Democoders Questionnarie
elph / CPU
Many of us have a favorite
speccy demos: Forever, Shit For
Brains, Dogma, Refresh ... - You can take a long time, all
know the first place charts. One finds in the work something of
his own, imbued with the atmosphere created by the authors.
Feelings have become even deeper, if you yourself happened to
be in the role of creator. Today I decided to ask a few
questions to people who gave a demo coding. Forced
accept the idea I learned in kommodorovskom Attitude, where
Cactus / Oxyron conducted similar
survey c64 democoders. I do not
began to struggle with the desire to learn
answers the same questions from coders
vigilante on speccy. So, here
whom I managed to catch:
Flying / Digital Reality
Poisoned Cyberjack / Triebkraft
Vivid / Brainwave
sq / skrju
Fyrex / Mayhem
Rom'Fux / Progress
D-Art/Fenomen
Mad_rain / Fenomen
Gasman / H-PRG
And the questions, valid replies
which was necessary to obtain:
1. What effect and what work
most impressed you?
2. What effect do you think your
the most powerful?
3. What is your favorite deme on
Speke?
Now read, think, view
those people interested in not only
me.
1. What effect and what work
most impressed you?
Flying> Shock megademo of Ethanol Software Inc. (ESI), part of
riding chess fields.
This is undoubtedly the most impressive effect of all that I saw
(If it is to talk about the individual effects). I remember my
jaw dropped when I first saw it, I remember as a very long look
at these fields, forgetting time. And when found
that they still can manage ....
:)
CJ> It is difficult to answer because the move ...
I was surprised at different times, quite a lot of dem -
Vibrations, Illusion, Trashe, Condommed, Power Up, Shit For
Brains, Rage, Spirius, Refresh, Insane, Jam,
Napalm, Dogma, Tryptomine
Dreams, Loop - that's the brightest
impressions. The strongest shock - Refresh. Before him on the 3D
Spectrum, one might say, simply was not ... The most powerful
effect - perhaps, texturemapping with phong from Napalm'a. I
just I could not believe that it is possible
on the Spectrum. And as the Profi
gave 170% in the turbo-mode, then even the speed was quite
nothing :))) Now demah, of course, there
Technology and stronger, but ... I
Now this is not surprising: (why dwell on effects
the past century.
Vivid> To be honest, my effects are impressive as long as
I do not dopru how it is done and
I will not do better. Ie I must see the skill level of the above
that which reached himself. For example, I was impressed at the
time mirror rotator in the GOA and Refresh. In Tryptomine Dream
I implemented this effect to the full screen, and even in
multicolor. Impressed with the voxels in the Insane.
Done in multicolor to 3 Inta.
Impressed Phong in Napalm'e, repeated it in the TD. Then he
realized the 3d and multicolor in Stellar Contour.
Impressed Mandelbrot Fractal Zooming in the old ptsshnoy Deme
Crystal Dreams-2. I did it in multicolor on the Spectrum. Show
me the effect on the Spectrum, which impressed me, and I'll try
to do better. That's what I want to realize, and I have
still do not really think about how
This can be done quickly, so it
3d bump (remember the Cube to Refresh). If not for poor
performance Z80, it would be possible implement it isosurface.
But it will be terribly slow is not something that TMap'om, but
even with the usual Flat shading-ohm.
sq> Yeah. I understand that impressed
in terms of code? Hmm, I honestly
speaking, never really thought about it, so any one,
I have a very specific effect
call can not. In general, probably, should impress the deme in
Overall, if one effect is impressive, and the other does not,
it's probably wrong:> Well, if we speak
without thinking in terms of exactly
code, then perhaps, tmap + phong
from napalm - it's exactly where
Eye candy for "assorted" stretched. Judging from the visual
point of view - I love bagels, so gouraud mapped torus of
refresh, phong mapped torus of voodoo and a fancy bagel of
lifeforms me in my time is also very impressed:>
I also really like the zoomer
of melange-cool looks.
Well, the last, a flower on a white background inbetween:> If
talk about nechankovyh effects
it is very cute and nice looks
Vivid'ovsky multicolor. Well,
Of course, his doom from the stellar contour - it's just
something! Generally, With all my love to the chunk, I
I think it's time yet to do and
nechankovye demos. But you did not
listen in any case, do as you like! And something else
suddenly start now all white background
use, and a year later he was all
bored as it was in its time
a chunk:>
Fyrex> A lot of things like the same, so it's hard to choose
... Well, perhaps most impressed me, technically, Multicolor
effects last Deme BW, stellar contour, in my opinion. I myself
am not a fan of multicolor, but there turned out
fun.
