(C) KaelmayHem
Music: WORLD without LIMIT / KENOTRON
DARK SIDE
(C) iNCENTiVE 1988
Do not know what prompted the me to write this
article is likely to nostalgia. Wandering one day on
the internet, remembered a little old
game - a three-dimensional adventure in which, unfortunately,
at the time was not able to play because of demoversii. Yes,
this was the Dark Side.
I'm sure many in pain, ran for three
sectors and tykayas into the void by getting the message
it's just a demo. So, without hesitation, I
ran to the well-known sites dedicated to emulate 8-bit
platforms and randomly pulled out several files with similar
names. And the size of my joy transported over an 8-th bit -
EUREKA! Arriving home he fed the cat, has offered its food
AMIGA, and finally launched Speccylator (to be honest, I first
tried it at the same time an elongated version of the DarkSide
for C = 64, in principle - one to one, except that the colors a
little more, but that's another story). Of course, the
rendering speed is not what the mother Speccy - DarkSide flew
aki DOOM on the one hundredth stump. OK, enough of the lyrics,
what do we have ...
DarkSide - This second release of the famous
Company INCENTIVE, based on the engine Freescape.
The first was a Driller - is also quite tricky 3d-puzzle (by
the way speaking, Freescape engine was demonstrated at a
computer exhibition in Olympia as a full-fledged virtual
reality systems). Engine that allows you to run (sorry, walking)
sometimes fly, turn his head in all directions, firing from the
laser to enter the doors, etc. In general - real virtuality of
production in 1988. As far as I know, have been released just
two games on Freescape: Driller and DarkSide. Subsequently, the
engine has been upgraded - appeared Freescape II, added some
features and even has been released Editor 3D Construction Kit
with my tongue describe game logic. Already on the new engine
have been released known 3D Kit Game, Total Eclipse 1 and 2
Castle Master, The Crypt. There was, however, still Freescape
III, but not at the Spectrum, and on the AMIGA, and,
accordingly, 3D Kit 2.
Problems of cosmic significance /
Again homeland is in danger. Only recently, a brave
astronaut rescue deactivated ready to explode, drilled parallel
and perpendicular to one of the moons of our home planet Iwata
(Evath), the mission Driller, as a new threat was discovered.
The fourth moon Iwata system, by virtue of astronomical origin,
had a static terminator (the boundary of the day and nights).
No one could assume that the heinous vnezemlyane safely
expelled from the vicinity of the system, have left us a
parting gift. The whole moon was transformed into an instrument
of retribution. At the appointed day and hour, in a carefully
calculated per minute, and second, when the moon is facing its
night party the direction of our planet will burst shot from
beam gun, which will completely destroy the civilization of
humanoids in Iwate.
So in a way - the key to the ignition, seat belts tightly
pulled our straitjackets and get off at point - a sector
REGULUS, the last instruction. Planetoid completely converted
into energy storage. On its surface are dispersed hubs
Power lines running from one hub to another, they unite with
one goal - to build a powerful charge for the gun. Some sector
are protected by autonomous robots, there are some stores here
and there scattered fuel tanks suitable for your own personal
jet accelerator, and also reserves the protective field.
/ Splash! /
This time, fortunately, soft ass in a chair in front of a
computer. There is reason to examine these buttons:
/ Globus Taiwan /
Planetoid is a cuboctahedron, the
which are valid only square faces. Respectively, obtained 18
sectors, 10 of which - quadruply, and 8 - doubly connected. Two
polar sectors: the South - Bright Side (Light Side) and the
North - The Dark Side (Dark Side). At both poles of the compass
does not work, so that the focus will exclusively visual. Among
other things, beneath the surface of planetoid laid network of
tunnels with exits to the surface in some sectors.
/ The Party's tasks will make it! /
The main objective, as it is already clear off
above the gun by blackout. Blackout should be made methodical
destruction of the hubs of energy. Hubs - high poles with
crystals on top (in common ECD). Destruction of each crystal
decreases power by 4%, that is all the Hub 25. All would have
been easy if it were not for: since power lines are combined in
some Hub, the destruction of such impossible -
they regenerate - as long as the operating line-sources.
Accordingly, there is a sequence (with minor variations) off
hubs. Among other things, Off hubs slows condensation
charge and, therefore, delaying the time before the explosion.
With regard to health, it is not the whole game enough.
Therefore, look for sources of energy: the pentagon on the wall
- renewable energy shield, The rectangular bars - fuel for
JetPac. In some places, planetoid, mostly warehouses, Transfers
occur. They look like double pyramid-bolo. I shot at the top or
bottom half, energy is transferred from fuel shield, or vice
versa. Also in stores can be found Teleporters - floating in
the space of truncated pyramids, each of which throws an
astronaut in a particular point in space. Objectively You can
totally do without teleporters. Another common item - do not
linger in one sector for a long time - can pinpoint your
location orbiting robots.
* TO BE CONTINUED *
- Your location can detect orbiting robots.
* TO BE CONTINUED *
eshestviya the pages of the magazine!
See you in the VOYAGER # 4!
(C) KaelmayHem
Music: 'CROON' / 13.10.98 (:-<>)
DARK SIDE
(C) iNCENTiVE 1988
(Continued)
/ Itineraries /
Since the execution of the mission can take place
with large variations in the sequence, and the main goal has
been set, I will give here only a recommendation for the
passage of the target sites planetoid ...
* In the Gaza PROCYON high six are
locator, and if you ugorazdilo get under it,
You will record and zatochat in prison. Latitude can be
but shoot.
* Also, because of the locators in the sector UMBRIEL,
Located between FOMALHAUT and TITANIA SEC
TOR can be accessed only through the equatorial
tunnel (the first time).
