TEXT: LIZARD
COPYRIGHT 1997
CHAOS-THE BATTLE OF WIZARDS
WORKSHO'85
DISK VERSIONS BY FLASH inc.
If we believe the Greeks, it was first Haosziyayuschaya abyss
filled with fog and darkness. Great emptiness. Boundless and
frightening concept, which then, by their habitual
thoughtlessness, people have simplified entire only to "mess,
mess, fuss." But The chaos before the world was all-powerful,
and magic was real. Then, faced a terrible battle with the evil
mages and their servants.
In this battle, and you are invited Prinai
part ...
After downloading you will be prompted
HOW MANY WIZARDS?
Number of wizards (2 to 8)
LEVEL OF COMPUTER WIZARD?
Level of computer games (1 to 8, than
above, the more difficult)
ENTER NAME (12 LETTERS MAX)
The name of the wizard (no more than 12 characters)
COMPUTER CONTROLLED?
Wizard control computer (Y / N)?
WHICH CHARACTER?
Selecting one of the 8 proposed magicians.
WHICH COLOUR?
Choose a color. Also one of the eight.
Once you select a wizard
and set the above parameters, you
get to the main operating menu:
1.EXAMINE SPELLS
Explore the spell.
Here you can get information about any
of the available spells.
2.SELECT SPELLS
The choice of spells.
3.EXAMINE BOARD
View map.
Allows you to view the battlefield and
obtain information about any of the finding
schihsya it exists (for this it is necessary
put the cursor on the warrior and hit Clavey
shu "I").
4.CONTINUE WITH GAME
To continue the game.
FEATURES.
Every magician and his assistants have their own
feature, which varies from seven
parameters:
COMBAT
The strength of substance (CO)
RANGED COMBAT
Maximum rasstoyatie printing
Impact
RANGE
Kollichestvo moves
DEFENCE
Protection of existing (DE)
MOVEMENT ALLOWANCE
Drivers allowance
MANOEUVRE RATING
Maneuverability beings (MAN)
MAGIC RESISTANCE
Soprotevlenie magic (MR)
SPELL
Spells, you can create different
beings and kill them. For example, when
using some spells can be more
protected or learn to fly, while using other can light a fire or
put trees. In short, you can do whatever your heart desires.
So ...
Armor (creature)
NAME CO DE MAN MR
GIAT Sept. 7 May 6
CENTAUR 1 3 5 5
K. KOBRA Jan. 4 Jan. 6
EAGLE March 3 February 8
BEAR 6 July 2 June
UNIKORN May 4 September 7
LION April 6 March 8
G. DRAGON Sept. 9 on May 5
GR.DRAGON August 5th April 4
R. DRAGON on July 9 on May 4
ELF 1 2 5 7
CROCODIL June 5 February 2
PEGASUS 2 4 6 7
GRYPHON 3 May 6 May
HORSE January 3 January 8
OGRE April 7 Mar. 6
ORC on February 1 April 4
BAT January 1 April 9
DIRE WOLF 3 February 7 February
GIAT RAT Jan. 1 Feb. 8
HARPY April 2 May 8
GORILLA June 5 April 2
HYDRA July 8 on June 4
MANTICORE on June 3 on June 8
UNDEAD
WRAITH May 5 May 4
SPECTRE on April 2 June 4
GHOST March 1 September 6
SKELETON March 2 April 3
ZOMBIE 1 1 2 3
VAMPIRE Aug. 6 on May 6
FAUN February 3 July 8
Spells (combat magic).
NAME CC% RANGE
DISBELIEW 100 20
DECREE 80 20
JUSTICE 50 20
DARK POWER 80 20
VENGEANCE 80 20
SADOW WOOD 60 8
SUBWERSION 100 7
MAGIC BOLT 100 6
MAGIC FIRE 100 6
GOOEY BLOB 100 6
WALL 80 6
LIGHTING 100 4
RAISE DEAD 70 4
CHAOS-1100 0
CHAOS-February 1990 0
LAW-January 1980 0
LAW-February 1960 0
SHADOW FORM 70 0
MAGIC SHIELD 70 0
MAGIC KNIF 70 0
MAGIC SWORD 50 0
LOCKS
DARK CITADEL 60 8
MAGIK CASTLE 50 8
CC - impossibility of performance indicator
Spells (0% implemented in full,
100% minnimalny effect)
RANGE - The distance by which the action may
sponded zaklinnanie (if it still
exponent is zero, then this spell
applies only to the magician himself).
Management
Q - Up-to-side
W - Top
E - Top-Right
D - Right
C - Down-Right
X - Down
Z - Down-Left
A - Left
S - Fire
I - Information about the substance
K - Cancel
0 - End of Tour
Concise Dictionary of the game.
SPELLS FAILED
Spell did not work
DISMOUNT WIZARD (Y / N)
Get off the creatures on earth (Y / N)?
ILLUSION (Y / N)
Illusion (Y / N)?
CONTEST IS DRAWN BETWEEN
The battle ended in a draw.
P.S. Remember that immortal beings (Duncan Mak'Klaudov I mean)
can kill only immortal or magic.
If your apprentice close up GOOEY
BLOB, do not be afraid, he did not die (as it was
in the LORD OF CHAOS) simply Destroy clot
on the merits.
For a complete victory you need to destroy
all magicians in seventeen rounds, or table appears to
distribute the spaces between magicians.
Keep in mind that spells are not infinite ...