Rom'Fux> Env from Refresh
D-Art> At one time, I am very enthusiastic about the effect
voxel'nogo Mars demos from Over The Top, a more realistic I
Speccy never seen.
Mad_rain> Tunnel in YES1997.
Nothing like I had not
seen. Interesting algorithm
construction.
Gasman> Most likely, this Vokselny landscape of the Insane from
3SC (And later in the Higher State). Usually
because the effects are not invented anew - they just rely on
someone else's ideas of a more dem early, developed a little
further (Eg, the famous Multicolor part in Shock was based on
the similar effect of NMI 3). But this time, Baze and
Astex provided us with a completely new effect is all
possible twists. He zumitsya, spinning, there is a suspension
bridge ... exist yet and, as far as I I remember it was the
first time I saw this, Swift 3D
by Speck.
His copying other coders several times (including myself), but
it did not look as good as
original. This is especially impressive when one recalls that
in 1995-96 had been stagnant at times
in the life of Speke, only Exodus,
probably were the only innovators and 3SC were young and
the unknown
group.
2. What effect do you think your
the most powerful?
Flying> hard to say ... Here we have
separately to assess the beauty of the code and
separately evaluate the visual
beauty. The latter, by the
is often not so much
my credit as co-
We work with Arty, because appearance of the effect in the form
in which it appears in our papers, it is often merit Arty.
Actually, you should say that I like
generally unhappy with the quality
its code is already in couple of months after it was written
(Although many others, I think,
have the same feeling with respect to its code). Yes, and the
code which I think is the best
their code, as a rule, does not refer to effektam, but to the
internal organization of the program. So, I really like JAM is
the way it works inside, at the source, I
really like it Scenergy
the same. If you talk about "power" is code effects,
highest quality (or, more precisely,
most "licked") code - this is my
last 512 bytes intro, which
I exhibited at CAFe'2002. Am
confidently say that this
almost my only program that is optimized for size:) But from a
visual standpoint (if you do not touch the code itself) I
really like: jumping crystal 7th Reality, polygonal heart,
lighted lamp and the final morph into Binary Love, the final
"cartoon" to Forever (Forever although I do not like to discuss
at the effects of this deme was originally conceived and
taken as a whole and should
seen it so)
Another crystal, but in
CC'999 invitation dentro, animation
dancing with Arty and dotted
"Jellyfish" in the JAM, and of course
ours, in my opinion the best
intro to DOOM pre-release (the one with stars, original by
Quadrax).
CJ> The most powerful thing on the code
of _relizhennogo_ is my
3D-engine (Harm, Pneuma). Reluctant to brag, but it really
Sair00s'ovsky furnishes 30 percent of the speed in equal
conditions, although the possibilities
Of course, it is inferior. In
Specifically, there is a very fast Gourad-shading - 15 cycles
against Standard 26. Specific effect I can not name, as
with current technologies (chunks
3D) bulk of the work goes
exactly on the engine. The most powerful
thing on a code of _nerelizhennogo_ is the engine for the game
Bomberman, which I did
with GD / / 4D. Perhaps we
someday it and finish it (???).
Vivid> The first part of Stellar Contour - Multicolor
"Wolf"-like slider. The main feature - the presence multicolor
and 16 FPS. True, Alone Coder gave me an idea how you can make
its 25 FPS - just a trace
rays are not in every column, and by
column, and then interpolate.
sq> Oh, you, I do not have their effects, I always steal:>
So, like, people say:>
hee-hee. In fact, my most powerful effect is, of course,
3d of summermilk'a:> By the way,
opened one of its small
the secret: in reality it is not stopping, and even very fast. A
everything is so slow because of the text and
background - they appear too
a fool. Uh-uh ... someone
generally caught, what I mean?
Fyrex> no such ;-)
Rom'Fux> 3d engine (not released
yet)
D-Art> It is hard to say, I try
do leymovyh effects at all, but as a completed yet Oxygen
evaluate themselves.
Mad_rain> In the intro to the Livingstone 2
(So it seems to say,
where the text is something drips).
Not that he is powerful, but looks good.