* Beneath the surface of the moon pass tunnels: along
equatorial - equatorial, under the bright side -
Light Tunnel, under the dark - a dark tunnel.
Entry point:
EQUATORIAL TUNNEL:
Sector IAPETUS - under the low ground;
Sector PROCYON - on the roof of the bunker;
Sector UMBRIEL - middle;
Sector OBERON - immediately after the column hub.
LIGHT TUNNEL:
THE LIGHT SIDE - square top of the shadow columns
Ny hub;
GANYMEDE STORES - under the carpet.
DARK TUNNEL:
THE DARK SIDE - down here does not make sense
has, as you get up here
will not give.
* Most GANYMEDE turned into the dead
le, moving it quickly takes away the shield. That
if by chance it does not plunge, when coming from
TRITON sector hold no further right paw
sphinx from the left edge. For all nasyshennosti
Games semantic objects Sphinx was built here
almost exclusively for aesthetic reasons.
* Robots standing on solid ground in GANYMEDE
You can swat a stone block, knocking the thin
column below it.
* Switch - a small cube - in the Gaza REGU
LUS removes interfering with the wall, and in such a SIRIUS
same switch opens the door.
* Like a dead field in GANYMEDE, Gaza
IAPETUS takes a dead river, it can be rewritten
fly when needed.
* In the left door CENTAURI STORE, who disappeared
exists on the approach (in the Gaza IAPETUS) can be
enter, including your JetPac.
* Several countries located in the Hub
ANTARES vary consistently from one another,
so it is sufficient to release the initial line of
TITANIA SECTOR, and you can extinguish them all.
* In the Gaza TITANIA increased radiation, not a hundred
um arrange a halt there.
* In the Gaza NEREICL column concentrator is
a high wall, but the hub can be shot down
He went away to the very western edge of the sector.
* As you may have noticed in his death
Agony in the sector DARK SIDE, too, is the concentration
trator, but a passage he does not. And in general, at each
home sector, adjacent to the DARK SIDE, acting
exists a force field, it goes straight across each
for each of the sectors.
/ A casket vset'ki opened. /
Although the force field and can not be disabled, but still
is there a way to enter the DARK SIDE. In all sectors, others
DARK SIDE, blank walls, but PSYCHE SECTOR - here are the gates
that are opened with a password (the password panel above the
door). Well, the gate and gates, but against the force field
does not trample. But we help in this super-duper teleporter
type toilet - CRUX TELEPOD. Enough to have the crystals,
appropriate exit point. Again, four blank walls around the
secret sector - four letters of the password on the walls -
DARK (possibly font and slabouznavaem, but the one that at
skrinezastavke) - Reach and take - four crystals order the
appropriate password. John-teleporter very simple to use: just
enter into it and palnut the required crystal - out, and you
find yourself in the sector, but still on the reverse side of
the force field. Why not Kinjo-Dza! To return to PSYCHE SECTOR,
Strelna the central energoprovodu teleporter.
/ Klondike /
The first crystal is in a transition CANOPUS WALKWAY,
passing completely through IAPETUS SECTOR. Enter into it you
can from the Gaza SIRIUS. Switch over the door does not
function, so that it is necessary to spin it five times fast -
it finally goes down, but the door is unlocked. Next will only
fly into the transition to JetPac, and you can get through
GANYMEDE.
With the second crystal may be a problem - if you hurry
iznichtozhit all locators. Raisins, actually, that you should
definitely get in conclusion, at least once, and for this it is
necessary that you spotted the locator. You will find yourself
in a small cell with double bunks and a table - IO CONFINEMENT.
In the corner stands the coveted crystal. As well as from any
conclusions, to get away easily. When you try to open the door,
you produces penalties. Have to sacrifice their energy:
shooting into the right or left kreditopriemnik, you broke up
either with fuel or with a shield. Choose the circumstances, in
what proportion you can give both. Just keep in mind that a
certain amount of fuel you need on the way back - way out of
detention is situated in the equatorial tunnel. With the third
crystal in general no problem, man have you first. He just lies
overseas force field in THETHYS SECTOR.
The fourth crystal - the most puzzling ...
First you need to get into the right half GANYMEDE STORE, one
in the Gaza REGULUS. Through a little hole-hole in the wall,
hunched up. Here, under the carpet, by the way, the entrance
into the light tunnel. And on the wall, almost on Chekhov hangs
ax and if palnut on him, he canceled your score and will be on
place. But now in the Gaza SIRIUS roof CALLISTO STORE has
opened another entrance. Without delay, fly into it and kill
switch - a small cube - until it was gone, nothing more
interesting here. We get down into the tunnels. Having a focus
spot it: in each sector Tunnel hang on two lamps. But now one
of the segments of the tunnel, or rather under the sector
GANYMEDE, These lamps three. Unable to tolerate such a
disorder, we bring down the average bulb (one shot in the
cord). The lamp was holographically mutated crystal.
/ Finite /
Flying gait volunteer-rescuer took off from the dark
dungeons to dark surface evrazhdebnoy moon, ran to the toilet,
finally did so long tormented his case - ripped from the wall
last letter of the code. And now he stands in the middle wide
road to open the gates to the dark side of the moon, so long
taivshuyu a mortal threat. But time is running out, the clock
still ticking in the temples. Astronaut entered the ominous
sector, its keen eyes immediately noticed the nearby steeple Hub
his keen finger himself had laid down on the trigger. Once the
hub was destroyed last energy flow dried up in the ray gun
fired, the system of self-destruction. After a few moments of
weapons, inspire fear, no trace, just baked sand and dust were
dispersed through dead moon ...
KaelmayHem
with great help from FyrexmayHem
dead moon ...
KaelmayHem
with great help from FyrexmayHem