AOSS - "The scene is sick" experiences Random'a.

Scenergy #02
           SOS (Save Our Scene).


   Two steps forward and one step back the

  time will come when you lose track Speak
 your mind or sell your soul Stand tall or

  fall down in a hall I've got to speak my

    mind before I sell my soul I've got to

         stand for what I am before I fall


   The scene is sick. As the philosophers say -
the fish rots from the head. Head scene is
people are part of the scene. Despite
Undeniable progress and success of our
progressive team, a lot (and with each
one day more) groups are
wrong way. Current state
demostroeniya very grim. If you
think otherwise, as soon as possible (and better
right now) think about it so or not.
I just try to create the necessary
conditions for the "right" decision. This
paper does not attempt to curse and
debase all that we so cherish. None
Still, the fact remains, the scene
under the effect of the disease. What?


   September 1999. How much can you
called revolutionary works released in the
Last year, two, three? The abundance of new
teams is fine, but what _uroven_
work? More than half of the releases
the last three years are _odnom_
level. The level of the 1992nd year. Naturally,
among a large number of works we can
easy to find some great things, but
this, unfortunately, does not entitle us to
set aside one monotonous rubbish
which we had to contemplate, estimating
Pearl. The scene is fixated. No one
original works, which would like
expect from such talented groups.
Effects and compositing repeat themselves in
each of the second paper, the design moves
forward very slowly (almost
imperceptibly), resulting in predicting
hopelessness. Where new ideas, where new
solutions, where did the beauty that
would have to evolve in such a time?
Simple answers to such questions are not
found, but the direction for the partial
solutions possible to predict the add.


   I will not repeat to you about the irrelevance
Animation demah. My position on this
issue is standard - all we can (and should) be in
measure. But even if it is, it is
it must be correct. Quality plays
key role. It makes no sense to tear out two
seconds rubbish from some
soap operas and shout that this is an elite and
cool, generally easier to kill this idea and
come up with something new. No, the easier it is not
will be, but who said that the scene is easy.
If it is not a good idea, you should not
mindlessly watch the first available demo
on an alternative platform, and frankly
rip ideas from there. No need to take other people's
sortsy, copy them one to one and
proud of the result of his
intellectual "theft" because they do not
for this scene and did not live, she
moves forward. Sketch demo in style
"FAQSYS. Random articles" may
almost any. Invent their own, or
develop the idea and turn it into a masterpiece
By no means everyone. But we should not
despair, as the style and skill
do not come immediately. To do this,
Only a frank desire to self-development.


   Yes, you need somewhere to start, not
every possible break "from rags to
Riches, "but a pure mockery
the scene is dull copy someone else's
ideas. I wonder whether there have progressively
of clones success a year ago? C
On the other hand, how pleasant and
useful original, unique (for the time being,
to time) solutions? You decide and
other followers of the scene. Even if
simply "burn" to perform some old
"Trick", why not change, no
supplement to the extent not recognition, to
such an extent that people are interested in this
watch (or listen to it).


   Perhaps a very long time to paint
bad moves, but what can you advise
to develop his style and class? On
Actually a little bit, but the key to success
located there. Need to be very
carefully examine the scene, watch and
listen as much as possible and works all the time
ask yourself how you can
implement the same idea but _LUCHSHE_. After
there is no way to perfection. It is necessary to examine all
available to you to work with the whole scene
from all platforms and all styles. Absorb
all the best, all the time to think about
how to continue and develop the most successful
solutions. Doing this from the heart and dedication, you
not be easy to think of
something extraordinary, something to which
worth the time of his fellow
scene, something that would give the scene more and
deeper meaning, thereby
thereof will attract new people who
will be shocked by the level of your work and give
reason to think your competitors. Good luck
and good luck in this difficult journey.


                                Roger out,

                                    Random
aka "won't sell my soul for more control".

                                   2/9/999