Scenergy #02
31 декабря 1999

Scenergy - new in the shell of the journal.

<b>Scenergy</b> - new in the shell of the journal.
         What's new in Scenergy?

 So what's new has appeared in the shell
Scenergy since the 1 st number? Than all
this time was engaged Flying / DR: kicked goosey
or still trying to do something useful
for a magazine?
 Probably still doing something, once in
membrane appeared as innovations.
It is possible that some of them you may have noticed,
something else just to see, but something altogether
never notice because they did
apparently does not occur.
 One way or another, but below I will list
a brief listing of all the new features in
Scenergy, and then, if it is someone
interesting talk about some of them
more detail.


 Symbols:
[!] Important changes
[+] New Features
[-] Murdered Bugs
[*] Changes

 [!] Scenergy supports multiple drives! Now you not only

     Scenergy can start with any existing drive, you

     can also run it on any drive. All articles and

     application can be freely distributed on disks and

     in this case you do not have to overload the machine. 
Scenergy itself 

     ask you, if necessary, insert the CD into your desired

     disc. With this you can use multiple drives

     Scenergy and will automatically switch to the right.
 [!] Now the shell Scenergy supports plug-ins! True self

     mechanism plug-ins implemented for the moment has not yet

     yet well established and will be substantially finished, 
but 

     the mere appearance of such support in the shell

     Scenergy is a very significant event.
 [!] Added support for nested submenu. One can set

     255 submenu and arbitrarily associate them with items

     main menu or other submenu. In addition, each submenu

     may have a comment.
 [!] For owners of vehicles with more than 128k of memory 
appeared 

     opportunity to include pre-caching of music

     and / or articles to start the log. This is, in the 
presence of a large 

     memory, will in the future, when working with the magazine

     does not apply to the disk.
 [!] The shell is made Scenergy support all music formats

     (And not just as a Fast Tracker Scenergy # 1)
 [!] Made the music division of the authors. Now entering the 
music 

     selector you will see a list of musicians provided the 
music 

     for the magazine. By selecting any of them you will see a 
list of his 

     music magazine. Then everything like before - select a 
melody 

     and go back to reading the article. Accordingly

     revised and the choice default'ovoy melodies Setup'e.
 [!] Increased buffer size for the music. Now he is

     16384 bytes (in Scenergy # 1, it was only 10240 bytes). 
True 

     for it had to pay a decrease in the size of the article to

     49,152 bytes (in Scenergy # 1 was 58,624 bytes)
 [+] For owners of vehicles with more than 128k of memory 
appeared 

     opportunity to leave the shell of the journal memory 
resident. 

     When this option is the shell will once loaded

     in memory at the start of the magazine and will be 
unpacked from it, 

     and not loaded from the disk along with each article.
 [+] For those who did not think that the main menu in Scenergy 
can 

     scrolled (and should) now made special

     Indices:) Of course they can be removed in Setup'e.
 [+] Again, for those who do not understand that submenu 
articles may 

     contain more than one page - now the number and total

     number of pages in the submenu are also indicated.
 [+] Furthermore now button turning pages and a button

     exit from submenu highlighted when you move the mouse over 
them 

     mouse. So now the only blind not to notice them:)
 [+] Certainly many of the owners of vehicles with 128 
kilobytes of memory 

     (Or for those with memory expansion which is not

     supported in Scenergy) irritated permanent decrunching

     exit in the main menu. Now, to make life easier for all

     these people, put another mode main menu, the so-called

     simple menu. In this mode decrunching absent,

     and menu items are simply written on the screen. Ugly, but

     quickly. Mode, of course, chosen in Setup'e.
 [+] Now the main menu is already highlighted in other articles 
read 

     color.
 [+] Now, in order to enable / disable the music does not need

     climb in the article - it can be done right in the main 
menu by pressing 

     respective hotkey. Also earned hot

     keys on the paging submenu, and besides now

     can, as always, flip the page submenu cursor is over

     to the top or bottom of the screen.
 [+] For those experiencing difficulties with the release of 
the embedded 

     menu Setup'e (especially people using

     emulators) is now on each menu to make an additional

     click EXIT.
 [+] Number of the log drive now is displayed when you run it.
 [-] Removed the immediate recourse to the procedures ROM

     procedure for scanning keyboard is used in Scenergy

     Setup. Now Setup should work properly at all

     custom firmware ROM, such as Gluk

     Reset Service.
 [-] Finally caught and killed by the bug I was looking for 
almost all 2 

     year, while writing shell Scenergy. This is the same bug

     because of which sometimes remained on the screen of the 
cursor. 

