Демостроение

Технологии создания демо и интро.

Articles (45)

Info Guide #13 01 April 2021
Info Guide #12 31 December 2017
Info Guide #11 05 July 2015
ACNews #56 12 September 2010
Info Guide #08 30 November 2005
For Coderz - CD video on the ZX. How to write a video player with CD-ROM.
Info Guide #07 31 May 2005
Gamedev - 3D projection of the floor / road in the games.
Adventurer #15 31 July 2004
Tutorials - hewle splines.
Dnieprobite #03 31 October 2003
Inferno #04 22 June 2003
Softinka - Description of the GUI for disk-TR-DOS - ChAOS.
Never Mind #01 12 March 2003
DonNews #17 30 April 2002
Coding - the combination of visual effects with digital music.
Scream #02 29 January 2002
Tutorials - coding: the effect of the implementation of "Mirror rotator" (article is intended for quite prepared demo coder).
Deja Vu #0A 30 September 2000
IzhNews #09 05 September 2000
Nonsese - the procedure and a description of the algorithm the effect of the Flame (Fire).
Born Dead #0E 19 December 1999
INTRODUCTION TO SHELL - BornDead # 0E is uniquely a masterpiece of modern coding in all its aspects.
Deja Vu #09 13 November 1999
Coding - coding for Dummies: refine MINI BOOT V3.0.
Demo or Die #02 31 July 1999
Demo-Building - Radial blur, blur effect around the bitmap.
Demo-Building - some of sorting method.
Demo-Building - The implementation of plasma sizes of 2x2.
Scenergy #01 31 May 1999
Coding - sync with the music in demah.
Adventurer #09 30 April 1999
Exchange of experience - spinner - izvraschalka (Zoom Rotator).
Demo or Die #01 28 February 1999
Demo-Building - Fill the triangle Gupo shading, texture mapping.
Demo-Building - filtration pastpovyh izobpazheny. An algorithm to postpoeniya bugpyvistyh of surfaces. Flame effect. blurring in fast movement. Sharpening
Voyager #04 19 February 1999
Reflections - New-Age-Computer or PC XXI century.
ZX Guide #01 27 November 1998
Voyager #03 19 October 1998
Laboratory - Intro POORGUY! - Inside (original text with commentaries).
ZX Element #02 06 June 1998
Deja Vu #05 31 May 1998
Topic - Theory zhurnalostroeniya.
Faultless #09 24 May 1998
Demo Design - Useful and interesting solution algorithms (implementation Fong).
Deja Vu #04 31 March 1998
CODING - the procedure "plasma balls".
Deja Vu #03 31 December 1997
Coding - Demos kodit I want!
ZX Format #08 31 December 1997
Faultless #08 29 November 1997
Think #04 30 August 1997
Assembler - Indicator for AY-8910 (12) - 2 procedures.
ZX Review #3-4 22 July 1997
Studies - E. Frost. Running line.
ZX News #02 30 November 1996
How do INTRO - write the intro with the plasma and sprites.
On-Line #49 11 August 1996
Welcome to ... - The History of the descriptions of the professional text editor "ZX-Word perfect vX.XX".
Faultless #01 11 February 1996
Subliminal Extacy #02 01 January 1995
Subliminal Extacy #01 01 January 1995
Programming - Synchronization effects in demos at the interruption.