- CARRIER COMMAND -
Realtime Games Software Ltd
Rainbird Software
1992
(C) NIC 1995
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In our corner of the program Carrier Command has appeared
recently, giving rise to an avalanche of rumors. This
great game can be called
and strategy, and the simulator.
If you've never commanded an aircraft carrier (yes
More designs that way end of the twenty-first century), I
suggest play Carrier Command.
Let us return for a few years ago, and find out where to
start conflict, to which you
steel.
In the huge, but long ago
footworn along and across the ocean
suddenly opened the group
previously unknown islands. All
poudivlyalis, poohali, recorded the fact of their presence in
international atlases and ... Would have forgotten, if it had
not interfered with the political interests.
Two states - a giant in
For security reasons conventionally called North and South, are
fighting action, seeking to recapture the islands from each
other.
You are fighting on the side of the South against the
computer, which plays for the North, and, accordingly, is a
brazen aggressor in the eyes ordinary southerners. To win the
this war must be put in order to
hands on all the islands and the sink
an enemy aircraft carrier. Captured on the islands can be built
plants, supply depots, protective
structures - the island is controlled if it is at least one
of these structures.
Now a little about the ship, which is defined you into
submission. It is relatively small, but equipped with a perfect
weapon. In addition to laser and missile deck units, the
aircraft carrier may carry six types of gliders and Walrus
the same number of flyers Manta.
After downloading you will be offered
to press A or S to select the option game and press O for
choice of management.
A - Action game.
For lovers immediately take the bull by the horns. By
selecting this option You go directly to
fighting. The situation is this: half of the island belongs to
the south, half of the North. Your ship is on autopilot to
the enemy island, just under
whistling missiles there. It is necessary to show the wonders
of resourcefulness. Not only that, you will shoot, you still
need to shoot, so do not miss
time of appearance of the enemy aircraft carrier.
S - Strategic game.
This is the real game from the outset. Your carrier is
located near the island of Vulcan, and enemy base on the island
of Nemesis. The remaining parts of the archipelago free. You
and the troops of the North grabbing territory, gradually make
friends for the last battle in which will determine the winner.
O - Options.
Here you will be prompted to select a control:
1. Sinclair Joystick
2. Cursor Joystick
3. Kempston Mouse
4. Kempston Joystick
5. Keyboard:
O, P, Q, A, Space, C, Z, X, S
0. Define Keys:
fire - activation
control - switch
Management: Picts
programs / direct
faster - ahead
slower - back
stop - stop
Control of the game.
Screen play looks roughly like this:
2
March 1
5
4
1. These icons are
here, regardless of game modes.
2. The main screen. Here displayed a map view from the cockpit
aircraft carrier, flyers, glider, and different information.
3. The icons in the right lane change depending on game
situation.
4. Various icons and tools. May also vary.
5. Information line. Here
You will find a message board
computer, as well as the number of
Your glasses.
And now for the icons themselves.
Note: The icons are numbered by integers - of
left row, designated as
sub - from the right.
Section 1.
Work with the disk.
1.1
Record the state of the disk.
1.2
Loading state from disk.
1.3
By selecting this icon, you
see the words "Press S to
Surrender ". Pressing S you can go to the top of the game.
1.4
Mute.
Section 2.
Upravlvnie aircraft carrier.
2.1
When you turn on the icon you
occur in the wheelhouse
ship. In this case, the panel
number 4 (see above) appear
following icons:
2.1.1
Pause (always present)
2.1.2
Radar. Visible on the radar as
Air and ground
goal. Point in the center is is your aircraft carrier.
The radar has two radius
steps:
Decrease in range
Increase radius
2.1.3
Navigational
computer.
position-coordinates of the aircraft carrier.
bering-its course.
island-an island in the zone which
is an aircraft carrier.
2.1.4
Manual control of the previously
preset buttons. Clicking on the
Control Key you transfer
aircraft carrier to manual control.
Further, all as in the usual simulator. To exit this mode
must re-click on
Crl Key.
Managing flyers and gliders going the same way.
2.1.5
topilot. This icon
makes it possible to put an aircraft carrier
on the previously set rate, with
previously set speed.
2.2
Calling cards. Each island
map has its own color. Blue
green represents the islands
belonging to you, red -
belonging to the enemy, and green - the "neutral zone".
