REALISE VS RELEASE
In Russian, the two verbs corresponds to one -
"Implement". This verb includes two values: do
real, produce, and - to make available, to publish. Except
linguistic differences, there is a difference in Russian and
English scenes, the difference associated just with
implementation - the implementation and publication - Releasing.
Implement (create) something - it does not mean unreleased. AND
approaches to this may be different.
For a visual example, I'll take c64. Of course, I was not
terribly a connoisseur of scenes and cross-platform
relationship, but with my little experience on other stages in
my eyes throw explicit Their advantages and obvious blunders
Our. Set out below - just just my opinion, I do not want
someone to persuade that and how to do.
Most obvious differences are in zhurnalostroenii.
Regularity - the most sensitive spot on the Spectrum magazines,
on c64 I do not see a problem at all. What does it depend on? As
Typically, time-consuming production of the next issue. That
new, we can observe in the usual kommodorovskom Journal of
room to room? New intro, sometimes a picture, and sometimes it
does not, multiple tracks of music and of course text. Making
shell usually does not change, but is modified and the shell
itself. Thus, the main difference between each number is the
intro, music and lyrics. Intro and music - is traditional
elements clearance. The main focus, I think, in kommodorovskih
magazines is always on the materials, it depends on them
the rate of release of the new facilities, everything else is
insignificant effect or no effect on the frequency. From encoder
requires only coded 1 (odin!) effect in the intro and maybe
build log, if the assembly is not automatic. Appendix
when it happens and when not, it happens when there's Releases
at the time of the magazine, so I understand.
What we see in our magazines? For example, take Scenergy,
Scream, Adventurer.
Intro to them - it's almost that demo. Intro to Scenergy # 2
even participated in democompo for CC000. Intro to Scream # 1,
# 2 - is small oldschool demos, intro to the Adventurer # 12 -
almost a film to Adventurer # 13 - all with their self-demo
concept, graphics, story, text ...
Schedule. New title (background) screen is required
element on the Spectrum.
Application. No applications will not do any one magazine. In
Recently, the application takes just as much as myself
Magazine - 1 CD = 640 KB.
Content. It is, of course, can not change, but rather
Are we to them? Hardly anyone, it satisfies at least
half. All the latest magazines, except, perhaps, a pilot
the first issue of Scream contain outdated material. And quite
often about half of the materials - hulls uninteresting: for
a reader interested in one thing for another - another.
Questions arise: why do so dimmed journal
make mandatory for new facilities that is not
principal in a magazine? To prove the new shell, new
image, a new application that the journal LARGE, steeper
others? Why all gather in one pile? Why be distracted by
production of materials which are not articles?
Is not it easier to release a small demo separately,
simultaneously supporting some demo compo, to release
music-disk, instead of In order to cram into the magazine so
much music as it Articles do not keep an application on a floor
of year, and even more, and to make several separate releases
of system software, games, crack?
My opinion: zhurnalostroenie at Spectrum in the form in which
it exists now becoming obsolete. Spectrophone, who had
powerful enough staff and the constant flow of software
software, could afford to go out in a similar form
(Always a new picture, always a new application), but now
publish journals on such a scheme, I think, means more
Spectrum ruin, making releases more rare. Indeed, many
impression that nothing comes of it and therefore NOTHING
Do not.
I propose to recall such publications as Buzz, Borndead,
Insanity. In light of the foregoing, it becomes clear to them
popularity and persistence (at the time, although Buzz is alive
and now). Application in which it was only when it was that
releases moment of the rooms. Music was so much to be
totally appreciate it. Although Buzz and had a variety of
excesses, but EI could afford them. As a result Borndead out
often, Buzz slightly less, but was just as interesting and
loved by all.
Someone will say that I am comparing magazines with newspapers.
To which I will object: late Borndead, Buzz and Insanity
Georgia to become a disk and, hence, their can be compared with
the magazines, and I do not see almost no benefit from
magazines (for excluded volume), on the part of the materials
they are hopelessly lost in my eyes, BD, Buzz, Insanity, which,
I think not I'm the one read from cover to cover. Newspaper, I
believe that not has podgruzok.
I think the frequency (output frequency) and the content is much
more important than volume. And the present situation shows
that nobody is able to regularly produce voluminous journals.
So why force yourself and others? Why not release zine
2 times smaller in volume and in 2 (3?) times more often? What,
Adventurer'a dec fans if he starts to leave without
Applications and sex drive 3 times a year? That, Scream comes
on your throat, is published 4 times a year for sex drive with
high-quality charts? I don't think so.
I think it's time to adopt a simple scheme:
magazine is a journalist, a coder, artist and musician
Second person from them should not depend on anything when it
comes to the frequency and timing of exit. Why should exert
every encoder time to redo the shell, why collect from 5 to 10
musicians tracks, where 7.5 pleasant enough, quality tunes
which will not lose his face in the chaos of 30 or more tracks.
These are the thoughts visited me here recently.
Catalyst for the same article was Body # 33, in which the
authors expressed similar thoughts, well, I could only develop
theme, which I did.
My address orangefox@mail.ru, who need to - write.
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------------- by Diver/4D (c) Buzz 2002