     I hope that finally killed him.
 [*] Removed the option to select the use of 8-th memory bank 
for 

     Scorpion'ah. Now the 8-th bank will not be used

     Scenergy and, accordingly, holders Scorpion'ov remains

     only 112 kilobytes of upper memory. As it turned out -

     shadow monitor Scorpion is very sensitive to damage

     the contents of the 8 th of the bank and its use behavior

     machine becomes unpredictable.
 [*] Some predelano Other menu in Setup'e. Because all options

     this section difficult to fit on the screen - I have 
divided them 

     into 4 groups on the basis of what these options are -

     Start menu, Main menu, Shell and Screen Saver.
 [*] Made a lot of big and small internal improvements

     shell is not visible to the eye, but the impact on its 
work. 

And now for some things in more detail.

 Perhaps the most important innovation in this
room can be considered as the appearance of the shell
journal to support multiple drives.
 When it became clear that for this article
Rooms Scenergy not fit onto one disc or
under any circumstances, the question arose,
how to provide user friendly
system works with the magazine, scattered on the
several disks. What happened in
a result, you may see when working with
by the magazine, but here I will try
briefly describe the main points:
 1. Articles and annexes of the journal can
take an arbitrary number of disks.
Wheels magazine is divided into two types - CDs
articles (which, incidentally, may
be written and annex) and drives only
with the application. In this case, a log can be
run on any drive with articles, and the
This disc can be inserted into any
drive (as well as can be on
hard drive or RAM disk, if enabled
Work through the shell # 3D13).
 2. If you need to download an article or
application, which is absent in the current
desktop drive, Scenergy ask you to insert
the correct disk in any available disk drive and
indicate - to some it was the drive
disc is inserted. But it is not in any way
means that Scenergy will ask you
the location of the desired disk every time.
No such request will be granted only
once, and then she will Scenergy
switch to the desired disc. Correctness
inserted disc is controlled by
Each time the disk, so the data
are guaranteed to be read from the right
disc.
 3. Because by changing the contents of the disk cache
drive must be reset, it does
it is virtually useless in the case
using multiple discs. But now
Disk cache is made more "intelligent." He did not
simply caches everything - he "knows"
that some types of data (eg music
or players) is not only a cache, but
and to keep in mind when changing the disc. At the
However, he "knows" that there are other
data types (such as intro), which
do not want to cache - it increases the
rate of loading and saves memory
cache.
 4. For owners of machines with more memory
128kb (especially 1mb) using
disk cache may need to be an option
disable disk scanning. In this case,
Scenergy will not always up to the
drive to check - required
whether the disk is in drive. Ie in the case
if you have all the data "sit" in the cache - not
will be no appeals to the disks. But then
you will have to control what
drives where you stand, do not insert or
pull disk from the drive until you
told to do so:) Otherwise, the consequences
can be quite sad.
 5. Due to the fact that the magazine consists of
multiple disks, you may have
situation where different drives of the journal
You can have different settings Setup'a.
This can be beneficial to use that
to quickly change settings, simply by downloading
magazine with the desired disk. If you need
so that all drives were set
the same - you simply boot from a disk with
desired set of settings and consistently
inserting each disk magazine (only those
that contain articles!) press
Save setup.

 No less important feature of the new version
shell magazine is the support system
plug-ins. The truth is that you, as
the user can see and can not really
impress - the usual screen saver'y, yes
More from the disk podchityvayutsya ... But believe me
me that the potential of this
system can not be overestimated. Yes, at this
currently implemented only the basis of
plug-ins, but when the system will be
implemented in full - I hope you
evaluate all its advantages. But it is destiny
future, but until Scenergy can work
only a few screen saver'ov that
were written by me and encoders from other
command, at my request.
 I will not reveal all my plans
with respect to this system, just trust me
that many of them:) I hope that I can
complete all of the 3 rd number Scenergy.
 Many, however, might have noticed that
music shut up when you start the plug-in. On
Currently I do not see an acceptable
solutions to this problem. The fact that
the general case, plug-in is required to read
disk, and this in turn means
prohibition of interruptions. Concept Scenergy
does not allow the use of clever formats
disk and multiloader'ov - all should
work at 128kb + TR-DOS by # 3D13.
Of course you can do some perverted
with multiloader'om optional, but it is, imho
not an option, and memory for it anymore. So
What if you have any ideas about this,
I'll be glad to hear them!

 Okay, enough about the plug-in'ah, talk about
something else.


