PRESENTATION!
(C) REAL SOFT / NHG
Hi! (GITLER?) In this section will be published authors
describe the most recent system software and games that have
already been issued or to be issued shortly. Unfortunately we
can not hang on the newspaper applications, otherwise it is is
not a newspaper. In addition, commercial program will not be
published. But if You want to get some prog or described, then
please contact the author. Please send us a description of your
development. This will be a good advertisement for them.
Can also take your program to
commercial distribution - is to VfNG.
In this issue, read the description of the latest version of
the program "SPRITES GENERATOR ". It is written by me (Paul from
REAL SOFT).
Sprite Generator v4.5
The program generator is intended Chen sprites to create
blocks of sprites by their clippings files, preparation lennyh
screen in a graphical redaktore.Takzhe this program is useful
for printing on printer every piece of the screen.
The program features full-on processing unit sprites: you can
succeeded lyat any sprites created from blocks of spacecraft,
view the sprites and their parameters, save to disk any group
of sprites from the block or archive (sprites with
parameters), to connect with the existing archive sprites in
memory, to put sprites anywhere on the screen and save the
induced modification of the screen on the disc, as well as
races pechatyvat the printer created the sprites or their
parameters. The program uses native driver for the
EPSON-compatible printers Mykh. Printer ports used are taken on
a PC Byte 01:
Checking Employment # 10 (16)
Data Output # 30 (48)
Strobe # 70 (112)
If you have other ports, you can not group tatsya anything
raspechatat.Sprayty we can cut both with and without
attributes, In addition, you can create a mask
to cut a sprite. In this version
program implements two types of created my mask. Ways sketch
of the object See below:
1) * 2) *
* * * * * *
*
When you create a sprite with the mask, the mask byte
will alternate with byte sprite, blah Thanks to this you can
significantly mustache reproach output sprite with a mask on
the screen. The block data generator can
be any format sprites (with or without the attribute mi, mask
or no mask). Program version 4.5 creates sprites
progressive format, but if you need the beat to create a
character by character sprites format, then use version 2.1.
I advise you not to use posimvol LIMITED format because you
can not write NADI-speed inference procedures valid elements
with the help of mnemonics POP and PUSH.
When cutting out sprites attributes settlement glaciers
appear before the validity is always better to take first Atri
butts, and then the sprite. After loading programs and short
decompression by eq wound main menu appears on the Russian
language in the lower box contains infor mation about the
number of sprites and created the amount of free area. Working
with program is extremely simple, so you
able to deal with it, and without detailed descriptions of
Nogo. If you activate arrow out of the main menu, you can
watch the downloaded screen
file. Information about the format created by
Programme archive of sprites: the last,
unloaded on the drive with the extension "s", in
the first byte of the file number of sprites,
followed by the parameters of sprites, and after
their own sprites. Format options
Sprites: 1 and 2 bytes are the width and height,
respectively, 3 bytes - the defining factor is the type of
sprite: 8 without attributes, 9 - with the attributes, 16 -
with a mask without Atri casks, 17 - with a mask and
atributami.I yet before running the program checks to himself
for integrity, and in case of damage
it will restart the TR-DOS. New releases
programs do not expect so as I have binge rolsya assembly code
of the program (in the fifth version of a built-in graphics
editor), this version is the law of bounded totally
professional program I tested many programmers coefficients, so
that the use of health! Management: Kempston, Keyboard,
Sinclair.