(C) Evgeny Nesterenko (Jam / XPJ)
(C) specifically for the magazine
"Adventurer"
LUNAR WIND
(Demo-version 1.1)
*
The game refers to a rather rare
Speck genre for RPG (Role Playing Game).
But is intended, in principle, for one person, though no one
will disturb you gather with friends, to distribute the
characters in detachment, and in some situations to make
the choice itself - it will make a nice variety and competitive
spirit.
Specifications
The game will run on machines with the presence of 128 KB
of memory and, of course, must be the drive (version TR-DOS
5.03 and above). It will not hurt muz.soprotsessor and color
monitor. For the full version is very useful to 256/512 kbps,
otherwise there will be constant disk access.
Interface
Interface slip-piktogrammny.
Cursor control keys by "67890" (Sinclair joystick) and "QAOP
SPC ".
Hot keys:
1,2,3,4,5 - the choice of monsters in combat mode
J - turn left
K - a step forward
L - turn right
To avoid misunderstanding, clarify,
for scrolling text messages (and in some other situations) is
required to press the "Enter".
The screen is divided into 5 conventional windows. In
the top left corner - the main graphical
window is displayed an image area at which you move, ext.
locations and monsters in combat. To the right is a window with
the current hero. In the lower left corner - the window with
the characters that are in your party. To the right of them -
an icon. Around the center there are three line for text
messages.
Appointment icon
(Left to right, top to bottom)
* Highlighted in yellow icons
transition in podmenyushki, white - those that
require additional clicking on icons,
cyanic - conventional, violet - inactive at the moment.
With "*" marked by unrealized
in the demo.
1. MENU:
1.1 - the transition from the submenu of "Heroes."
1.2 - U-turn at 90 'to the left.
1.3 - a step forward and get out of vnutr.lokatsii.
1.4 - U-turn at 90 'to the right.
1.5 - go to the menu "Info".
1.6 - to join the battle.
1.7 - removal of the proposal.
1.8 - holiday.
1.9 - The choice of the proposal.
1.A - transition in the menu "Map".
1.B - the transition to the submenu "Inventory."
* 1.C - break the lock.
* 1.D - use the item.
* 1.E - say the spell.
* 1.F - the transition to the submenu "spells."
2. MENU "Heroes":
2.1 - to return.
* 2.2 - threaten.
* 2.3 - welcome.
* 2.4 - to ask.
2.5 - fire hero.
2.6 - removal of the proposal.
* 2.7 - Buy ...
* 2.8 - exchange ...
* 2.9 - Sell ...
2.A - choice proposals.
2.B - enter the password.
2.C - to hunt.
2.D - treat.
2.E - to make weapons.
2.F - go to options vnutr.lokatsii.
3. MENU "Battle":
3.1 - to stop.
3.2 - The transition in the menu "Info".
3.3 - The transition to the submenu "Inventory."
* 3.4 - go to the submenu "spells."
3.5 - transition in the menu "Map".
3.6 - thrust.
3.7 - chop.
3.8 - throw their arms.
3.9 - fire.
3.A - to defend themselves.
3.B - select a second row of opponents.
3.C - choose the 2 nd row of opponents.
3.D - to order.
* 3.E - say the spell.
* 3.F - use the item.
4. MENU "Inventory":
4.1 - back
4.2 - to order.
4.3 - to raise the subject.
4.4 - drop the subject.
5. Menu "Info":
5.1 - to return.
5.2 - The parameters of the hero.
5.3 - the ability of the hero.
6. Menu "map":
6.1 - to return.
6.2 - geographical map.
6.3 - political map.
Goal of the game
The purpose of the demo - to fulfill a mission that you
entrust to the Emperor. But in parallel you have to train and
develop their heroes and explore the area in which
you are fated to find ourselves.
Play space
It is divided into 3 types: the city, open area (nature)
and vnutr.lokatsii, cat. can be located in cities
and in nature.
Heroes
First of all you will need to dial
his squad. One hero you have the right,
yet you can hire from 1 to 5. Two of the
They will "manage" your computer (only
certain situations), others - only
you.
When choosing a hero you will be asked 16 races and 16
classes of professional respectively. Paint them here, I do not
I will experiment yourself. Tell
only that the races are in descending order
intelligence and increase physical strength,
from a mountain elf to treant. And the last four prof.klassa
you in the demo is hardly useful - it's wizards, and magic here
is not implemented.
Each character has 10 skills. What it depends on his role.
Each ability has a degree from 0 to 3. The higher
the better. In the demo sold about 70%
skills, each with something influences. Attention! Operate the
"default" only the skill of this hero. So if you want me to
work some kind of skill necessary choose this hero current.
In the journey the characters gradually consumes stamina.
Therefore, as soon as the lights icon "rest", just click on it.
Do not forget also about food, it should always be available.
Load and Save
Read / Write game state
can be Kv.Sovetah they have in each city. In the demo, there is
only one shipment, but it should be quite enough for you.
Opponent
Enemies appear on the RND. Their entire
three types.
1. Squads of adventurers.
It's the same teams as your own, and
themselves they will not attack you (as
rule). They are in cities and sometimes
nature.
2. Poluzveri.
This savage tribes demihumans-poluzverey. They are found
only in nature, and at a meeting attack you. However, you
have the opportunity not only to avoid an attack, but taking
them in force.
3. Monsters.
In the demo, the monsters are not very many -
about 10 species. Monsters can be "fixed" (stand in a certain
location) and "Random". Can also be monsters on the
murder which you have contracted.
They stand in a certain part of the feud.
Feud - is the current zone map size 16
at 16 locations.
Could be still very long and tedious to paint the features
of the game, but I think if you're interested in my game, what
with all these features you figure it out. I will not spoil the
"game process "...
There is another point. The fact is
that the full version written from scratch, it
will be a lot different from the demo version, so you do not
want to paint something that will (Or have) changed. I can only
promise:
1. will be improved graphics
2. number of different kinds of monsters - from 50 to 100
3. number of objects - more than 200
4. number of spells - 200
5. card size - about 100 000 (hundred thousand) locations
6. count vnutr.lokatsy - 100
7. much more music + sound effects
When? Hmm ... The most painful question.
Once both at once. If you want to
see the game quickly - contact me zadalbyvayte feedback and
questions, I'll be glad. Do not give up using good musicians,
and perhaps artists. E-mail here:
Ukraine, 61141, Kharkov
ul.Klochkovskaya, 199, kv.149
Nesterenko, Evgueni
Well, on this, perhaps, everything. In conclusion, I want
to thank all those who helped me with the game, all those who
devote her attention, and especially the Editor
"Adventurer" for providing a place for
their "pages".