CASTLE MASTER PART ONE
music by DNK
(C) CREATOR 1996 VIRT GROUP
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Epilogue: Do not poke your nose into the water
without knowing the ford.
Greetings comrade, once you've decided
pass CASTLE MASTER. Deep rejoicing
this event, I, for my kindness will give you some useful tips.
Started this whole dust-peacefully, and even calm.
"Morning, quietly, and reluctance to get up. And it is
necessary, after wedding today, and not someone else, but
my. "Such thoughts are sluggish crawling from one corner to
head the Prince in the morning of April 1. "And can not have"
- he thought he was, but I think he had before, and now he
could not do anything. Around the castle Work was in full
swing, were preparing to wedding. Dressed and breakfasted
Prince decided last time to think things through and went in
his room. Some time later, pulled the crew
Princess, and this resulted in reflection
Prince of life. We had to go out and meet the guests, passed in
this meeting with princess. (And then you'll see it before
wedding, so everything will be even worse ...)
As soon as he stepped out from the front
Arch whole sky turned black and lightning flashed, and began
urogan. Trees in the garden uproot and cast out of hand in
side, as if it were not trees, and Fuzzies everywhere there
were horrific tornado funnel. Making Dumb treatment received
Data locals unanimously concluded that the legend of dragon
Lock Dead Lands were under a real basis.
People frantically clutched the real
(Wind) the property, trying to avoid
meeting with the owner of a gloomy castle, but
here is the biggest tornado grabbed the princess
and at the same time, all instantly hushed.
He went away a bit from the shock of the prince understood:
"Well I've got! Not only is forced to marry, so now it is also
required to save! We must somehow get out " And indeed the
prince almost otmazatsya, persuading papa to equip a small army
in search of a princess. But no! Courtier
Astrologer suddenly fell into a trance and pobivshis 15 minutes
in a fit of hysterical, King said that he opened a great
truth: that ye may have hope for the success of the action
Prince must go alone. So happened
first bummer.
Had to fit in a hike of one prince, who, of course, not
deprived himself ammunition, taking the bazooka, machine
"dancer" and a box of grenades. But this has happened and the
second bummer: Due to distortions space-time continuum in
the Dead Lands is a weapon not
acts. (According to an official statement
court astrologer.)
I had to dig in the museum sacred sling and go almost hand to
hand combat. Health evaluating their chances of Prince went to
pray, and write a will. Full sad thoughts about the second date
on the monument he had gone to his Bravo thing, but when
leaving the church he was stopped by svyashennik and looking at
the floor, stuttering and much blushing, gave him some old
cards, saying that they may be useful in
way. Prince took a card (when considering
proved to the plans of the castle Dragon), said goodbye to
family and went to rescue the princess from the clutches of an
ancient, evil and very Dragon rich. One thought warmed
it in a way: "There's a lot of gold, and if
Suddenly, I'll kill the Dragon, then take away all of his
sokrovisha.
That's how it started, but you will
finish this story.
Your goal - to find and rescue the princess, and
for this we must find ten keys, which are hidden in the castle.
Just do not hurt collect treasures that fall for
way. And kill all the ghosts.
Control keys:
Pan left, right, up and down -
that liking: KEYBOARD, SINCLAIR, KEMPSTON, CURSOR.
P - look up
L - Lower the opinion
With Symbol Shift'om - the same, but at 90 deg.
A - perform an action on the subject
(Take, to open)
U - U-turn at 180 degrees
W - Walk
R - Running
C - Crawl
SPACE - switch: Office of the hero /
/ Office at gunpoint.
I - Information Menu
Here, you can:
S - Save the state of
L - Load condition
Q - Output
K - Show titles found keys.
Just here you can see:
what are your power - STENGHT
How many points - SCORE
how many were killed spirits - DESTROYED
(Total 21).
as you have the keys - KEYS
The working screen shows:
Your strengths - as a big boom - than
more rings, the more power, but not more than six from each
side. In a small bar - an indicator of keys, they put on it as
location. Also there is the so-called indicator approach to the
goal - it is yellow oval at the bottom right, which he left so
you are closer to the cherished goal than the right of the
nearer end. If the oval completely gone in the right, then
you die. In the beginning he is in the middle. Next to the
indicator is Line tips, it shows where you
are or what they took in the moment.
There is still a chance to play Prince
or a princess (as you like) nakakih difference in the game from
it will not, moreover, whom you see before themselves when the
treasured open the door.
So the beginning: you stand in the embattled
Dragon Castle is full of ghosts who directly and various other
evil spirits. But the castle must somehow enter - Gates
since closed ...
And what is that little thing near the gate on the wall, you
ask, but fall into it stone and see
Tepvr details.
In some places the lock hanging tips
(About 8 pieces) is to read them, can lead one to the right
idea (or even two? ).
The first key lies in the well, he is from the hut sorcerer
(wizard's hut). The second key lies in a hut sorcerer
(wizard's hut) and he is from the stables (stables). The third
key in the stables (stables) on it high ledge (high ledge).
