HEADBALL DEMO
music by COOPER
(C) ZX-Masters
_
Hello, dear readers ZF!
ZX-Masters Group is pleased to present to you
second demo version GOLOVOBOLA. The first demo was released
almost a year ago, and nobody thought that the work on this
unpretentious game will be delayed for a year, instead of the
planned four months - said Study at the fourth and fifth
courses, consuming great time. In addition, the unpretentious
idea of the game overgrown with new and new
twists, for example - introducing a second
character and the complete repainting of the first,
appearance of an additional graphics support TURBO mode on any
computer the introduction of animation in each level. Adversely
affected our enthusiasm total passivity of potential buyers -
the call of our previous demo program available from the
authors personally responded to all. 7 (!) People, for
that they are a special thank you. In addition, our
Group significantly expanded from two to
five people, and of course, that all of
queues for different reasons hindering
work.
Topics Nemenov, the game is almost ready:
left her voice under General Sound -
it will just be cool and put the defense.
Point of the game - knock head against the shell and
defeat the enemy. Wins over
quick and sharp-witted player.
Now in more detail about what Chairman
tionally from a game now:
2 players:
You can choose rokobila or kolobok - as you like. You can play
by yourself with themselves with one another or with the
computer.
4 levels:
City park to the harbor - a harbor, lapping water, and
occasionally emerges periscope with misguided submarine;
Desert - a helicopter flies over it;
. eastern area of the mosque - it flies a flock of
butterflies and prevents players; - Forest edges - on the
ground crawling every Miscellaneous from insects to spiders.
3 types of shells:
Ball - the usual volleyball: if scoring the ball
filed his player, he is charged
point. If the goal was scored not serve it
player, the point he gets, goes back to just pitch.
BOMB - the cool shell. With its
can be used to make each other bases
Here the rules of the ball adds another
one: if a bomb exploded on the field serving player, then a
change of feed, and if a bomb exploded on the field is not fed
a player, he loses the point. BALL - too funny thing. If the
ball burst on the grid, then a change of feed.
In addition, each of their shells
physical characteristics that affect the
their flight.
COMPLEXITY OF COMPUTER GAMES:
EASY - A computer a little drunk, he
sluggish beats balls, and just soak.
MID - a computer rather sober and
played on equal rights with you.
It is difficult - a little computer zhulit: his
legs move half as fast
your own.
SUPPORT Turbo mode:
If you have a processor speed more than 4.7
MHz, then the forest will crawl more than insects and spiders,
and the eastern area Boutout sporting five butterflies instead
of one.
TIMING:
The game uses two hardware screen
simultaneously, which eliminates the appearance of
various elements of the asynchronous output
that can be observed in many dynamic
toys - Robocop 3, Gryzor etc.
SMOOTH:
The whole game fits into one interrupt
therefore, all the animation is fast and smooth,
which is not in any game on the Speccy, even
such a fast game, as ZYNAPS, fit only 3 interrupts.
Musical arrangement:
Not yet fully completed. Will be 5
melodies and 8 effects for AY, 6 melodies and
10 effects for General Sound.
SUPPORT KEMPSTON-MOUSE:
Mouse can crawl through the menus, buttons
click to play the game.
OPTIONS:
Represents a huge opportunity for
Setting up the game:
- Choice of management;
- Enter a name players;
- The choice of the enemy;
- Select players;
- Select the number of rounds: 1 to 99;
- Select the maximum account: from 5 to 65;
- Selection of priority levels:
- Only the first
- Only the second,
- Only the third,
- Only the fourth,
- The levels are in a row
- The levels are randomly selected.
- Select a projectile:
- Ball
- Bomb
- Ball,
- Shell is chosen randomly
from level to level.
- Set the timer bomb:
- From 1 to 99 seconds.
- The timer is set randomly
as each round.
- Set the probability nakola ball:
a) from the impact of the grid (required)
b) from hitting the wall
c) from hitting player
- From the small probability of greater
- The probability of randomly changing
as each round.
- Prinuditelnoevklyuchenie / Off
animation levels. May be useful
valued if the game is on your computer
brakes, which should not be.
- Musical options for AY:
- Music and effects simultaneously,
- Just music
- Only effects
- No music and effects.
- Musical options for AY:
- Music of the GS and GS effects simultaneously,
- Music of the GS and the effects of AY at the same time,
- AY music and effects simultaneously GS,
- Music only GS,
- Only the effects of GS,
- There is no music and effects.
- The volume of music for GS:
- From 0 to 64,
- The volume effects for GS:
- From 0 to 64.
- Save settings to disk;
- Load settings from disk;
- Set the standard options. This
function is useful to you, if you Pona
chose God knows what, and confused.
Function restores most
settings.
Computer Requirements:
- Memory of 128K and above
- TR-DOS 5.03 or compatible with it,
- TEAC drive is desirable, or 5313.
- Speed drive 300 + - 4
rpm,
- Your computer is not less
680 cycles per interrupt. Here about
gram will work well on
SCORPION, PENTAGON, KAY, PROFI, on
others not tested.
- Countdown timing should be as
computers PENTAGON, SCORPION,
KAY.
- Desirable mode turbo.
- Desirable board General Sound.
MISCELLANEOUS:
- The total amount of occupied space with
music by GS in
packed: 640 KB;
- The amount of games without music is accompanied by
Denia is a GS in the form nezakompressovannom
de: 140 KB.
But in the demo version, you can:
- To choose all the options, but many of the mood
Key influence on the game will not;
- Only 1 round and the score to two points;
- Type of projectile - a bomb with 99 seconds
timer explosion;
- The game only with a computer;
- Intelligence computer - the lowest;
- Only play balls;
- There are no disk operations;
- No muz.effekty for AY and GS;
- No melody for GS;
- Missing some tunes for AY.
DISTRIBUTION:
Here three possible choices:
1. Order in advance of the program from the authors at tel.
2620089, Michael. 2. In our official distributors.
3. In informal vendors.
In the first case you can call
at the above phone, leave your
coordinates, and the game will be ready we
you agree, deliver the game on
house (if you live in the city of St. Petersburg), check on
your computer and register you as an official buyer that will
give you the opportunity to enjoy some extra features and the
possibility of a free replacement by newer versions.
In the second case, all the same, for
except that the game will cost 20-30% more expensive due to
trade margins, and will not be delivered to your home and
verify that the program, but Buyer may register by contacting
us by phone.
In the third case, the authors are not responsible for any
glitches in Loma versions, registration is not performed.
Replay will be made on discs BASF and POLAROID. Each copy
will be have its own individual number, which we will register
you.
So, if you liked the demo, then
bold call, we will be happy to each of your call!