press scene past
riskej ■ simbols
april, 2004
lines written by a very long time. here they are for history,
because that they were because of him we can judge a lot. Today
Some of the publications described below are gone, some of you
already will never see. History is eternal, all for it.
kriik3: inskene [magazine by skrju]
tonight went to scenergy and rolling his eyes, saw that
krik3 out! frantically gathering the remnants of the forces,
pressed download, and about himself prayed to God that is not
over the Internet (which is already almost none). time was 1.25
after midnight, and I, under the variables obscenities in my
direction from his parents and his brothers, sat down to
breathe a new cry.
the first thing that caught my eye, the style of "mini squares,
which The authors seem to have firmly decided not to change.
stylish, but not more loading screens (not had time to draw
something more impressive? though ...). menu design I also did
not kill him, but good memories of his left. Again, the stylish
minimalism, and I do not know it is bad or good. color spectrum
menu, though colorful, but the colors are not very different
from each friend, so read the titles of articles seriously.
content of the magician has left me some mixed feelings.
like and done with integrity, in harmony, but some that the
"dead" thread emotions, running on all counts, brings sadness.
This can be called fatigue of cake, but you can just
misunderstanding with by others. I do not know, the cry should
live, if only because that he is needed. Now come genz4, but I
do know that despite the large quantity of material in it, he
is worse than screaming. worse, because that there is my
article, but not my soul ... although it may have, Yes, and
there really is only a very small part of what it should be.
skrju give myself cry, and that is why he is such a fantastic.
reading scream, I ran across a rather unflattering remarks in
my address, and address of the Hensen's and even a little
offended at first, but then just realized that you can not get
offended. need to look a little deeper in myself that I did.
And long ago it was ...
for reading the entire mage I somehow to each article
envision a kind of picture. somewhere is
a rider in armor of the chips, somewhere nature - forest and
walking in the woods a sad old man. very interesting happened
afterwards to interpret these images. because somehow they
appeared in my consciousness? it means something ...
special impression left on the tracks d-juice and nik-o. Tracks
just perfect for any mood magician. still in
head sounds sound engine ... chug-chug ...
I remember how sad I was when I finished reading the last
Article cry. sad that pleasant after
a few minutes gone and you will have to dive into the routine
everyday problems, and would have liked to wander on this
tale ...
much later, when once again rethink everything they read,
I realized that I cry - it's not just stsenovy magician, it is
also a subtle psychologist for every seeking soul.
adventurer # 14 [magazine by cpu]
I do not know, still do not know if I was so much surprised by
the release another titan of modern journalism. still do not
know what do I still waiting on that number, but are not even
in it. but the essence of something once again that I did in my
imagination could not submit that the right does otgrohali
cyberpunk.
conceptually new, ideologically sprawling, three stsenovy and
four unique fourteenth number adventurer'a.
outburst of emotions accompanied me throughout the whole show
Maga - First there was the intro, which could be observed
unmatched work mate prof'a (and in their community simply
Lelik), and then was himself a magician - magic, lofty and madly
interesting. well, what can I say about this - you need
feel!
design - is something new in the field zhurnalostroeniya.
remember as a pulsar set about trying to do something like
that, but still did not allow opportunities. but cpu'shniki
still did it. CPU, you gods!
the bad news. Yes, I will not argue - the magazine has become
gloomy, from former brilliance remained virtually nothing, but
instead we gained a new level, the level of this scene magazine.
and of course these words are said himik's zxz in the editorial
office adventurer'a, they clearly do not deserve. however, let
each reschit for himself ...
start of # z80.rus buffer: fri jul 18 10:45:09 2003
*** Now talking in # z80.rus
*** Topic is 'in adv # 15 requires an interesting article on
games' *** Set by outshined on thu jul 17 12:28:51
riskej> all
km> riskej:
zxz ^ poswt> maybe
riskej>?
*** Zxz ^ poswt changes topic to 'in adv # 15 requires interest
articles on games with a new hull number is not necessary, and
with the mood of the text ... no more adventyurera ... '
km> Yeah: (
km> text is very difficult to read ...
km> Yes and the shell is some ... mysterious ...
riskej> net
zxz ^ poswt> I said yes!
zxz ^ poswt> and do not interrupt higher risk
zxz ^ poswt> Of course you all the molecules
zxz ^ poswt> because you have to break your eyes too Genze
riskej> this as a once-a breakthrough. a new consciousness - a
new concept - new ideas. magazine took a new benchmark to which
all have stretch. it just turned out of smshnogo ideologically
stsenovy. Is not this rulez?
riskej> on stage there is no higher - on stage, there are
people - and each opinion
*** Riskej changes topic to 'in adv # 15 requires interest
articles on games with a new hull number is needed, and with
such a text mood. adventyurer lives! '
end of # z80.rus buffer fri jul 18 10:45:09 2003
everything is clear and without any words ...
and in general, lately I can not imagine Spectrum without cpu.
maybe it sounds weird, but in my eyes now as
the main mascot of the Spectrum - his character and pride!
psychoz # 15 [paper by triumph]
nearly a year of silence, triumph, now efforts kyv'a,
released its publication. I read this issue over a cup of hot
coffee, late at night. spirit of the publication remained the
same - those who ice'di presented since the second number.
fuzzy concept morality, a kind of slang and knowledge of the
business - all it's the guys from the triumph gave us in this
new - Easter room.
