(C) Gleb Rozum, 1997.
... I'm going to the east. I go for a long time. My boots
rubbed, cloak begun to leak, and in the backpack wind looking
for crumbs of bread, there is a long time no. An evil wind. As
far as I remember, he was always like this - angry, cold and
hungry, consuming the last heat of the traveler.
But it was not always the case. The old men told
that their grandfathers remember a time when the east
came the heat. Came to light, so big
that and a thousand fires could heat the as
he said. And the sky was clear as spring water, and
Lights of Hope, now more rarely occurring
from behind the clouds, then called Lights of Faith - Faith,
that light will always come and warm
land. No one believed the old windbags.
Believe them, my uncle and went to the east, yet I
not born. And gone for a long time. I have been allowed to
carry a sword and standing on guard, and only returned to his
uncle - very old. Its settled in a house in the suburbs, and
went about the house tenth road. Once I visited my uncle, wore
food and a secret from all studied magic. Brother
My father returned a decrepit old man, but
powerful magician.
He told me of lying far to the east
strange land called the Land of Light and
became terrified of understanding occurred woes.
One day, when even our great-grandparents were children,
Lights the Faith froze in the sky, chained cold
who came from the east. People waited in vain Light.
Powerful sorcerers who lived in the east, wanted to light is
always served them and not leave them Edge. They froze the
lights the Faith, to those ever sleeping on other lands, not
letting go light.
My uncle made it to the ground, warmed by eternal
Light and got into the service of one of the magicians the
east, having managed to please him. Magician uncle taught
magic, instead of requiring that all remain in themselves at
the service at the castle.
It was terrible service - uncle of the oldest in the three
times faster than my father, stay at home.
Learned he was ill at the magician, but most
valuable was the ability to read magic runes. Uncle
able to read the Book of spells of his master
and learned how to release the Light. An ancient spell
one of the first seven spells, could move
ground up and this move earth firmament
must be reset to the consternation of Lights of Hope -
Cold Light custody.
My uncle did not have time to utter a spell in the room where
books are stored, there was her boss. Magician was furious
betrayal of his beloved servants, and longed for the massacre.
But his favorite was already not a novice in the magic and
could fend for themselves. The battle began. Battle Mages.
Shook the walls of the castle, bent trees, groaning
land. Smoke and soot covered the Light.
My uncle could not long resist the one
of the strongest wizards east. Deciding to save his life and
knowledge, he caused the hurricane, and caught up to them, flew
to the west. Home.
He barely had enough strength to move himself through the
mountains surrounding the valley where we lived. He had a long
walked until he was picked up our horse guard.
All this is my uncle told me, in the intervals
Between lessons, magic, which I studied
willingly and diligently. I've always been inclined to
learn and easy to learn to read the runes of ancient magicians
who wrote to my teacher. I've been able to cast spells, even
without knowing what fate prepares me cousin.
And so it happened an event which I was destined to
remember the details until the last of his
day.
One day, replaced with guards and typing of food, I
hurried to his uncle, expecting to hear amazing new stories.
Suddenly, a deafening thunder, low clouds lit up by bright
light. I saw from his house came my uncle and
raised his hands to the sky, showed me at the next flash, a
very long and ugly tentacles. He did spell unknown to me,
because I had felt, and poured over our heads and intensified
glow.
I had no time to look around and see what
do other residents. I'm all eyes looked at
my teacher, lost its human face.
Before me vyrostalo monster. It was not
my uncle. Rising on his hind legs and tearing off
remnants of clothing, a servant of the eastern magician turned
in my direction. In my head, someone familiar whispered:
- Light magician east bestowed on a visit.
I could not squeeze out a word, and stood
terror-stricken. Monster raised its head to
clouds and bellowed greetings to her master.
Sky replied to him an eerie howling, with a cumulative
each heart beat. I remember I had time to think
that no one will survive this nightmare, we all
perish, except that my uncle, no longer the person will survive.
