"Pheelings"
the interview with Pheel / PHT
(October-december'2001)
by Diver/4D
Diver: Hi, PheeL! Thank you for having agreed to answer
several of my questions, despite the fact that you
recently
already interviewed Cannibal'u.
Pheel: By the way, I'd like to apologize for this very
interview. The fact that some of its places I have
evil began to joke, since very tired during the
writing the text (about 30 kilos is not a joke), and may
seem that I have started a "star disease". You
'll quickly see what I mean when read. Again
I apologize for it all Speccy artists.
Diver: Tell me about the picture "Prisoner of Time". What is
the history
creation, where did the story, etc.
Pheel: The fact is that, having decided to take part in a
graphic
compo on Chaos Constructions, I wanted to try to move
away
from, we can say the existing "standards" to build
tracks of work, winning almost all the party (ie
faces of the girls (and not at all ...:)) This, I think
the trouble of all
without exception, platforms, and especially 8bit,
because when
limits screen hard to create something spectacular,
except for large parts of what is so like
younger (and older) generation:) I mean
Women's ... party! What do you think?! :) Besides, in his
time about the topic were hotly debated at a
major platforms, but, judging by the compo
in recent years, they ended in nothing. And I decided
when creating their images do not use any
Large images of anything but try to do
more, if I may say so, the original idea for
preparation of the composition. Clearly, for the Speccy,
with its
a hair color resolution to get something
adequately on the screen, must either do what I
mentioned above, and that all is decently fed up with
it, or
in some other way to find a compromise between
possibilities of technology and the desire of the
artist. Subject to the same
figure, we can say came to me quite
unexpectedly (corny, is not it?:) I thought: "What
if you try to portray the world as a demo from the
inside? "Well,
for example, if the encoder was asleep and fell into the
world of demos.
Plasma sky, huge chessball'y, flying through the sky,
Voxel mountains on background'e. I hit on the idea
translating ... but no such luck. As it turned out, 2D
effects were not entirely applicable to the distorted
perspective, which I wanted to do the whole song.
Or, more likely, I simply could not properly
portray. Everything just turned into some kind of
porridge.
The viewer could not understand the topic, which should
have been
send a picture. It was necessary to urgently come up
with something
more ... Time, as always, is not enough. And then I
thought ... ! Time! ... here's what I need! (Pun
sorry). Pereinachiv original plan, I set
work, the result of which praised the people
present at the party. I am very glad that my picture
able to enjoy the audience. In addition, competition in
the compo
was that on there, the most serious.
Diver: So it turns out that the picture you painted a very
yourself!
Pheel: ????????????????????????????????????????????????
?????????
Not at all!
Diver: Hmm ... hence, it seemed to me, because you do not have
enough
time, and that it prompted you an idea pictures
funny.
Pheel: Yes, but initially, I drew a coder! :) Here it is from
old ideas and alone, poor guy in the middle of a raging
% time flow) And since I am not a coder in
literally, it means that shows I'm not:)
Maybe it SerzhSoft! :)))) Ha-ha-ha! :)) Yeah! This
he! Exactly, that's it! :)
Diver: What do you think about the graphics compo at CC this
year,
Have there been then compared to previous years?
Pheel: Well, I think I have the right to say that this year was
a much higher quality in terms of graphic works, rather
than
previous ones. After seeing all the pictures from the
party, is very gratifying
observe the fact that many of scener'ov decided to
take seriously their participation and gave on-mountain
very interesting and quality work. It is also pleasing
that
fact that among the known names on the gfx scene
there are new guys trying to do something for
with you our favorite Speccy. It is very gratifying
tendency to agree. True, the Monarch and were
disappointed
Cusick: they clearly could have done better. Apparently,
they
interesting that people will think about the general
situation
graphics on the Speccy, looking at their work with the
party. Sorry.
Thank God, that of the other participants did I say
I can not. Paracels, Gas13, ZSV, Surv! Vor, Relict,
Clown,
Ice'Di, Prof, Deather, Pastor, Schafft, Cannibal, and
you're
myself:) - all exhibited a very cool job. Thank them
and you for this!