It all starts with simple but tasteful intro to rhythmic
great music ironman'a. space, and we go into the world,
on pussy 'Murka.
change the shell, more precisely, it was replaced by the one
which was becuul. I like this shell more sympathetic,
somehow fun and unobtrusive look.
content generally pleased with its diversity - and the news and
reviews, and interviews with the brothers Oliver, taken and
translated Journal of zxf.
it is unlikely you bored by reading this number, too, he
interesting. look forward to further progression of this
publication because there tends to anything. Yes, and always
have.
donnews # 20 [paper by ohg'cms]
against the backdrop of a global media lull, the 20th number
was at least how much something interesting drop to soothe my
mind personally. it was interesting to read a trip report on
the cafe, as well as a review of the submitted songs out there.
strange and incomprehensible to me seemed analysis dem. people
disassemble makes it so illiterate and uninteresting
it ruined the whole big picture of the newspaper. do not want
normal analyze - so why do it? phrases, which is called
"Just to say, and yes even the opinions with which I disagree.
oh yeah, nice, very nice intro. something in it is
sparkling is ...
my speccy web-paper # 1-3
the guys kept their promise and we can see their internet
project screens of their monitors.
span a horrible, even if the music some have done on the
ground, and then even that is not present.
content fairly standard for newspapers, but now feels
in the same sort of reviews that laziness - a couple of lines -
common phrases and all. lacking something this newspaper,
except that I do not understand why. and yet I read it was not
particularly interesting.
cossakos # o1-o6
Newcomer takes the reins of empty niches speccy press.
while, of course, but nevertheless in the absence of something
more standing, the newspaper was the most productive. without
ideas, with some light haze of freedom and excitement and
enjoyment of each polozhitlnogo letters in their direction. I
can not yet say anything certain - the guys are trying, but the
main thing in our business. but that turning into a full paper
for me personally, they to do a lot more.
cossackos # 11
maloprimechatelny number: dry as a desert and uninformative
absolutely. already the first signs of design, rather
modest so far, but initiatives encouraging. language of
presentation is still to the horror Bezbashenny and
uninteresting. the process of reading the publication in I took
no more than 5-10 minutes without even leaving nothing in the
memory. young people, I think, still manifest itself, and yet
work, work and work again.
cossackos # 12
the reading process has already taken away about 20 minutes,
putting a small but particles behind. progress, though not as
great as would have liked, it does not become the cause of
"failure" numbers, but rather made him personally in my eyes
the most successful of all the long line of cossackos. thought
to the universal, I think happiness is no longer "walk",
scattered and not very understandable, but instead acquired a
rather striking shape became particularly clear priviredlivym
(that's how I). design remain firmly on the mark "2 +", and
without assistance from hand, he seems to be so and there would
be: standing over it think - to attract, say, someone from a
more or less experienced people. There are positive aspects in
the publication (yes, they and almost everywhere there), but
readers' letters are enough already described and without me.
izhnews # 0e
I read it is terribly long ago and far not all, but
selectively. but remember very well that it was somehow funny
to watch all this nonsense, imagines himself a god of
journalism.
life
shit.
inferno-guide # o5
frankly, was a bit surprised by the release edition. even
or rather did not think it will ever come out (with
Why would it?). may be hidden reasons that past
Rooms have been for me in the side, just a little by bringing
attention. and exit this room, I was even glad - just
because he went out. unobtrusive intro with chunks on
background'e somehow brings sadness. a little refreshing
atmosphere of the "fuzzy" picture of the silent / delta, not
quite, however, justifies the title "inferno". is logical
would look an inscription "guide". content of the magazine also
some gloomy, and indeed the entire magazine more
focused on hardware, coding and system rpm being little
touching scene. maybe it's, well ... at least that
part of the articles I read, left a generally positive
impressions. shell is minimal, and while I personally
seemed comfortable. 2 bitplans coloring is no pressure on the
eye, introducing variety in the color palette entries. quite
diverse in style and music, I think, will not leave anyone
indifferent. Here are almost all it's made somewhere in the
2002-2003. basically, I was not expecting more from this
rates, but that does not mean that it is bad. No! rather it
would be correct to say that the magazine on the fan, and
someone that number should be very attractive, but to me he
stood on the mark "Medium".