Forum Games - Description of the game land of myths.

ZX Review #5-6
   It is a pity that the pages
"ZX-Review" I have not met any feedback about the new, 
beautiful, which is very important - russified game "land of 
myths." This, may be explained by the fact that

not everyone has a computer with at least 256K RAM.

   But I still want to share
my experiences and achievements in this exciting game.
On my PROFI + 512K game loads more than a minute. Each of the
proposed eight characters is
his small army and no more
20.000 coins are not spending. A spell of the road: from 50 
thousand per "Fireball" to 1 million for

"Obedience to his will," plus
the cost of siege weapons for
storming of the fortress: 12.000 - 24.000
coins.

   But back to the armed forces. Having tried all of them in 
campaigns and battles, I realized that this magical country and 
fight here it is necessary with the help of magic,

even black, if you need it for business. And chose a dark hero 
with an army of Mage of the 4 druids, effective warriors 
wizards. 

   In general, many soldiers in the COUNTRY
MYTHS have a nasty feature -
in campaigns without losing battle
their skills and become soldiers in the grade below,
For example: archers - a soldier
cannibals - in the trolls, the nomads -
to commoners, vampires - in
ghosts. And so as to maintain its combat readiness and filling 
the pocket coins needed all the time to fight with the bandits, 
pirates, and if they're not around - to seek and, roughly 
speaking, the run up. And still waiting a dirty trick - the 
commoners, Wolves, dragons and some other soldiers is not 
all-terrain vehicles and do not want to walk through forests 
and mountains. 

   On all four continents
scattered chests with money
magical powers, etc. Only
One of them is map of the continent. Going without a map like a 
blind man suffering puppy. And just finding a map

You can determine where the unbroken locks, where the city, the 
sea, lakes, temples, etc., ie solve strategic problems first 
and then act campaign and capture castles.


   If the card is in your hands, immediately write down the 
current state of the disk, because through a second or two you 
will meet with bandits, superior to you

size, strength and skill
(And so the case), and the game suddenly ends with your
death. This means that you need
to re-download the game. And do not
amuse yourself with the thought that the card
will lie on the same spot where you found it in a previous 
life. And if you have a computer PROFI + and have a printer, 
call the complete map on the screen and boldly push the button 
"MAGIC", and the resulting "@" file print program ZXPRINT - y

You will have hard copy maps
this continent. And as with the card on the table you do 
yourself will feel a great commander. 

   In doing so, I
procured four maps of continents, made friends with dragons,
knew all nine spells
amassed 3 million coins found in 1918
parts of the map of the place where
Staff hidden. The missing part of the map are 3 castles
that it is impossible to capture -
there are very strong garrison, and
namely:


   Earthsea:
Brough Castle-an-Mobden - 38,000
cavalry;
Bran Castle - 4000 Troll;


   Lukomorye:
the castle of Cair Malod - 4000 cannibals;


   This is very, very much, because
I can hold in obedience and
to have in the army only:


       Wolves 405

       Orcs 394

       Ghost 300

       elves 214

       Druids 161

       Vampires 134

       Wizards 106

       Troll 104

       Dragons 24


   Even if this whole mob pull up to the castle, but it is 
problematic, we do not we could overcome. 


   But even this does not spoil the overall
gaming experience. I want a
Your magazine convey gratitude and Manuzinu Doulova for an 
interesting and exciting game. 


        *