(C) 1999 GreenFort Software Corp.
Music: BY KENOTRON ISTL
MECHANIC WARS
(C) GreenFort
The game is already more than 2 years, and only because
G_SOFT'u project esche alive ...
Without describing the background (yet secret), we go
directly to the game itself. Thus, the game is turn-based,
there are three warring parties: People Borghi and Dina. You
can play for people or for Borg. Each of these races is divided
into 3 clan. A total of 6 versions of the passing game.
Dina - is a "non-corrosive residues Local
population "of the planet on which, in fact, brewed the whole
mess, and you can not play for them. Borghi technologically
more advanced than humans, and superior technology Dinov and
human, and borgskuyu together. Dina will not attack, but they
defend, if you attack them. When creating the game as a basis
for was taken pisishnaya "Heroes of Might and Magic",
so if you played it, it is easier to deal with the "Mechanic
Wars".
A deal will be
with nothing. The game can be
play together, or one
nomu against computers
pa, or in a campaign
where you will you
Execute 15, very closely
but related
a scenario, mission
sions. Also, the game will
FLS not attend
less than 6 polnomasshtab
GOVERNMENTAL original 3D
commercials.
And now, more detail about the game:
Gameplay consists of 3 parts:
1) The main game
2) Work with the base
3) Fighting
*
The main game
In it you make a move FLYERS
on the map.
FLYERS - multifunction mobile flying unit. You have to be
not more than 10. Flyers are bought in the databases. Flyers
can also capture bases, mines, gather resources, etc. spending,
respectively, action points ...
On the map there are plenty of
buildings and sites, aerial flyer
in which you are currently pripodnosite
a variety of surprises ... includ
le and fight ...
If successful, after the battle credited
are points which are further
increase the options flyer, which
rye during the battle stack with
parameters of robots (ie, the larger
above flyer was involved in the fighting, the
inflict great damage your
Robots).
Also, the Flyers have a special
skills such as: "Car Robo
Comrade, regeneration INDISOLA "etc.
Flyer may collect artifacts
you have an impact on the parameters
flyer. During the fighting,
flyer can be used Equip
KU - that he helps his or
hurts other people's robots.
ROBOTS - tridtsatimetrovoy height of fighting
mechanisms by which you are in combat,
in fact, fighting. Due to the nature
the planet's environment, robots can not themselves
move - they are transported flyer.
Flyer can be transmitted
carry hundreds of robots
Comrade, but sections
under which only 5.
Just a game about
60 species
robots, and each
They all have their
particular pair
meters and the susceptibility
bility to equip
Re. Robots an
are found in shops
which are on
map and in the databases.
RESOURCES - it's minerals mined on the planet. Resources
are necessary for the production of robots, the construction of
buildings in the databases, etc. Resources collected flyers,
they can also capture mine with any resource, in this case, the
raw from this mine will be delivered to you daily
automatically.
ACCESSORIES - specialized equipment,
purchased in the bases and set on the flyers.
Rigging is
3 levels of power
surface. A total of
16 species of game
Snap. When
measures - a "pair
congestion "," thermo
Strike ...
*
Working with base
BASES - your command center.
Depending on the successful
GOVERNMENTAL fights and the number of
results resources, you will be their time
Viva.
Each base brings up
stroke, and the more you
bases, so, consequently,
more income.
INDISOL - one of six minerals
mined on the planet. A unique high-energy element is the
equivalent of money. Indisol, incidentally, is one of the
incidents against People, Borg and Dinov.
Within any base su
there exists a principal buildings
of which will enable
one to construct other buildings
of it and the same is
Xia one of the sources
Cove income. In the database,
there is usually a
factory with shops in
which you can Do
more to produce robots
to protect the base, or
in the future, for at
substituted these robots
on the flyer. The database so
there is a 3-tier
Building for the purchase of wasps
nastki on the flyer. Su
exists as those
center, where you
covers the development (design - is, for example,
new buildings, new types of robots, new equipment).
Only in the game about 60 projects.
Number one
simultaneously go
ing development
depends on you
brane clan
and the rate of their
carrying out - of
the number of those
centers ...
With the game on the missions, the development is
1 times in the game (ie, you have it remain until the end).
There are a lot of other buildings, which you can find just
playing the "Mechanic Wars ".
*
Combat Operations
This step mode. The battle takes place in the hexagonal
projection, in which you want to show remarkable skill command
squad robots and skillful use of snap-flyers. Robots size 32 *
48 bits with a mask and a set of phases animation + Stereo SFX
+ separate animations for all weapons, equipment, and
explosions. etc.
*
Now go to the technical part:
Necessary:
at least 128Kb of memory
3.5Mhz CPU,
one floppy drive.
Desirable:
256KB of memory and more
7Mhz CPU and more
color monitor (since all the graphics - color!)
mouse,
Music coprocessor
two drives.
The question of support for General Sound and Covox not
yet been resolved, due to the lack of disk space.
*
The game will ship on two discs with non-standard format
and will be packed. By the way, When packing is used and
modified by DMA G_SOFT'om for your personal Needs packer
DSQ. And the degree of compression it exceeds the compression
of all known packers on the Spectrum. So that
"Unfolded" version of the game will take a drive
three, or even more.
We deliberately withhold release of the demo version,
because both are afraid to miss some details, which may stop
you make for yourself the right impression about the game. Game
from the outset conceived as a completely commercial project,
and therefore, we, for its part, can not afford
issue, even as a demonstration of some parts of the game, which
can not be judged on the game itself.
And another thing ... In connection with many varieties of
Speccy, the game will not be "cool protected" because there is
a risk that the protection perenavorochennoy game will not run
at all Speccy. : (
*
Well, now a little about the composition of "GreenFort".
-GreenFort Software Corporation
1. G_SOFT (Dmitry Gapkalov) - Programmer / or
ganizator project "Mechanic Wars", and indeed de
la, an organizer of "GreenFort".
2. DMA (Dmitry Abramov) - a leading developer and
author of the idea of creating the game.
3. GODFATHER (Denis Markelov) - our artist.
4. STACK (Leonid Golynchik) - musician, as an eye
shows help in creating tools.
And recently joined the project:
5. AVATAR. He has engaged in a script and sound
musical accompaniment playing.
*
P.S. Dear user! Probably, "Mechanic
Wars "- is our attempt to slow the destruction Spectruma in our
country. If you buy pirated games, then breaks off the last
thread connecting authors with Spectrum'om. We have already
one leg standing on the PC - programming and creation of
graphics has long been going on it. After Spectrum kill not the
ones who hacks into the program, and those Who are the hack
program ...
But, of course, we do not mean you, dear user! We are
confident that the game will finish it successfully, and if
hopes for "Mechanic Wars" are correct, then make sure "Mechanic
Wars-2," which we realize our old ideas, such as: the number of
players at least 4, support multimodemnoy games and, of course,
the continuation of the script! ;))))).
C Regards, Greenfort.
For questions on the game contact 812-177-10-34 (Boris)
continuations script! ;))))).
C Regards, Greenfort.
For questions on the game contact 812-177-10-34 (Boris)