the
Other icons (if you choose something else, then re-
put the stick is no longer).
So, we are in a magical land, and
It lies in wait for us to many dangers. Our hero is given a
total of five lives, so stay tuned for hazards.
The biggest of them - bonfires. They are scattered
throughout the maze. One of them is lit constantly, others
blink, and the third subject to an unknown magical forces.
Remember: any fire can be avoided without sacrificing
themselves. If you encounter a fire which is lit and not
blinking, and near which there is no magic items, it can be
around just like that. If a fire then goes off, then
re-illuminated - Choose a time and runs.
Well on your way may
meet unblinking fires, and
next to them - driven into the ground
cross (he can be on the next screen). Then pray for
cross and, with the help of higher powers,
go through fire (if fire
did not start blinking, it means you are poorly
praying).
When walking through a maze
Your goal, as I mentioned,
is to collect all sorts of things. The more things you
accumulate, the more you have to be defraud, all honest and
dishonest means. This involved the owners of shops and inns, so
do not delay them.
When you visit the shop
or inn, you will open the following picture: in the upper left
corner of the table is the fact what have you. Usually this
fire or part of spells, but
they better not trade with mere mortals (you spell
will trade a queen).
Sly as a shopkeeper always exposes for sale only one
thing. In order to accomplish
any trading operation,
first move the cursor to its
things you want to pay, and
then select the host on the thing.
Once you press the Fire,
shopkeeper lay out a few more
things, but of them choose
desired. If you have no
things, the shopkeeper might not
demonstrate their products.
On the right, under the image host, we see two hands. When
shopkeeper turns away, you can try to steal from him something
but if we fall, we are
awaiting trial. True, the landlord can
be generous, and before the trial it will not come - if you
released. If not, we will have
responsible before the law. Decision
same court depends entirely on the
You. Instead, the judges you will see three
pairs of words and run arrow.
You need to install it on a white
icon - "not guilty". If
You miss, you will be executed for
theft.
And there is one subtlety: when
You go into a shop, do not stand
there, his arms. Proceed
quickly, because the fee is charged even for the fact that you
just stand in the shop. Because of this, your potential
(indicated by a cross on the screen) will decrease. At the inn
trade is exactly the same as in the shops,
only instead of goods and tips
the owner will offer you a pass on
closed direction.
In the game you were waiting a lot
dangers - ghosts tend to select your vitality
(On the screen are drawn as
heart). One ghost selects half-life, and ghosts themselves
rarely roam alone. Queen to intimidate released to the streets
of evil spirits. One touch to them, and
You disappear all the fire, which is the main local currency and
protection against uppity
Aborigines. These spirits can be
easily circumvented if you have a good reaction, but if the
lights have You do not, then the spirits of all possible
do not be afraid.
The city's population also represents a danger for you -
if you encounter any of the people, you have gone life.
Another danger - fire guard. It is a fixed fire which
must be overcome to
to pass on. Deceive his
very easy: get up in front of
and, with a running start, push it. Now quickly run out back.
You see how the fire flashes.
Next do the same with
flickering fire. The same method can be entered into the shop
Miserly Knight, the store Queen and her maids of honor.
Five lives that give you early in the game, maybe not
enough to meet your
mission. So look on the streets
of additional life -
they look like medallions
a picture of our hero. Sometimes you can find varying shapes,
among which are also flashes Medallion. Anything else that you
see in a maze, collect
to increase its trade
building.
Maze is divided into several parts. To
move from one place to
another, you can use
fiery gates and magical passages. Yet the city has
Magical Places (Magic Places) -
they are sometimes to share things, but for the most part - is
just a reminder that we
are in the unusual, the magical country.
Once you collect all of the spells, you need to find a
store Queen (not confuse it with the shops
maids of honor) and barter magic
crystal on these spells. After this you will only find a way to
make a flash magic fire, then walk in
unknown part of the labyrinth and
get there a quarter of a spell.
Good luck!