Your carrier is indicated on the
map as x, a destination, as +. The panel number four in this
mode, you can see the following:
2.2.1
This icon instantly
show location
Your carrier.
2.2.2
Zoom out the map.
2.2.3
Upscaling.
2.2.4
The inclusion of strategic
card. On this map you
can see an aircraft carrier,
and the destination and the island of
all its objects.
2.2.5
Inclusion of the resource map.
On this map you can see
core resources of the islands.
Types of islands:
These islands on the map
only two (yours and your opponent).
When you capture or destruction
one of them the game terminates
is called either your or the
the opponent.
This type of island defense system equipment van coo for
Disarmament Affairs.
None other than the base on
which you can thread the completion of your stocks avianos
sample.
On these islands, Hsia finds industrial complex.
2.2.6
This icon is
to move around the map.
Pressing the center return
map in the initial position of.
2.2.7
Use of this Picts program will accelerate the
during playing time.
2.2.8
Programming autopilot.
2.2.9
Cancel autopilot (if by Rabelais was on it, using
The use of this icon
will lead to a complete stop a ship).
2.2.10
This icon allows for programming speed with
which the aircraft carrier, with luck circumstances are comes
before you specify the item.
2.3
Repair of an aircraft carrier. When choosing
this icon to ekrane
you will see your carrier, divided into its component parts.
If all the pieces have a green
color, then you are lucky, otherwise
If your Bruised vessel requires immediate repair. In window 4
icon appears, indicating that you can not only to repair the
ship, but and see how strong
Your loss.
2.3.1
Repair of skin.
2.3.2
Repair radar.
2.3.3
Repair deck superstructure.
2.3.4
Repair of laser guns.
2.3.5
Repair of the rocket launcher.
2.3.6
Repair of lift.
2.3.7
Engine Repair.
2.3.8
Auto repair. Raymond tiruyutsya only damaged
system.
2.3.9
Setting priorities for
Aftermarket:
Superstructure _ Cabin
Radar Radar __________
Turret _________ Add
Laser Cannon ___ laser gun
Surface Missile Missile mouth.
Lift ___________ lift
Engine _________ engine
Car Repair System __
2.4
Stocks carrier. Selecting data nuyu icon, you can
to replenish your supplies.
2.4.1
The number of weapons and fuel
on your aircraft carrier (eigenvalue
Noe weapons flyers and gliders are not counted)
2.4.2
Number of stocks at the current ing base that can be spectrum
nsportirovat the ship.
2.4.3
The rate of production of weapons
and fuel.
2.4.4
The volume of production.
2.4.5
Transportation of weapons in
aircraft carrier.
2.5
Information Centre. Here
message is printed on your
actions and those of the enemy.
Section 3.
Working with systems deck
weapons carrier.
3.1
Direct control of the weapons Noah tower.
3.1.1
Navigational
computer (see 2.1.3)
3.1.2
Management Scope. Center
icon serves as a
fire.
3.1.3
Increasing the multiplicity of binoculars.
3.1.4
Reducing the multiplicity of binoculars.
The next two icons
allow you to select the current view
weapons.
3.1.5
Selects the laser gun.
3.1.6
Selects the rocket launcher.
3.1.7
Scale of temperature laser. When
achieve maximum rate temperature laser automatically
off.
Clicking on the Control Key, you
'll be in direct control tower from the set of keys.
3.2
Managing safety robot mi. When you select this function
on the service appears
shemotichnoe image of your
aircraft carrier, the location
Robots (x) and robots themselves (+),
if they were released.
3.2.1
Selection of the current robot.
3.2.2
Finished placement options
robots.
3.2.3
Starting current robot.
3.2.4
Return the current robot. Ver UHC robot, you will not be able
to
run it.
3.2.5
Programming Setup
robots.
...
...
Section 4.
Working with the glider avianos
sample.
4.1
Direct control.
4.1.1
The choice of the glider.
4.1.2
The choice of this type of weapon:
Missiles.
Laser gun.
Bombs or automatic con struktorskie system.
4.1.3
Navigational
computer.
4.1.4
Supplies of fuel and
speed glider.
4.1.5
Manual control.
4.1.6
topilot.
4.2
Map. The principle of operation that
same as the card avianos
sample (2.2), but there is no
possibility of speeding up the time, and
autopilot can be chosen for each glider at a time.