Diver: You forgot to Deadie / CPU, or you deliberately did not
called? But I still would have added on my own to this
list two
Name: Alone Coder, Dimidrol.
Pheel: Deadie I deliberately did not name, because I do not
really
liked the conversion to the screen saver on Muz TV.
Technology,
Of course, good, nice, but somehow not caught me with his
work, so I do not know why. Alone Coder'a I still
more respect for his direct responsibilities as the
coder, though
I must admit that the general idea of pictures and
songs
not bad, very bad. Well, I do not know about Dimidrol'a
even what to say. It seems too bad, but bad, though
not really bad:)
Diver: And I work "Born Of Blue Flower" by Deady
liked it, sorry, of course, if this conversion. Well, yes
Okay, better tell me how was drawn final
Image for Stellar Contour (SC)? Are you satisfied with
the SC?
Are there full-screen version of False Life and second
Pictures from the SC?
Pheel: Let's start with the last question. Fullscreen
versions of these pictures never existed. They
were originally designed for 2 segments screen, because
were drawn specifically for the needs of the demo. Thus,
and as I see
you've managed to watch them without attributes) the way
in
the final picture, too, have a couple-troechku easter
eggs
8) Have a nice searching! :> User is she so
way: first, was drawn by the main screen and then
second screen was added to the attributes and the pixels
for
give details of additional colors. Accordingly,
the first part of the work was done in the BGE, in the
final
I used the stage together as possible BGE, and
ZXGfx Editor (MS). I started it with a simple
pencil sketches on paper. The general theme of all my
images for the SC in some way been inspired by
memories of the video Bjork - "All it's full of love".
As for general impressions of the demo Stellar Contour,
then they put it mildly, ambiguous. When the overall
quality
this work is felt unbalanced
music and effects. Ie at high temperatures, given by
music track, many of the effects look "not in
tact, since a very long time are calculated by computer.
It is a pity that Vivid has put on its first
skill as a coder, not a general glamor demo. Though it
is necessary
recognize that all effects are made to the limit
technology and the full measure of their show. I also
personally
more like the previous work BrainWave'ov -
Tryptomine Dream. It is much more "lively" SC.
Diver: My opinion on Stellar Contour I stated in the article
"Are
the gods against design? ". I just want to add that the
time
shows how SC is good in itself and in comparison with
other demami and really are
limit for Spectrum effects in SC.
Diver: Pheel, you draw on the Spectrum for 5 years. What,
In your opinion, the prospects for the development
spectrum graphics scene?
Are there any? What are the possible directions
Development: Technology, plots, development of two screen
graphics or multicolor?
Pheel::) To be entirely accurate, then 7 years. I began to
1994-95. True, the quality of the work seems to gently
speaking, a little unsatisfactory by today's
measurements:) Prospects for the same gfx scene on the
Speccy, I think
there (yes, they just have!) and are just as
development of plot lines and move (finally)
GigaScreen (2-screen mode) format. And after his
personal acquaintance with the rest scene'ovoy graphics
other 8bit platforms now I am confident in this.
One need only look at the picture works with C = 64 and
Amstrad.
True, GigaScreen difficult to master, but those
the benefits it provides in terms of
additional colors, I think sin is not
use, especially since iron allows it to Speccy
do.
Diver: As far as I know, the hardware looks gigascreen
not as a Z80Stealth, but absolutely the same way as
and software interlaced two bitplanes. Maybe there is a
Prospects and multicolor, because it is only more
powerful (than standard), flicker-free mode?
Pheel: I think not. Multicolor too strongly tied to
makeshift car, although it can not be considered for
disadvantage, since all the delays can be fit. But the
point is
that multicolor leaves you in the hands of the standard
Spectrum palette, almost without giving anything
in return, except psevdouvelicheniya attribute
resolution, but
at the same time, selecting a part of the pixel. So
Dignity multicolor very, very doubtful.