 Another major innovation in the shell
the emergence of options prior
cache of music and articles for machines with
memory more than 128kb. I have to say that this
option actually really, you can use
only in the presence of 512kb or more. The point
that the various features at the moment
eat up to 80k of upper memory, ie, on
Scorpion'ah is only 32kb, and the
other machines with 256kb memory - 48Kb, which
just very little. Of course, you can
include normal (savings - 1 page)
or simple (savings - 2 pages) mode
of main menu and do not include the resident
shell (save another 1 page). When
This added another 48Kb, ie There will be
80k memory Scorpion'ah or 96Kb memory
on other machines with 256kb memory. This is also
slightly, but the music is already cached
enough.
 Caching music and articles are
immediately after the intro. When
this music goes on caching somewhere
20-25 seconds (Pentagon'e without turbo), and
Articles are cached more than a minute. So,
if you use these options, then
You will have time to go to the kitchen and
Pour yourself a cup of tea or get hold of a bottle
beer from the fridge until Scenergy will
sucked into the cache all the data. But then
will be reading the magazine did not climbing
on the disk! Of course at 512kb it may
is not quite so if the volume of articles in
journal will be too large.

 Most changes in this issue was
done in the main menu. There you can find
a bunch of big and small changes, each
of which is intended to make navigation in the
main menu more convenient. I will try
briefly describe each of them.
 The most important change probably can be
schtiat appearance of support for nested
submenu. Ie Now, going, for example,
Section Demo party you will see that all
report'y grouped by party, and not
lie all in one heap. Distinguish submenu
from the usual article is very simple - the right of the
its name is an arrow. To exit
of the nested submenu provides item
'..' (Or just click in any free
on the screen, if enabled Submenu
advanced exit in Setup'e).
 Also another important change
the emergence of a new mode of main
menu - the so-called simple menu.
 After the appearance Scenergy # 1 Many people
using the machine with 128kb memory, were
very unhappy with the constant decrunching'om
exit in the main menu. Of course, for them
was done off the animation points
menu, but whether they did not find this option (which
In fact, strangely enough), or for whatever else
reason, but the fact remains a fact. Now
for all these people appeared simple mode
menu. In this mode decrunching completely
no, but lost and the Beautiful
menu items. Instead of them screen just
The list of sections of the magazine. This,
Of course, less beautiful, but, but quickly and
functionally. So if you have a 128K,
it is just for you.
 Mode main menu can be naturally
select Setup'e (Section Other).
 Other changes are more or less
cosmetic in nature:
 - Indicates the current page number

   submenu and the total number of pages.
 - You can turn pages submenu, summing

   cursor to the top or bottom of the

   screen and pressing fire. It is also possible

   by pressing the PageUp and PageDown.
 - Buttons PageUp, PageDown and Exit Now

   highlighted when you hover on them

   arrow.
 - Read articles highlighted in other

   color. Incidentally, this feature has been made

   after Arty saw such a

   a Spectrum newspaper (which is

   for the newspaper, I unfortunately do not know, but I think 
that 

   the authors themselves recognize). So thank you

   for the idea!
 - At the main menu, if all menu items

   do not fit on the screen, but now

   ScrollBar appear migayushie arrows

   ukazyvayushie the direction in which you can

   scrolled the menu. If you wish

   can be removed (optional View direction

   arrows).

 - Key Music on / off now works

   in the main menu.
 - Sprites section titles are replaced by

   text labels.
 - Changed the font.

 Also, the system has undergone many changes
working with music in the journal.
 Now all the music is divided by the poster.
Ie if before looking at the choice of music
you just saw the song list, now
You'll see a list of musicians who
provided their music for the magazine. If
choose one of the musicians - there will be
list of his music available in the magazine.
You will simply choose the one that you
needed.
 Also, now understands Scenergy
music in any musical format. So in
this issue of music written in 4 different
Editors - Fast Tracker, Pro Tracker 2,
Pro Tracker 3.3, and Pro Tracker 3.4.

 In addition to the above-mentioned large and small
changes and innovations, there is still great
number of other, less visible, but not
less important. They all are united only
one - they are designed to make your work with
Scenergy even faster and easier.


        Therefore, an enjoyable read!





Other articles:

AOSS - "The scene is sick" experiences Random'a.

AOSS - Raver discusses stsenovoy journalism.

AOSS - an analytical article on the music scene from Andy Fer.

AOSS - how easy is it to be the organizer of the group?

AOSS - On journals (thinking aloud).

AOSS - on the example of the canons of demoscene magazine Deja Vu # 9.

AOSS - Today and Tomorrow domestic demoscene.

AOSS - Spectrum banner network.

Charts - all time favorites.

Charts - current rules (fall edition 1999).

Charts - indexed.

Charts - voting rules.

Coding - 16-bit procedure is fast exponentiation.

Coding - Flying is makrobiblioteku: Memory Management Library.

Coding - Texture Mapping - Implementation of SaiR00S/EI.

Coding - Texture mapping + Phong shading implementation of the Senat / Eternity Industry.

Coding - ZXA library: a library for creating and playing animations.

Coding - A bug in the STS?

Coding - Comments to the sources, published in Scenergy # 1

Coding - the libraries of programming on the Spectrum.