4.3
Weapon glider.
In this mode, the main screen is the following:
1. Diagrammatic representation
glider. Glider has a front
and the rear hemisphere.
2. The icons work with weapons:
Fast-type weapons.
Reset the existing weapons.
Selecting the necessary weapons, its
can be transferred to the glider by pressing
Fire on the front or rear hemisphere.
3. Information about the current form
weapons. Information window contains
the following data:
NAME - Name.
MASS - Weight weapons.
QTY - Deadly force.
Also in the info window
a schematic drawing of weapons and some of the comments.
4. Scale Fuel. For refueling
glider fuel, it is necessary
put the cursor on a scale and press
Fire on the number ve needed fuel.
4.3.2
The choice of the glider.
4.3.3
Transportation glider in
Gateway to run.
4.3.4
Transport glider
of the gateway into the hangar.
4.3.5
Replacing destroyed glay dera new. Total replacement
machines three.
4.3.6
Scale available on the
onboard fuel
gliders.
4.4
Run Control glide ditch
4.4.1
Choosing the glider for a start.
4.4.2
Launching the glider, located
in the gateway.
4.4.3
Return of the glider in the gateway.
4.4.4
Resetting the autopilot for the current schego glider.
4.5
Information on the glider. She
may have the following characteristics
ter:
Walrus - Number glider 1-3.
State - Status of the glider. May
be:
Fitting-loaded with.
In Dock-It is in the dock.
Launching-dives into the water.
Active-Active.
Docking-back on board.
Repair-in repairs.
Destroyed-Destroyed.
Repair - Damage.
Payload - The load on board.
The following is a list of weapons
on board.
Section 5.
Working with the flyers.
5.1
Direct control.
Differences from the gliders is
in the presence of the scale height.
5.2
Working with card.
Differences: -
5.3
Weapons.
Differences: the three panels
the placement of weapons.
5.4
Start Control.
Differences: -
5.5
Current information on the fly Urahaw.
Well that's all the management.
Now for the weapons available to
board.
1. Deck equipment.
1.1 Laser Gun. Weapons
very powerful, but maloeffektiv Noe, due to rapid overheating.
1.2 rocket launcher, model
Hammerhead. Convenient in that pa salmon run on the direct
signal from the aircraft carrier, and not
with a flyer or glider.
2. Weapon glider.
(Maximum weight 2000 kg)
Weapon set:
pp - In the forward hemisphere
ZP - In the rear hemisphere.
2.1 Avatar - Laser established ka high efficiency.
1500 kg, 20 shots, pp
2.2 Harbinger 3 - Missile conditions SETTING.
550 kg, 3 missiles, pp
2.3 Harbinger 2
400 kg, 2 missiles, pp
2.4 Harbinger 1
250 kg, 1 missile, pp
2.5 ACCB - automatic
Design complex. Sbra described by the island and self respect
to building a resource base.
ZP
2.6 The security complex.
ZP
2.7 Auto Plant.
ZP
2.8 Virus Bomb - Bomb.
200 kg, ZP
3. Armament flyer.
(Maximum weight 750 kg)
Weapon set:
pp - Anterior hemisphere
bp - Side panels.
3.1 Quasar - the laser. Has the maximal number of shots.
560 kg, pp
3.2 Assasin 3 - Missile mouth permutation.
170 kg, 3 rocket, pp, bp
3.3 Assasin 1
60 kg, 1 rocket, pp, bp
3.4 Quaker - a huge bomb
power. One such is sufficient but for the whole island. Slow
action.
600 kg pp
Well, perhaps that's all. As
should look into all
intricacies of management and play
some time, I think you
agree that this is one of the
the best games in the genre of imitators.
________________
From the Editor can be added
the following:
1. Some of the islands are equipped runways.
Reaching is the island at the lowest speed and altitude flyer
can switch to autolanding. In this mode, the landing occurs
automatically, without Your control. Flyer will go gently on
the landing, turn around and stop. After this flyer will be
fueled. The most interesting thing is that
You can sit as his, and
the enemy base. Planting technique we leave you to explore a
private initiative.
2. As flyers and gliders
have a limited field of activity. If the screen began to be
borne noise, you should immediately deploy a flyer
(Glider), and decrease the distance
between him and the aircraft carrier.
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