Diver: And, in my opinion, if you look at software
video mode c-64, you can easily head and share, while
desire to reach a few more clever
modes for Spectrum, and even beyond that. Yes, a simple
multicolor - is only 15 colors, but, Pheel, because
it does not flicker, ie, constructed in a frame.
Consequently,
two screen multicolor, (you can interlaced to
less flicker) will look completely unimaginable. AND
in fact nothing new in this mode is not.
Loaf, you can come up with several variations
this regime, which after 3-5 years become standard
graphics compo ... It is clear that a full-fledged editor
graphics on the Spectrum is not possible, because
software
Spectrum power is not enough to
implement a convenient color tools, and
it is tiring for the eyes will draw on the Spectrum. But
regime is possible, but the converters will not allow to
assess its
opportunities to the full, as usual, only
hand capable of more. Here, alas, have to draw
MCI (MultiColorInterlace) is no longer on the Spectrum
and the pc / ammy.
Such is the prospect, in my opinion.
Pheel: I do not know. Maybe. I will not argue about the possible
resolution of the video, I propose to simply use the
fact that
already have at this point in time, because even with
quite "normal" gigascreen'om arises not as an example
more
than the standard screens. And if we paired it with
multicolor, then the logic of editing these images
can be immediately hung. Momentarily lost it,
for the sake of which everything started - the process
of creation and incarnation
ideas, because the focus will shift to the way
image editing. This is about how I
now at work there. There, for printing images
Each color must be in its own layer and
desirable for each picture element, ie until
redaktiruesh full-color picture is just odurevaesh
the number of layers, for which care must be taken not to
wrong with the application of colors. So similarly here
can happen if too far with "steep"
video mode.
Diver: On normal two screen pictures: do
Editor 2bitplane graphics? What you missed at
creating SC final picture? What tools?
Pheel: Editor for 2bitplane graphics just really need it! AND
especially on a real Spectrum. I just did not wait
the moment when he finally appears in the finished
version (I saw that his development is). In the meantime,
BGE has to do services and ZXGfx Editor'a at
creation of such works. Tools, which I would like to
used in the process of drawing images are:
points, lines, prod. lines, Bezier curves, arcs, circles,
fill mode to increase x4, well, at least one operation
cancellation. Plus the correct display of mixed colors
and
result of applying (and then have to choose
shades almost blindly). So far, the specialist for
GigaScreen format editor, for all these
is not possible, and use the BGE when establishing such
Works just uncomfortable (physically, not morally).
Therefore,
is to wait for the completion of development
professional.
Editor for a real Speccy (hope so).
Diver: Are you happy with BGE, which lacks that extra? Usually
used only a few tools which
tools often are using when drawing now?
Pheel: Yes, I use mostly standard tools
in creating their works. These include: line, shading,
increase x4 mode. Here, perhaps, that's all. Rest
applied or not as frequently or not at all
used. BGE as I pleased. And how can you be
dissatisfied with the editor in which the screen saver
used a modified picture you as (say:
"Cheese!"). True, I have not switched to version 3.05,
and
stayed to work in 2.41. Built sprite scanner I
I consider overkill. In addition, the functions
implemented in
2.41, I have enough maximum.
Diver: Does this mean that you think is impossible to improve
tools to create a standard (6912) charts? I
agree that many of the features and plugins as BGE, and
EDP
superfluous, but in my opinion, such extensions are not
the only
development path editors. That can facilitate your life,
speeding up the process of drawing?
Pheel: I do not know what's reply. Yes, I think I
I think that the limit has already been made for editing
this kind of graphics. As far as useful features, the
most
useful is the hotkeys, but the fact of the matter is
that it is already
implemented. All the necessary tools for drawing and
editing primitives too. So I do not even
I know that you can still come up for the convenience of
drawing.