Gasman> Reflective lake in Losing Victoria. In fact, this
effect was inspired by the Java applet
used when loading
web-pages, but the idea is to do it
at Speke originated almost at a subconscious level, when I
thought about while coding, design and graphics. Almost at a
Vse same level and this was done, starting from the initial
experience (including work
on an image, the weakest
place, actually), probably
Vse so far has turned out
better if it was the collective work. Coding is also held at
random, until the last byte of I did not know whether it will
realistically there will be enough for this CPU. Fortunately,
Vse happened, and I'm not wasting a few weeks ...
However, the greatest success has been very
presence in the Assembly - is to
Actually what I was more
most memorable. Applause, which gave a stadium with thousands
of scenery - it's something I never forget (even if they began
with Antii, exist yet one Speccy fan, who attended the party
:))))
3. What is your favorite deme on
Speke?
Flying> It's all clear - it
Shit 4 Brainz by Progress. Above
She, in my opinion, no one has yet managed to rise. While it is
certainly on the Speccy is a set of dem,
prominent in some parts:
somewhere insanely cool code
(Demos, written RST7,
Exploder'om, Sair00s'om,
Vivid'om), where a funky design (4D, E-Mage and many
others), where a very powerful psychological effect (as recent
examples - The Loop and SummerMilk). I'm not talking about
classics such as Shock megademo,
Echology and the like. But all
they are in my eyes lose
S4B, where each component
good demo there raised to the power of infinity. Someone may
have a different opinion about this, but My opinion is such and
it consistently since then, when I saw S4B on Enlight'97
CJ> Odnoznachno - Condommed by
E-Mage!!! It was a real shock
for me at the time, great music, great, if not
to say the least, design, and of the code
course. True, honest,
Even then it seemed to me that
effects there basically suck (that is quite weak) - and
Now I hold my opinion - but their beauty is not in the coolness,
and non-standard and in excellent
fixed to the music. Purely in terms of
package Condommed'e I like the effects are not as different
chips multiloader (first normal
working), fix multicolor
under any car (I hate only for pentagon!!! already no words)
and of course, digital
samples in the music! - Incomparable
and memorable thing!
Now I know all DeMouy heart,
but I still occasionally watch just calms the nerves and
remember old times:)
Vivid> hard to say for sure. The fact that the favorite
dem I have several. This,
unquestionably demos from Placebo
Dogma, Lifeforms and Inbetween.
Code level Sair00s'a for me
was at the time of the strip,
to which we must strive for.
I like very demos
Exploder'a - Power Up, Action,
Refresh. Ie this demos, where there is no
one extra pauses where the code is almost
perfect.
sq> Condommed. This cult
thing, by the standards of both - and of those, and
today - time. Probably
not many people know that there were 15 kva
years old when he kodil it with
rum'om (well, by the way, 14 when
He kodil trashe:) but not even in the
this case. Dem, which would have combined so much worked (and
equally well executed, not to the detriment of anything) plot,
code and design, to Spectrum is probably no more.
Yes, and track condommed, in my
According to one of the best tracks is not
sinter at all, especially because I think the main thing in
music Deme.
Fyrex> Dogma. Good effects, graphics, there is a serious
plot, etc. For comparison - shit
for brains-even for that time unimportant effects, and the
theme is chewed, not demah, but in society, and it was easier
to pass on DeMouy. Very funny also received anamnesis - but
that at three views, then got bored.
Rom'Fux> condommed by e-mage
D-Art> It is difficult to distinguish some
one DeMouy, lately I have not
saw a good, quality dem.
And from the dem old I really liked the Power UP.
Mad_rain> DIESIRAE - classic
very beautiful and pleasant deme.
That these are not enough.
Gasman> Shit 4 Brains-perhaps the most influential demo
on the ZX. One of the first to trekmo
Speke, which gave impetus to the creation of
all subsequent trekmo after
He ... Second Reality in Speke?
Yes, I think so. Even now, it's hard to find a demo, which
combines visual and musical range so
good as that - it certainly
something I always try to achieve in my demah. Probably, the
reduction of 5 minutes of music and fast-changing effects had
great difficulty to the creators of the demos.
Final effects to
me, one of the coolest moments in the history of Speke-drums
stop ostaetsya melody, the same atmospheric,
as essays Tim'a Follin'a, and
we plunge into the abyss
emotions ... definitely exciting, especially on the big screen.
"We think it's enough" ... and
there.
elph> Well, I think, all notice that the best effect
and the best demo - concepts that are quite far apart from
another, even for people who, due to
where the code has become an art.