From behind the clouds burst stream of fire and rushed
straight us. And almost immediately rushed out to meet him
Monster hug bright lights. They knocked
above the ground and could not understand that there
happens - the light dazzled and clutching my thunder
head. Finally, my courage came to an end and I
fell senseless.
Nobody knows what happened to my uncle
after a battle with Eastern magician, no one has seen and
most of the battle. Only the ruins of houses and a fire
engulfed the city tried to convince jaded people that This was
a nightmare come true. None of my relatives have survived, and
many had similar grief. Old men cursed place where he stood
over our city and All the survivors with all their belongings
moved west.
My way lies in another direction - to the east. His uncle
described in greater detail its way to the Castle and explained
how to find a room with only one book - the Book of Spell ...
The end of this story, you know, if interested in creation of
a famous company FIREBIRD
D E M T N R E V O N A E
M E C O L S D E M E N G
The game starts after the young wizard, get to the castle,
said the spell and met way back (the naive who are going
from someone else's castle without saying goodbye to the
owner). But cruel magician decided to take revenge for our hero
and forever leave him a prisoner of the castle, enchanted
output (offended, then).
Search the enchanted door is the goal
game.
But I must just warn you that I learned about
However, only digging in the program, and
Here's how to find the door and get her
open do not know until now. Perhaps this
can you and I will tell everything I know on this
game to date.
Before the game you can choose the difficulty level and kind
of control our hero: kempstonsky joystick or keyboard. If you
prefer buttons, I suggest to redefine
them by selecting the menu item "3."
But some keys you have to get used to.
Break - out of the game in the menu
H - pause
Enter - to take
Space - to throw
S / shift - select the object to be used
Subjects.
Each time you start the game all the items scattered around
the castle. There are several options location of objects, I
think that you yourself be able to identify them.
Next, I introduce you to everything, so one
encounter in the game, although the appointment of some
items remains a mystery to me.
Leaf plants. Some.
"Wooden" key. Serves for the passage
of through the wooden doors. For this
key should be "be" with him, "selecting"
its key "s / shift".
"Iron" key. Allow you to choose
from the dungeon, if you suddenly will fly there with
"Wooden" key at the ready. Method
use of keys you already know.
Pipe. Rare.
Bone. Another rarity.
Dagger. Much rarer than
bone, but more often than smoking
tube.
ZZZ. Or Z-Z-Z, I do not know ...
Socks. Cute like that. Cost and no
do not interfere.
Panties. Hmm ... Well, a mess.
Coin. Do not be lazy to bend over for her.
SLE, after all.
Enemies.
Furthermore demonomaga whose smirking face
accompanies you the whole game live in the castle (if
so you can say about these creatures) to more
harmless creatures. They shlyayutsya the rooms
steal your life energy.
Weapons.
Once you have such an unusual enemy, and
weapon you dadeno that is given to the unusual.
Candle. Its excellent flame helps to time
me rasshugat lumbering bones skeleton
Comrade. Lift the candle, select it and
press "fire".
Bottle. I can not imagine what there liquid
bone, but it spoils the life (again
I "bent") reduction. Used
similar to the candle.
Artifacts.
This is a square, circle, isosceles triangle
(I love the geometry and take this opportunity to wish
to say hello to my favorite teacher, Mary
Sergeyevna) and crescent. Counters these gizmos
located at the top right. Their numbers from game to game
changes, but the appointment is permanent and still unknown to
me.
Lock.
For those who have just joined a reading
this description will explain that the castle is the place
where the main character will get out.
Like any other castle has a dungeon and our
corner towers. In addition to the castle you can find:
58 rooms
34 stairs
14 doors (two of them being iron)
Well like I missed nothing. Ah, yes ...
To make your life easier at first,
quote below the scheme of all five floors of the castle.
1 2 3
X
May 4
Redraw shemki on paper and as sightseeing of the castle will
be refine the details. I can only say that you start
play in the central room of the third floor (it
marked on the diagram), the magical pentagram,
augmentation your vitality.
God be with you the power!
From the Editor. We have long doubted include
Does the room This is all, and denied to the author. Then he
not only refused the honorarium but he paid us for publication!
Received, 04.01.1997.