Diver: And, in my opinion, still room for improvement. Only now
they
impossible to realize in the edp and bge, because they
do not fit
the structure of the editors. Possible in principle, only
write another editor, to the limit
Spectrum, approaching grafx2 (pc) and brilliance
(Amiga) on the principles of imaging and strongly
accelerating pixelling. A sketch of such an editor at
the paper
I did, at some point I even had a hope of
possibility of its realization. But now, I think, for
current state of affairs on the Spectrum is no longer
possible:
capable coders are gone, the production system software
is not
prestigious, this editor is too complicated. If he had
been
implemented, I think it would make it possible
reveal several other talents, there would be more
Several high-level artists, and more on the Spectrum
some time left Spectrum during the growing
merger with peecee.
Diver: Do you draw on an emulator? What? (I wonder what
native palette for you, as in all emulators, it
different.)
Pheel: Unfortunately, the real Spectrum on the present moment
I do not, so you have to manage services
emulators. Now I use mainly two
Emulators - is ZXEmul (Lion17) and Z80Stealth (Mr.Kirill
'Hacker KAY). True, I use the same palette of
ZXEmul. That is, the coefficient of bright colors 252,
and the dark
168. Besides, I am the owner of a video card with TV-Out,
that makes me practically in the real world
observe the result of my work on the TV.
Diver: Did you get the resulting palette for
2bitplanes? I tried to do it and ran with a bunch of
problems: since there is no standard for the brightness
levels (although we
to you it is the same), the resulting palette
turns out not just different, it is sorted in different
ways!
At different ratios of brightness - different location
amounts of flowers. And if we consider that visual eye
perceives not half the sum of brightness levels, it is
still
more complicated. The only solution, in my opinion - is
introduce a standard for the brightness ratio and find
the resulting palette for the perception of the eye (in
general,
it has already done smt emulator unreal, its resultant
palette corresponds to how the eye perceives two
flickering screen with brightness levels 192/255). I'm so
understand that you still have not encountered this, or
you have something to
add?
Pheel: I have made it easier. I looked up, looks like a mixture
screens on a real Spectrum (with good Japanese
analog monitor) and then set up a palette emulation
at approximately identical in color. On the other hand,
I do not
very concerned about this problem. Anyway, all all
different is always configured and adjust to ideal
practically impossible.
Diver: If the connection to the Spectrum this Japanese
analog monitor was perfect and exactly as
was designed by Sir Clive (and what should it be??
in fact all connected in different ways), then perhaps
you can not
subtilize ratios and brightness levels, and take your
palette for the standard.
Diver: And what you will almost always be the first? Feel
competition or not?
Pheel: Rivalry enough for me that from you, that from
Paracels'a:) And other artists too, not asleep. And on
about to be "almost always the first: I do not think I do
This is really important. Nice, of course, but no more. I
'll be more happy if I could draw what I
really wanted to portray. I usually like
process than the outcome. Maybe that's why I
I draw only when there is a mood, and because I have so
a bit of work.
Diver: Even here the following question (one of the traditional
issues
gfxzone): what do you the most difficult draw?
Pheel: Water and anime (oddly enough).
Diver: And make rubbings anime have you tried? Though,
probably, on
Spectrum extrim it will look like, because of 15
Spectrum colors only 2 (black and white) are
16-color palette of anime.
Pheel: I gave myself a vow - of anime on the Spectrum I
personally
_risovat_ nothing I will not, because the Spectrum brand
not suitable for the anime, and what comes out -
disgusting. I draw anime on paper - this is quite
enough. By the way, about srisovyvaniya. I can at
loggerheads
anime picture for 10-20 minutes, depending on
complexity - it's not a problem, but just try
draw anime (manga - as you like)
yourself and you will understand all of this venture is
not easy. You
'll make mistakes, ranging from the proportions and
finishing
perspective and placement of eyes on the center of the
face! In short,
do not normally get (in any case, the
I). I still have not learned how to draw anime
Although the first attempts began as early as 1996!
Diver: Enough Do you have time to draw on the PC? There
whether the difficulties in drawing on the PC? What? Is
there a time
to draw on the Spectrum anywhere else, except for 1 demo
and one component of a year?