The fourth key is a well, he is from the guardhouse (guard
room), there sokrovishe. The fifth key in the vestibule
(lobby) it from stairs (stairwell), on the first floor
stairs (stairwell) under the second step is a treasure.
The sixth key to the cave (cavern) under the church (chapell),
it is the lair of the dragon (Dragon's lair).
The seventh key in the cave (cavern) under the pool (hot
baths), it is from home spirits (Spirit's abode).
The eighth key is under the hatch in the cave (cavern), he of
the treasure box (dragon's hoard). , Ninth key under the hut
sorcerer (wizard's hut), he is from the solarium King (king's
solar), there is a potion to revive (revitalisation). The
tenth key is in the church (chapell) it from the closet (junk
room). Also in the game to find all the ghosts
and estestvetstvenno, destroy. There
spryatany a ghost. It will appear if
shoot at the flag. He will appear at the top. Total number of
ghosts 21. More and treasures need to collect.
, In the castle you can find very useful things
so do not shoot at all sorts of bottles.
Bottle for puteshesvy (rock trawel), allows you to hover the
crosshair on any available door to get behind it
one vystelom. Thus the rate of
passing game much uvelichevaetsya.Eta bottle is in the
guardhouse (guard room). There is a bottle of Cator can
continually replenish their strength, in case you have to good
skorotyu pass the maze and kill all the ghosts. It lies on the
stock (store's).
There is still a small bottle which itself will
add your strength to the limit - the potion
to revive (revitalisation). But after
She can not take any food, otherwise it will cease to operate.
The castle is to be found and sokrovisha.
They look like they are all keys are only
small. There is even a chest of gold in a secret room. At the
prompt, they denoted as - TREASURE FOUND.
Do not forget that the fall is subtracted
strength, and sometimes it can privevti to sad consequences.
Try everywhere pass, even if it seems impossible. In the castle
are many open doors. If everything is blinking - you attacks
ghost, search it and Destroy, it takes away your strength. Look
for ghosts differently, sometimes it's a black spot strange
shapes, sometimes it's weird object on the floor or in the air,
it can also be large or malenkim.Gde something in the castle
a dragon, you know it immediately, he
have a long shot in the head.
The castle is a secret door and a "cunning" sunroof, which
opens only when there you have Herculean strength (herculean).
Be careful! some doors can not be seen before long something
will not do with a certain subject. Try to inspect estates from
different points of view. It is worth to experiment with a
gate and Law of Attraction.
Here, given the map of the dungeon - it is you
very useful. And maps of other floors,
they show all the doors and premises
including hiding.
1
6
2
4
CATACOMB FROM
CASTLE MASTER
(C) CREATOR 3
VIRT GROUP
In the description given guidance for the Russian and
the original version.
5
dungeon (catacomb)
1 - Cave (cavern) under the sorcerer's hut
(Wizard's hut)
2 - Cave (cavern) under the well
3 - Cave (cavern) under the pool (hot
baths)
4 - Cave (cavern) under tsarkovyu (chapell)
5 - Cave (cavern) under the hatch
6 - access to the stairs (stairwell)
1 Floor (first floor)
1 GATE 5
FLAG 3
2
4
11 7 6
9
8
10
1 - hospital (hospital)
2 - Church (chapell)
3 - stables (stables)
4 - forge (smithy)
5 - Pool (hot baths)
6 - main hall (great hall)
7 - well
8 - pantry (larder)
9 - Stairs (stairwell)
10 - kitchen (kitchen)
11 - vestibule (lobby)
2 Floor (second floor)
1
May 2
GATES
April 3
FLAG
July 9
6
8
1 - sokrovishnitsa Dragon (dragon's hoard)
2 - guardhouse (guard room)
3 - Library (library)
4 - abode of spirits (spirits abode)
5 - Sports Facilities (ball room)
6 - main hall (great hall)
7 - carpenters (carpenter's)
8 - warehouse (store's)
9 - Stairs (stairwell)
3 Floor (three floor)
February 1
10
FLAG
3 4 9
5 6 7 8
1 - Barracks (barrack's)
2 - Sports Facilities (ball room)
3 - stairs (stairwell)
4 - Princess (princess)
5 - lair of the dragon (dragon's lair)
6 - courtroom (magister)
7 - closet (junk room)
8 - solarium King (king's solar)
9 - corridor (corridor)
10 - a high ledge (high ledge)
Hut sorcerer (wizard's hut) and hatch outside the castle, and
they are easy to distinguish. That would lower the water in
the pool (hot baths) should be lower lever on one of the
parties.
From the kitchen (kitchen) you can go to the pantry (larder),
through the center. The library opens a door
if you touch a book there. In conclusion, I want to say that as
soon as completed yet description of the second part of the
game under called THE CRYPT, in Russian - vault
where spasya princess you decide to get
More treasures and the Dragon, in addition to you
one also has to get out of there.
That's it, good luck!
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