Coding - The principle of packing animations in the demo JAM.

Coding - procedure for rapid multiplication.

Coding - parsing intro Daingy from Cryss / Razzlers.

Demo Party - Cafe'2000: Official invitation

Demo Party - CC999.999 information (eng).

Demo Party - D-Man/EI: Report on Di: Halt: 99.

Demo Party - Hartman: report CC'999.

Demo Party - Maxwell and Mr. John: report CC'999.

Demo Party - Merlin / CC: Report CC'999.

Demo Party - Paradox'99 - as it was, but it would be better if he mUst dIe!!!

Demo Party - PHAT'9: list of visitors.

Demo Party - POL / PHT: report Doxycon '99.

Demo Party - Random / CC: volumetric report CC'999.

Demo Party - SerzhSoft: Legend of the CC'999.

Demo Party - Zlincon 2e3 party: minireportazh.

Demo Party - information about the upcoming party PHAT'0.

Demo Party - Information on demoparti CC999.999.

Demo Party - unofficial results Di: Halt'99 with comments Diver'a.

Demo Party - an overview of demoscene 1999.

Demo Party - report the organizers CAFe'99.

Demo Party - Press release Latvian demopati PHAT'9.

Demo Party - an invitation to Latvia demopati PHAT'9.

Demo Party - a story about a trip to Kazan on Antares CAFe'99

Demo Party - Results CC.999.999

Demo Party - Results CC999.999.

Demo Party - the results of Chaos Construction 999.

Demo Party - Results Computer Art Festival 1999.

Demo Party - Results Doxycon'99.

Demo Party - Results Millenium Party.

Demo Party - Results Paradox'2k demoparty.

Demo Party - Results of the Latvian demopati PHAT'9.

Demo Party - the results of the Rostov party Paradox'99.

Demo Party - reportage Gasman'a with Forever 2e3.

Demo Party - a report from Minsk demopati Millennium'2000.

Demo Party - final results Forever 2E3.

Editorial - Opening remarks by Arty.

Editorial - vystupitelnoe word from Random.

Editorial - pens Raver'a entitled "Scenes."

Groups - survey of operating groups: Amaltiya Incoropration Software.

Groups - survey of operating groups: Antares.

Groups - survey of operating groups: Ascendancy Creative Labs.

Groups - survey of operating groups: Crushers.

Groups - survey of operating groups: E-mage.

Groups - survey of operating groups: Eternity Industry.

Groups - survey of operating groups: Excess team.

Groups - survey of operating groups: Extreme Entertainment.

Groups - survey of operating groups: Fatality.

Groups - survey of operating groups: Jupiter 77.

Groups - survey of operating groups: Proxima Centauri.

Groups - survey of operating groups: RaZZLeRs.

Groups - survey of operating groups: RUSH.

Groups - survey of operating groups: Smash Hackers Band.

Illegal Corner - Razzlers justified for the release of the demo First Association.

Illegal Corner - Scenergy Release Charts - Competition crack.

Illegal Corner - Welcome to Scenergy Release Charts (SRC).

Illegal Corner - softografiya Fatality Group.

Lits - Pussy: the history of creation of the famous game from the Fatality.

Lits - Scenergized beyond the belief.

Lits - speed.

Lits - History of Education Association Rostov PartyZans.

Lits - the story of the game "White Eagle - Comrade known."

Lits - the story of how Fatality produces toys.

Mail Box - letter: Ellvis and Fatality happy Scenergy # 1, Ulterior defy Antares and BrainWave, Realtimer disappointed.

News - Doom'a will not!

News - Virtual pati Millennium, X-Raizor returned to the stage, Andrew Fer organized a new group, the failure of the German party Spectrology, news from 3SC, Zero Team, Extreme.

News - The view of Megus'a dentro compo SS'2000.

News - News from the OHG, Delta Hackers Group, Die Crupps, Volgodonsk spektrumisto and from a group SpeedWay.

Scenergy - addresses to communicate with the editors.

Scenergy - thanks to the sponsors of the magazine.

Scenergy - new in the shell of the journal.

Scenergy - the promised video articles will not ...

VIP - Random interviews Unbel! Ever / Sage / XTM.

VIP - The most noble tale of the scene.

VIP - an interview with Arny and Mythos, the creators of Elite clone game Awaken.

VIP - An interview with Fatality, widely known and crackers Game Maker

VIP - an interview with one of the authors of the game Elite.

VIP - an interview with one of the most progressive artists in the Spectrum Diver/4D.

VIP - interviews with Random'a some PC-magazine

Warez Pack - description of Inertia Player.

Warez Pack - description of the demo 1140.

Warez Pack - description of the import demo 'no work'.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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В этот день...   19 May