Pheel: On MS paint me a lot harder, most likely,
because not all of those techniques, which I treated with
create graphics on the ZX, applicable to more graphically
perfect machines. Much time is spent on
proper selection of colors, which is required for
adequate perception of the figure. And if you Speccy
severely limited in the initial number of flowers and
shades, the one insane choice that gives you
MS could easily lead to utter confusion. K
Moreover, with the huge screen resolution, which allows
do MS, standard methods of per-pixel drawing
become practically inapplicable. So if you
decided to succeed in today's PC gfx scene, then
you either need to stock up on great patience and
persistence, or simply buy a digitizer;) For Speccy
everything is much faster and easier. Another thing that
is not
there is always an inspiration and some ideas for the
next
pictures. So even if you have free time
just do not know, can you draw something, or
no.
Diver: Why are you now in Phantasy? What happened to the ATS?
Will there be some projects PHT in the near future with
your
participation? What, in general, the plans? There are
orders from other
groups for which you take, ie joint projects?
It will still be 2bitplanes graphics, or you wait
editor on the zx?
Pheel: In Phantasy I was at his own request.
Besides, as I understand it, Raver was not against
such a completion of their team. And all turned out to
because of the marriage of our main coder Konex'a.
Accordingly, his family affairs did not allow more
distracted by scene'u and our group gradually
died. But I hope that my participation in the affairs of
PhT
help me not particularly hard to relax. Besides, I
can not stop its cooperation with the guys from
BrainWave. Therefore, for the near time for me to
completely
enough:) As for 2bit-plane graphics, it's like
likes to say our president, "the priority
direction. "The main thing that had the patience to
realize
all that is meant to be.
Diver: Right. I'm not asking why you chose
Phantasy, I myself, too, would have chosen them if
suddenly decided
to join another group. But I'm not going anywhere;)
Tell me how to actually see your work on FOReVER3,
ASCII2, Millennium1902? Or your immediate work will be
only cc002?
Pheel: I hope I get to take part in
FOReVER3, I myself would even like it very much. I hope
circumstances will develop in my favor.
Diver: I would like to compete with you. K
the time the interview we will know how it all
turn out.
Diver: Did the on you any of the artists with
pc/amiga/c64 or real? What inspires you to paint
what are you drawing?
Pheel: Actually, I love how lively and pure computer
schedule and respect the people who create it all. I
I think many, like myself, love to work Boris'a
Valedjo, Julie'i Bell, Louis'a Royo, Keith'a Parkinson'a
and many other famous artists. Among them is
scene'ovyh colleagues, perhaps, distinguished Made,
Lazur,
Danny, Louie, Ra, etc. I also really like the style
drawing used in manga'e and in anime. That
As for inspiration, then perhaps these are just the
work performed above mentioned artists. A
maybe something else that I can not explain.
Diver: Few pereinachim;) question: is for you
music is a source of inspiration? But perhaps the book
movies? If yes, what, what?
Pheel: Actually, the music for me is to some extent
secondary, as simply helps to adjust to work.
Books and movies also somehow not very becoming
sources of some inspiration. Lukyanenko and
"Matrix" fun to read and watch, but really something
to do after reading them, the desire does not arise,
Although some aspects of the products may help in
finding ideas for their next job.
Diver: What are your pictures consider most successful? Most
past?
Pheel: its very good picture I think Dream. It is not
I know which way is likely, by chance, I was able to
transmit the total amount of space on a 2D image. I'm so
I think. Anyway, when I look at it, I
just feel it. Maybe for others it is not. Perhaps
More successfully turned the final picture in Stellar
Contour.
Diver: Entered Do you go where you wanted to not ring out in the
Army?
Pheel: Fortunately, yes. Now I am a second year student
Instrument Institute, specialty
"Management in the implementation of biomedical
Hardware:)
Diver: It is gratifying to hear that!
Diver: What I forgot to ask about anything you would like more
to speak or tell?
Pheel: The fact that now I have a house outside the window the
night, it's snowing
and I badly want to C-P-A-T-L! :)
Diver: Thanks again for answering my questions! Good luck!
Rheel: Thank you! You too!
--------------------------------------------------
------------- by Diver/4D (c) Buzz 2002