(C) Eagle / CRG
Music: BURATINO remixed by KENOTRON
8K Intro
Music Demo
Artcomp'99
virtual party
Gfx Mini
Speccy Rulez
Last Edition 29-01-99
The second annual virtual festival of computer art
Artcomp'99 again invites You to take part in it. Accepted work
for participation in five categories (see below).
Deadline for the work yet to be determined. List of all
members respected the jury is also unknown. The rules described
below, may be subjected to repeated correction. It all depends
of your activity ... We look forward to hearing from you
various proposals for changes in
rules. Forward to hearing from you questionnaire "Member
authoritative jury, "offers from traders and sponsors. And, of
course, we are looking forward to your work.
*
P R A V A I L
*
Are accepted by e-mail
(Uue-files), and in the traditional (for disk 3.5 "
or 5.25 "in an envelope) to the address listed below.
Each individual work must be accompanied by entry form and
description file. Profile should be filled strictly, without
gaps.
In the rest of the manual is written below ...
* WARNING *!!! Any deviation from the rules may result in
disqualification of work!
Gfx Compo
We accept the format 256 * 192 * 8
file size 6912 bytes.
Not accepted the work produced by scanning devices, as
well as deferred with other platforms.
The presence of intermediate versions of the required!
Music Compo
Accepted music format the following editors: Sound
Tracker, Sound Tracker Pro, Pro Tracker (version not higher
than 3.4), Pro Sound Creator. If when writing the music used
any other editor, you should send the editor, compiler and a
description of the Player.
Music unit must be in the original uncompiled form.
Mini Compo
Work, participating in the Mini Compo,
is a composite of Digital Music and
pictures. Work must be ready to run form.
Zoom in on the same rules apply,
that and work in Gfx Compo.
The presence of all sorts of lotions to work
possible!
8K Intro Compo
Accepted the work, ready to launch. Length
intro along with BASIC-loader should not exceed 8192 bytes (32
sectors).
Restrictions on the use of memory areas
no.
Exit the intro should be done by pressing the Esc (CS +1)
in the menu BASIC-128:
SUB A
LD BC, # 7FFD
OUT (C), A
RST 0
Demo Compo
Demo size should not exceed one TRDOS drive.
Exit the Demo should be on the menu
BASIC-128 by pressing the Esc (CS +1) or at the end of Demo
automatically.
The transition between the parts Demo should occur
automatically (without requiring a keystroke). But Having the
opportunity to transition to the next part Demo by pressing
keys (preferably - Space) are welcome.
*
R E G I S T R A C AND I
*
Work please send to:
640000 Kurgan, ul.Dostoevskogo 76a-18,
Gura Andrei Nikolaevich (as Eagle / CRG)
For Artcomp'99
Or Fido: 2:5012 / 24.10 Andrey Gura
Telephone:
(352-22) 7-78-65 Andrew
*
A H K E T A I H A S T H K A
*
Name: ____________________________
Nickname: ____________________________
Group: ____________________________
Compo: ____________________________
Title: ____________________________
Filelist: ____________________________
Mailing Address: ____________________________
Fido: ____________________________
E-Mail: ____________________________
Tel: ____________________________
*
A H K E T A L H E H A R U P AND
*
Name: _____________________________
Nickname: _____________________________
Group: _____________________________
Mailing address: _____________________________
Fido: _____________________________
E-Mail: _____________________________
Tel: _____________________________
*
C O S T A V R U P AND
*
1. Computer Rats Group (Barrow)
2. Serzh (Shadrinsk)
3. Flash Inc. (Novosibirsk)
4. DIO-GEN (Tula)
C 2. Serzh (Shadrinsk)
3. Flash Inc. (Novosibirsk)
4. DIO-GEN (Tula)
DB demo version is not implemented.
20. Service.
In the demo version of "Save Game" and "Load
game does not work.
Subjects.
Items in the game very much, and so here we describe only the
most common.
1. Button.
The most common object in the game. With their help manage the
majority of mechanisms. Do not press all the buttons in a row -
sometimes the effect is not very enjoyable.
2. Gap
Usually it is the external part of any reading
devices.
3. Doors, locks, hatches.
Most often it is a mechanical device, operable with keys and
automatically closes, though, there are archaic and doors that
have opened and closed by hand.
4. Monitors.
Are used to display information that can
vary depending on your actions.
Useful tips.
1. Do not forget to monitor the level of your healthy
vya and oxygen.
2. If the message "Good" or otherwise,
action was carried out and had some
effect, even though outwardly nothing has changed.
What to expect in the full version.
1. Gaming space will increase by several times.
2. There will be characters that will be on
schatsya.
3. Earn unrealized in the demo Days
tviya.
Comments, suggestions, feedback, send to
addresses:
606039, Nizhny Novgorod region., Dzerzhinsk
POBox 165
606039, Nizhny Novgorod region., Dzerzhinsk
Blvd Cosmonauts, 12, Apt. 64.
Labutin Dmitry Yu.
E-mail: kaea@uic.nnov.ru
ldy@uic.nnov.ru
*
If you want to buy the full version, then
send a request to me - Labutin Dmitry showing the amount you
are willing to pay for the game.
*
If you want to buy the full version, then
send a request to me - Labutin Dmitry showing the amount you
are willing to pay for the game.
At twelve plates are confusing
signs. They can move and get this:
E to H in
W L A R
P & T O
Recall the line inscription: "THE WAY TO OPEN THE WORD
To the fire. "Clearly, the letters to make a ka
some of the word. That word "MIRROR!
At the plate can attack (which came to nothing when
leads) and put them on the subjects. Let's try to
lozhit seven plates with the letters that make up
the word "Mirror", the various items.
- Put on a plate and sword flower;
- To rise up and go to the central tower;
- To take the shield back and put it on the stove;
- Just put on a plate and a crossbow;
- Go to the first tower and take a left there
mushrooms, flint and a pitcher;
- Put them on the right plate;
- Back to the lower room of the central tower
and open the door;
- Take a left on the stove and the sword again to return
Camping in the room;
- Go to the door;
- Throw a sword and talk to the knight;
- Go to the secret passage;
- Use flame;
- Go through the tunnel;
- Go to the light;
- Use a mirror.
Everything! The game is passed!
sword and talk to the knight;
- Go to the secret passage;
- Use flame;
- Go through the tunnel;
- Go to the light;
- Use a mirror.
Everything! The game is passed!