(C) 1996 Romzes
ABOUT role-playing games.
What is a desktop role-playing games?
And how do they relate to the role
games on the computer? What good is generally
in table games, such as a frivolous occupation?
We begin to answer all questions in order. Yes, board games,
sadly, for most people in our country - Terra Incognita, and
even more so board role-playing games. What can you do
we had no normal desktop igrni role or strategic .. no.
And that was passed virtually unnoticed because of the meager
circulation, bad printing, and the total absence of even hint
of the campaign. Rules without exception does not happen - we
can recall "Bewitched Country" in the already distant,
ninetieth year, provoked a storm
enthusiasm among fans and tolkinistov
genre of "fantasy", but it was what is called a storm in a
teacup, and such storms, in contrast to, say, the "Desert
Storm", pass unnoticed for most people.
Meanwhile in the West Desktops igryeto whole industry, the
whole universe. AND even sverhburno growing industry
Computer games are not so affected their popularity. Especially,
that board games is a much
earlier, gave birth to a whole genre of computer games - for
example, in the same role-playing games in their PC versions.
So - role-playing games. What is it?
First and foremost, a means of escape for long
from reality, enter into other worlds! Yes,
to escape from reality
not necessarily become ill with schizophrenia, drugs or finish
suicide. There are, it turns out
radikalnye far less money. In someone else, perhaps, this very
phrase calls organic protest. But every evening
Image of endless Mexican soap operas or reading detective
stories - it may other than the withdrawal from reality.
So that this phenomenon is not alien to anybody.
In the good old Soviet times, an escape from reality was
considered a grievous sin. Criticism comes angry tirade in
books and movies, going from light and joyful reality, that's
why we do not have normal desktop
games. But in the West like the flight
(Or even call - escapism) does
is not considered shameful. In escapism is
well as an authoritative advocate and patriarchs - for example,
John Ronald Reuel Tolkien created in his writings Middle Earth,
a world that in our country "Ran down" very many. Yes, reality
their boring and monotonous (we have it in
Recently, so varied and
interesting that sometimes just is not done
per se), why could from it and not run away
not arrange a little vacation?
In role-playing games is your task - to take on
the role of an inhabitant of some distant fairy-tale world.
This world must realnostyu be for you, you should
to live by his laws (you can not do
all vzbredet in the head, your chances are not unlimited, you
at every turn lurk danger - the only way
tale could come true). The main role-playing games - this is a
system of laws world. If it is well thought out, then painted
from cardboard or even from nothing there is another world,
almost real and tangible. You can at times almost forget about
where you are in reality. Of course, before hero, whom you
play, is clearly specific task, some great purpose - someone or
something save (for example, a princess or a whole
Kingdom), find something (some magic talisman) or send
someone into oblivion (the evil sorcerer,
unjust monarch). But the path to achieving this goal is not
straightforward, as a great multitude of dynamic
computer games, there are many ways and you can select any of
them.
Let's talk about worlds in which
most are characters role
games. If you like fantasy (or
it is also with us is called "fairy fantasy"), you will
immediately recognize them. But Suddenly among the readers
there are those who completely unfamiliar with this genre (which
very unlikely)? Let us briefly recall,
What kind of genre. In fact, clear and
formal definition he has
does not exist. We give and we have another
vague definition. So, the genre
"Fantasy" is any literary
product (or a movie, cartoon,
board game), which takes place in the world, reminiscent of a
European Middle Ages (although it is European -
not necessarily), in which they live
non-human characters of Norse, Celtic, Slavic mythology, heroes
and legends tales, and besides the usual physical laws are laws
of magic.
Heroes of the works of this genre can be
divided into two categories: warriors and wizards. Through the
efforts of generations of writers (beginning from the Robert E.
Howard, in Distant thirties who invented the immortal Conan
kimeriytsa), have developed fairly stable images of these
heroes. Warrior, as a rule, broad muscular fellow, who owns a
virtuoso all kinds of bladed weapons, magic
wary, though not hesitate
by friendly-minded witch or from time to time uses magical
items - such as enchanted swords. Well, with the magicians and
did everything clear - the old man hoary with age in
shapeless overalls, armed with a magic stick. Brute physical
strength is not inherent in such characters, the ability to
fence them, too, to anything - from All alterations help them
get knowledge of spells and magical abilities.
Heroes role-playing games live normally in such
Here's the fantasy worlds and falls under the same
two main categories - men and sorcerers.
But apart from warriors and mages in pure form
there are intermediate types of characters - which are
gradually able to fight and conjure. And the soldiers are
members of different races - it's not just people and elves,
dwarves, goblins. And many races are inherent magical abilities
- same elves not only perfectly
own sword and bow, but as a rule,
use various ancient elven spells. And the character who is
simply a soldier, devoid any kind was magical abilities, can
enjoy the magic subjects.
The heroes of role-playing games there, as
Typically, the weight parameters (in this arcade video games
all options the hero often exhausted by the health toll and the
number of points) - this skill, luck, experience, and the class
of armor, and even charisma, leadership, and not just
enumerate. Depending on the specialization of some parameters
of the character he worse than others - better, and improve or
Conversely, they can be on during the game. If
your hero is a thief (and in this role-playing games
very frequent character), y
He should be okay with luck and skill (manual dexterity and no
fraud), otherwise what he is a thief? In the professional
soldier must be just train health and physical strength
and good performance of personal weapons
and armor, but the charm can be as
the buffalo, and with the skill can be
problems. Why Need For example, parameters such as the same
fascination? Well Why - because not all the same time you must
brandish a sword or use deadly combat spells, wow when
Something and talk to local residents -
to ferret out useful information to persuade
sell or donate any important
thing. Experience is also pretty important feature - especially
for magicians. Than greater than this parameter, the stronger
spells will be able to use the wizard. In
role-playing games have complex systems
Spell built on certain
laws. Become a professional magician
is not easy, but it's worth the effort. In many RPGs do not even
such thing as a level playing field, there
set of rules describing the laws of the game
world, is leading that in accordance with these laws come up
happening in this world event. Playing assign roles and begin
to live in this fictional world that has become a reality for
them.
There's even a phenomenon as role
game on the ground. People go into the woods,
wear suits, take the hands of quaker guns and a few days living
in a very different world. The most widely used game for
Tolkien, but no less popular games, which reproduce some
specific historical era - the twelfth century England, eg.
While in and out of the woods entirely optional, one of those
games took place in labyrinth thoroughfare on
Petrograd. Game was successful,
although passers-by a little scared of strange characters, when
they have the need to go to Kamennostrovsky
Ave.
Computer version of role-playing games are convenient
the fact that all the complex calculations takes
a computer that does not need a multipage documents describing
the system rules. But playing with the computer - it is far
not the same as playing with real people. But the world of
computer games thanks schedule has already received a visual
embodiment and it's already written a lot of games.
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