Interview with COM
elph / CPU
But this person seemed to me
very familiar - the first and last time I saw Demichron'a on
CC000 - even then I was very interested in game design over
whom he worked directly on partyplace ... And now, after two
years during which almost no information about this team was
not, we met again.
Elf> Introduce yourself ...
Schafft> I graphics maker of the Color of Magic.
Keyser Soze> Music maker of the Color of Magic.
Demichron> organizer, coder. Color of Magic.
Elf> Here, you have to start with, I want to ask about igruhu
that You then have at chaos constructions, done at night, very
long finish, I thought to see her
game compo, but never saw, and
then do nothing more
was heard. What can you do to us
tell us?
Demichron> Well, let's start with the fact that
I'm lazy. Extend the fact that I did
yet completed yet, the past
Time did not stop nor hope,
no coding games. Well, sooner or
I'm late it completed yet, even now, planning to finish the
engine, namely arkadnostrategichesky
engine, for six months, and there
may be released a demo, but not
sure. And already after that proceed to the second part of
debugging game.
Elf> How much interest is now
done?
Demichron> The engine is ready to 80-85 percent. At the
construction 000 was done by the chaos was the order,
probably 50-55 percent, and I still
do not know what I'll do. Ie
everything was done just under the chaotic solution, such as:
"Come on do? Come on. - What to do? -
Yes FIGS knows! There is a game,
I like it, let's see? -
Come on - went and looked at
Playstation, famously done. By
course of coding, it became clear
that breaks me to do so.
First Speccy will not pull the whole
this garbage, and secondly to make realtime'ovy action of this
type also does not work, well, it was decided do, in general,
something of their own, although name was kept.
Elf> How, by the way, is called?
Demichron> The project is called "Wargames", at
least the last 3 years is nothing
did not change. All I can tell, the game will come for sure. At
least ...
Elf> Terms can not you say?
Demichron> time frame? I'm not going to
called principle. I am in this
plan does not ensure that superstitious, I'm lazy. If I say
something and I promise, then chances are that I to this
time it has done - 25%. Ie multiply
period of 4, will be ready for it
time. Therefore it is better not to name - soon will.
Elf> In this project, you also involved?
Schafft> Of course. Initially,
schedule I did.
Keyser Soze> Most of the
Graphics done by them. Ie I'm so
Peripherals in the schedule, plus Mouzon dozen ready for
"Wargames".
Elf> A chart on how much interest is ready?
Demichron> Graphics ...? The percentage of charts to express it
is impossible, because as yet to not fully decided how many
will be despicable ...
Elf> The script has not completed your
completely?
Demichron> Here is the rub. About the scenario we keep silent,
for good reason. Main, however, limitations. T.e. I personally
now plagued by vague doubts, whether now sense to do everything
at 128 KB. By 256 too little reason, as it were gone,
ie if I make a bigger
memory than the 128, it is likely to be 512 KB. That's the
minimum. Rather, on the meter.
Elf> No, I still think, it is necessary
under 128 delat.U us all, for example, computers that
more than 128 KB. Well, of course,
emulators out there for some people,
but on a real computer is better
Still playing.
Demichron> The fact that I can
work exclusively on the emulator. A couple of times losing the
source from half year of work when their
Speck simple coffin, I realized that
once again this I can not stand. So now my work computer - a
notebook, which I brought with me. Where I found an emulator
z80-stealth. By the way, I want to convey it to the author
Thank you so much, even to his mailbox write something you
could. Somehow, to him, no letter
does not reach. Well, I work
exclusively in the emulsion. Real
Speck turn to see
Does everything on it. There are suspicions that the emulsion
sometimes works wrong.
Elf> Do you have a general
Spectrum'y real?
Demichron> All.
Elf> Well, clearly, good.