AY-Track: ... NOT ENOUGH EMOTION'S! ...
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(C), Alexander Morozov
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Read the full elaboration of the game "Mirror".
Level 1
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Prison
1. Use the fat from the dish, beat
plate.
2. Dig a splinter out of the window rod.
3. Rod bend the bracket is attached to a chain
wall, take the chain.
4. Open the door lock rod.
5. Hit goblin chain exit.
6. Hide in the trunk, take the chest
flint, go up to the observation plane
schadku.
7. Raise the torch, go to the dark run, where
it and use it.
8. Chain placed across the beam, hook
the hook end of the chain, to open a dark hole.
9. By lazu bybratsya upstairs to the River.
10. Jump into a river.
Level 2
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Forest
1. Go into the woods to the south. Find a dirty pitcher
and go to the river where it needs to be washed and
collect water in it.
2. Go into the woods to the east, to the house, the barn
raise the barrel.
3. Out of the hole to take the powder and everything else
hit his foot on the barrel.
4. Compartment to hit on the head trol and rinse
Camping in the woods.
5. Go north to the spirit.
6. Go west, to the tree, dissolve
powder in water, add a tree to give
his magic sheet.
7. Get everything under the boulder, go to the spirit.
8. Give the spirit of the ancient scroll, then exit
from the forest and go to the waterfall.
9. Hook a rope over rocks to get down on the ve
Revolutionary Committee, and say the spell.
10. In a cave with water to extinguish a fire on the left,
type in a pitcher of water and its supply
in an empty bowl.
11. The cache take the crystal, take a pitcher
and the rope, go to the house trol.
12. Use the crystal against trol.
13. Take the crossbow in the house to take a second article
Relu.
14. Go over the bridge and kill the snake.
15. Go south to the tree. Gobble up 'the car'
fruit and one to take a (FOREVER).
Go over the bridge, go through the archway.
Level 3
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Maze
1. Turn. Right. Staircase. Inspect
obstruction. Get a mushroom. Turn.
2. Somewhere in the one place to leave their
things, take only fruit. Go to the eagle.
3. Throw the fruit close to the eagle. Take the pain
shoy stone.
4. The stone must be attributed to the logs, where he was
quit.
5. Go to the eagle. Get firewood. Brushwood
throw in a niche and ignite.
6. Take logs (where there rolled a stone)
and transferred to the underwater lake.
7. Get a stone and carry it to the hole in
the wall (his name is Thorn!).
8. If you want seshte mushroom and go to Oz
pa.
9. Use logs and rope - we will do
density (RULES). LET'S GO!
10. Charges crossbow, the other things running
accorded to the shore. Kill the monster.
11. We swim to shore. Reserve Crossbow
on the shore. Again we use the raft.
We get the monster under his sword. Swim
to shore. Sharpens the pole.
12. On the sixth sailing into the tunnel. Catch two
fish (one can eat). Back
ashore.
13. Take the sword and come to the shore to steny.Pod in
Doi chop weeds and return.
14. Type in a pitcher of water. Take the sword and
pole. We climb into a hole in stene.Rubim pau
mire. Winding a web of the edge of the pole.
We climb to the people through a hole (Well, straight as
weasel some!)
15. Now you need to drink water girl.
16. Back to the lake.
17. Obmoknut pole with rags web site at
source and return to shore.
18. Get back to flint and devush
Re. In the room where the girl-ignite
the second torch.
19. Go to the lake. Take with flint and
swim to the wall. Dive. Kindle
third torch and return to shore
River.
20. Kill the spider and chop him cobwebs;
light the fourth torch.
21. Near the entrance of the hole to light fifth torch
and return to the people.
22. Reach an eagle, and to give him a second algebra
bu.
Level
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Tricipital Castle
1. With the crossbow went down.
2. Kill a stranger.
3. One time use magical pit.
4. In the room where the statue, you need to move
cover and take everything and leave the pitcher.
5. Go to the central tower.
6. Use a shield, kill the monster.
7. Raises his sword.
8. Go up, take the rod. Go down.
9. With the door rod becomes
hook.
10. Go to the top.
11. Tie the rope to a hook. Charge
Crossbow kryukom.Privyazat free to
Finally the rope. Crossbow to fire a shot in
part of the third tower.
12. Throw all the things come back for KWD
Sheen. Back again to the central
tower.
13. With the help of a rope ferry all transformations
dmety a third tower.
14. All pick up and go down to the flower. Ubi
Vai is a plant.
15. With the first table decoding
eat the remaining characters with the other two.
16. Arrange the five items on the encode
vanye letters.
17. Go take a flower and cut down on
pitsya from the plant. A flower to put on
six letters. Because the more the subject
Comrade not, just come on the seventh,
last letter, and will go to doors,
the central tower.
18. Open the door and return to take
sword.
19. Go back to the arms curve dveri.S
Tea at the door.
20. Throw the sword at the feet of the knight with the word
Mi-"I give myself to your will, pilgrim!".
21. Enter into the secret passage, with the help of a white
Flame teleport.
22. DEJA VU!
23. Win black magician!